Wanted to share Shaun's awesome RPG Reloaded post on Heroes of Steel - a great run down of the game's evolution, where we've been and where we are now! http://toucharcade.com/2015/11/27/rpg-reload-file-063-heroes-of-steel/
The latest Heroes of Steel released just went live on the App Store tonight! What's New in Version 4.1.35 - Major Character Upgrade: Tamilin the Thief - Tamilin: all new art for character and dialogs - Tamilin: Torret of Steel Talent is now a Throwing Knives Curse (-AP, -Dodge, -Res) - Tamilin: no longer uses blades, only throwing knives, can throw at 1 range - Disarm Trap talents do not fire if no traps present - Updated and clarified difficulty descriptions - Added move path highlighting for Heroes - Re-balaned Gear across E1A1 and E1A2 (up-balance) - Added 77 new enchanted armors to loot tables throughout game - Added 308 new enchanted weapons to loot tables throughout game - Doubled size of treasure trove for E2 Boost-In - Fixed bug allowing 2 of a single gear type to be equipped - Talents in list remain visible when AP = 0 - Hover over active effects in bottom right to see list - Added option for high speed enemy turn - skip enemy attack animations, play fast! - Improved and added variety to combat music - Added option to go back to slower movement speed - Improved new game screen - Fixed issues with hanging quest logs - Fixed issue with getting stuck in Granthorn mines
Heroes of Steel Elite RPG is now 50% off for Christmas sale! https://itunes.apple.com/us/app/heroes-of-steel-rpg-elite/id840230884?mt=8
We're sharing some of the work we are doing to update Vraes' portrait on our Patreon - check it out! https://www.patreon.com/posts/4144646
Version 4.1.37 has just arrived on the App Store with a ton of improvements for the game, and especially for the loot tables and Strength-focused characters! The latest update brings about a positive upgrade for any character who wields a Strength-based melee weapon. Your hero's Strength attribute now helps bolster you damage by setting the minimum Damage that can be rolled. If your weapon does 21-40 Damage, then a D20 is rolled to determine the final Damage. If you are wielding a weapon that relies on Strength for its Accuracy, and you have 8 Strength, then if the D20 rolls less than 8, the Damage is simply upgraded to 8. The same size dice (D20) is being rolled, so your change of getting an 8 (the minimum Damage) is, in this case, 8/20 or 40%. As your raise your Strength, you can therefore increase the minimum Damage you cause with every melee attack. Even better, if you are wielding a 2-H weapon (Vraes, Fyona), the minimum is 150% of your Strength, and therefore 8 Strength gives a minimum of 12. Please Leave a 5 Star Rating if you enjoy this game! v4.1.37 - Strength attribute sets minimum for Damage roll for Strength-based weapons - For 1-H Strength-based weapons, minimum Damage roll is 100% Strength - For 2-H Strength-based weapons, minimum Damage roll is 150% Strength - Strength minimum Damage roll does not apply to Dual Wielding - Can now select and inspect Talents disabled due to lack of AP - Fixed issue with Parry display in status, some shops listing odd shields - Fixed Respec for all characters in Steam - Added 40 new enchanted gear to Episode 1 Act 2 loot tables - Added 40 new enchanted gear to Episode 2 loot tables - Improved bonuses of Episode 1 Act 1 story rewards - Added SP Drain to summary screen, fixed SP Drain bug with Dual Wield - Kincaid's Darting Steel goes AoE after level 5, can throw knives at 1 range - Fixed issues with Ranged Accuracy display and Range for Tamilin's knives - Revised and improved Tamilin's art
Shaun Musgraves has just posted an extensive interview with us here on TouchArcade! http://toucharcade.com/2016/01/22/trese-brothers-interview/
The world of Steel trembles as the Harbingers ride to battle once again! Episode 4 has received a major expansion today, opening up 3 new story arcs and moving the main story forward another stride toward the final climax. The expansion has added over 15 new types of monsters and some major new bosses. Their lairs and the expanse of the Underdeep includes 11 new dungeons, and one new town. On top of the new advesaries, there are hundreds of new pieces of weapons, armor and gear to kit out your groups in, and you'll find some of the mightiest items you've seen yet. Even more, if you are playing Kincaid, Vraes, or Fyona, you have the chance to encounter your hero's legendary item and unique story content. We've also fixed a host of bugs, including a nasty bug that was making mouse hovers go berserk on some desktops. Please leave a review to help encourage more updates, improvements and content v4.2.1 - 2/9/2015 - Major Episdoe 4 Expansion Pack! - Start new story arc by visiting Tevensa, Erghanna, Kea or Tyrae - Start new story arc at the Brunehorn docks; go to the Darkmoss - Storm Bastion back gate is now opened; visit Ancient Monastery - Added 11 new dungeons / regions and 1 new town - Added 15 new monster types and major bosses - Added 100+ new epic weapons, armor and gear - New Legendary Items story events for Vraes, Kincaid, Fyona - Added display of Strength minimum Damage to talent detail box - 6 Range Curses (Ethereal, Choking, etc) go to 7 Range at level 8 - Added Crag Peak as a permanent part of the road east to Granthorn - Up-balanced the Heartbeats of Summer story item - Improved keyboard arrow scrolling, improve hover over Talents list - Improved sorting of Gear by level as well as type - Fixed bugs with very high leaderboard scores - Fixed desktop issue with hover breaking over talent list If you have come out of the far side of the City of the Dead, then your ready to move forward on any of these new story arcs. First, you can visit Kea, Tyrae, the Druid Erghanna or Tevensa's alter to continue the main quest. Also, if you have been to the Storm Bastion, then the defensive wards they have been working are now complete, and the back gate can be opened at last. The winding track up to the monastery awaits. The Captains at the Brunehorn docks will also take you into the Darkmoss Swamps to visit the Druid Erghanna, regardless of which family you supported in the conflict over Ember. Heroes such as yourself would do well to talk to one of the Dhrogas, and you can kick off a new story arc by heading that way.
AHHHHHHHHHHHHHHHHHHH!!!!!! Been waiting for this to drop for a few weeks (not that you're slow or anything, that's just when I finished up ep3). Can't wait to get back into this one. =oD I'll be sure and update my review ASAP. =oD Wooooooo!!!!
@syntheticvoid - excellent! Thank you Sorry, I might have posted here too early ... it is waiting in review with Apple today. Hopefully that means within a few days it will be out for iOS.
Ha, was a little curious when I got hole from work and it still wasn't showing up for me. =oP No worries... I'm totally psyched about it. Can't wait. I did see Templar Battleforce received an update, so that'll keep me busy. =oD
The world of Steel trembles as the Harbingers ride to battle once again! Episode 4 has received a major expansion today, opening up 3 new story arcs and moving the main story forward another stride toward the final climax. The expansion has added over 15 new types of monsters and some major new bosses. Their lairs and the expanse of the Underdeep includes 11 new dungeons, and one new town. On top of the new advesaries, there are hundreds of new pieces of weapons, armor and gear to kit out your groups in, and you'll find some of the mightiest items you've seen yet. Even more, if you are playing Kincaid, Vraes, or Fyona, you have the chance to encounter your hero's legendary item and unique story content. We've also fixed a host of bugs, including a nasty bug that was making mouse hovers go berserk on some desktops. Please leave a review to help encourage more updates, improvements and content What's New in Version 4.2.9 - Major Episdoe 4 Expansion Pack! - Start new story arc by visiting Tevensa, Erghanna, Kea or Tyrae - Start new story arc at the Brunehorn docks; go to the Darkmoss - Storm Bastion back gate is now opened; visit Ancient Monastery - Added 11 new dungeons / regions and 1 new town - Added 15 new monster types and major bosses - Added 100+ new epic weapons, armor and gear - New Legendary Items story events for Vraes, Kincaid, Fyona - Added display of Strength minimum Damage to talent detail box - 6 Range Curses (Ethereal, Choking, etc) go to 7 Range at level 8 - Added Crag Peak as a permanent part of the road east to Granthorn - Up-balanced the Heartbeats of Summer story item - Improved sorting of Gear by level as well as type - Fixed bugs with very high leaderboard scores - Strength attribute sets minimum for Damage roll for Strength-based weapons - For 1-H Strength-based weapons, minimum Damage roll is 100% Strength - For 2-H Strength-based weapons, minimum Damage roll is 150% Strength - Strength minimum Damage roll does not apply to Dual Wielding - Can now select and inspect Talents disabled due to lack of AP - Fixed issue with Parry display in status, some shops listing odd shields If you have come out of the far side of the City of the Dead, then your ready to move forward on any of these new story arcs. First, you can visit Kea, Tyrae, the Druid Erghanna or Tevensa's alter to continue the main quest. Also, if you have been to the Storm Bastion, then the defensive wards they have been working are now complete, and the back gate can be opened at last. The winding track up to the monastery awaits. The Captains at the Brunehorn docks will also take you into the Darkmoss Swamps to visit the Druid Erghanna, regardless of which family you supported in the conflict over Ember. Heroes such as yourself would do well to talk to one of the Dhrogas, and you can kick off a new story arc by heading that way.
The new update ROCKS... I haven't completed it yet, but so far... Wowzers. I'm constantly blown away by you guys... I've updated my iTunes review. THANK YOU!!!
You're very welcome! We really appreciate the iOS review updates. We are now wrapping a big art update to Vraes ( http://blog.tresebrothers.com/2016/03/february-wallpaper-for-patreons-vraes.html ) and are getting ramped up on the next E4 chunk. There are only 2-3 left for the entire game, so we're dedicated to getting a "the new update ROCKS" every time
This major update is now in Apple's review queue! Hopefully it will break loose within the week v4.2.19 - 3/19/2016 - Major Character Upgrade: Vraes the Outlander - Vraes: all new art for character and dialogs - Improved display of Resistance and Weak versus numbers in monster details - Max Skill value rises to 18 at level 30, and then 20 at level 40 - Willpower attribute sets minimum of magical Damage roll for Spell attacks - For non-AoE Spells, minimum magical Damage roll is 150% Willpower (Fire for Firebolt, Holy for Holy Retribution, etc) - For AoE Spells, minimum magical Damage roll is 75% Willpower (Lit for Lightning Spear, Holy for Banishment, etc) - Fixed bug with Tamilin's throwing daggers allowing 4 Range when weapon was 3 - Fixed bug in gear shops where gold count was not updating - Improved availability of some Incantations in shops - Fixed bugs with Lost Caravan Side Quest - Fixed map and spawning issues - Starting gear gains minor magical bonuses - Improved Burning Blades and Thundering Blades 10 - Farsight Talents directly highlight each trap tile in red - If you are stuck on the either side of Darkmoss Underheart, approach the barriers - All items display effect in text on screen when used - Fixed story issues / bugs: Darkmoss boss, Ember Tower, Mountain Track, Monastery boss fight
Heroes of Steel v4.2.19 is now live on iOS! This includes Vraes' new art, new rules about skill maxes (18 and 20), and Willpower used to set the minimum damage on spell attacks. We're very excited to deliver this mammoth release, enjoy! What's New in Version 4.2.19 - Major Character Upgrade: Vraes the Outlander - Vraes: all new art for character and dialogs - Improved dialog art sizing for Vraes - Fixed bug with Tamilin's throwing daggers allowing 4 Range when weapon was 3 - Fixed bug in gear shops where gold count was not updating - Improved availability of some Incantations in shops - Fixed bugs with Lost Caravan Side Quest - Fixed map and spawning issues - Starting gear gains minor magical bonuses - Improved display of Resistance and Weak versus numbers in monster details - Max Skill value rises to 18 at level 30, and then 20 at level 40 - Willpower attribute sets minimum of magical Damage roll for Spell attacks - For non-AoE Spells, minimum magical Damage roll is 150% Willpower (Fire for Firebolt, Holy for Holy Retribution, etc) - For AoE Spells, minimum magical Damage roll is 75% Willpower (Lit for Lightning Spear, Holy for Banishment, etc) - Improved Burning Blades and Thundering Blades 10 - Farsight Talents directly highlight each trap tile in red - If you are stuck on the either side of Darkmoss Underheart, approach the barriers - All items display effect in text on screen when used - Fixed story issues / bugs: Darkmoss boss, Ember Tower, Mountain Track, Monastery boss fight
@Shaun Musgrave - proud to see you on the thread! Glad you like the new art, we're slowly working our way through the list of heroes and updating to modernized art -- Tamilin and Vraes now done!