Shut up! You guys really added achievements?!?! Do I need to start over to get them or just continue on? I am not far in if that helps the decision?
@Amenbrother - we go the distance for our customers! Glad you're excited. You asked for them! There are 5 story achievements (7 in the next release) and depending on how far you are, you might have missed one. The rest are gameplay driven, so you should be fine to continue your game. If you want to tell me where you are, I can provide a full answer while still avoiding spoilers. We'll be adding more over future releases as we add some really exciting new content to the game as well.
Wow I guess you guys do! Anyway I just made it out of the prison, I am about to buy the first episode. Do I need to start over or no?
@AmenBrother - nope, if you're just there you are fine to continue. You haven't missed any of the story achievements!
The newest release of Heroes of Steel expands the game with Episode 2 Act 2 - new dungeons, new towns, new monsters, and new story arcs. And, if you've already bought Episode 2, you get it for Free! What's New in Version 2.2.5 - Episode 2 Act 2 released - new story arcs, 2 new towns - Fight across 9 new dungeons, 7 new monster types - Return to Braeyshaulm to advance negotitations - Return to Brunehorn inn to learn of a Druid - Travel east out of Brunehorn to Granthorn - Travel east out of Braeyshaulm to Gholla Outlook - Travel east out of Braeyshaulm to Bone Pass - Added potion shop to Granthorn, fixed Granthorn map bugs - Improved story response to world events (Gholla Outlook, Valent negotiations) - Improved and added backstory (Reeve at Granthorn Inn, Hermit in Bone Pass) - Improved transitions in story events (Hunting Lodge) - Monsters retake some northern travel dungeons after story events - Fixed centering of all spider-type monsters - Improved balance of War Trolls - Balanced combat abilities of metallic spiders & summoned spiders - Death count display on games list - Increased power of HP / SP potions across all levels - Improved display of AoE icons in talent list - Listing max number of targets for AoE based on skill - Add tutorial dialog about gaining Levels and spending Advantage Pts - All Hunds & Wolves use different animation for Hit / Miss - Improved New Game UI - Fixes Reported Bugs, Typos, Crashes
If you didn't love your shield-Outlander before, now is the time to come back to Phalanx Shield and give it another go. The latest Heroes of Steel update, v2.2.9, brings unique new abilities to Vraes' second defensive Talent, Phalanx Shield. Not only do you gain consistent Parry and Armor bonuses, your leading warrior is now capable of deflecting a flat percentage of all ranged attacks! At Level 1 Phalanx Shield, Vraes turns aside a massive 18% of all ranged attacks - arrows, knives, magic! What's New in Version 2.2.9 - Improved balance of Phalanx Shield (+parry, auto-block % of ranged attacks) - Improved balance of Stone Skin (+earth res) - Improved triggers of waves in Siege of Gholla Outlook - Improved balance of Nordhall Troll, added campsite to North Vault - Fixed Quest Log issues: Excavation Site, Vlotgar at Hunting Lodge, lingering logs - Improved Talent display on all devices, scrolling in list - Restored Spear sales at Riven Field - Area attack damage values no longer overlap in large crowds - Improved Quest Log entries across the board, better location tags - All monsters animate differently to be being hit or missed by an attack - over 40 new animations! - Improved character art and backgrounds - Fixed issue with repetitive Skip Intro
The Dueler character is coming out soon, but it looks like there is a hiccup in our review at Apple, so it may be a few more days. Sorry all for the wait!
The latest release of Heroes of Steel is huge! Both the Dueler and Leaderboars have dropped! Read more about how to post high scores to the leaderboard here: http://www.tresebrothers.com/heroes-of-steel/leaderboards Kincaid brings 10 all new Talents and hundreds of new strategies to try within your group. Will he lead your group with his unflinching tactical eye and his Flanking Unity Talent the only Talent in the game to add large-scale Damage and Accuracy to the group. Or, will you making him a defensive stone-wall with Sure Parry, auto-blocking every attack thrown his way? Will he hurl throwing knives across the field, taking his enemies off guard so that his blades or your group can finish the job. Or, will he lead with Storm of Steel, the only Area of Effect Melee Attack! Needless to say, Kincaid brings all new possilibities to an already immense tactical landscape. With Kincaids arrival, all 8 characters are now in the game and there are 16 possible group combinations. Which will you play today? What's New in Version 2.2.15 - Rank your Score on the new Leaderboards today - Dueler now available - bladesman combining speed and finesse; new for $1.99 - Visit an inn or Way Station to post your best score to the leaderboards - Classic leaderboards for all, ironman leaderboards for "no death" groups - Fixed melee area of effect attack for Dueler - Crippling Strikes, Storm of Steel - Fixed map bugs, quest log issues, dialog typos - Fixed display of Holy damage in Talent detail box - Added thrown weapons to the game - Dueler only - New unique combat talents including Sure Parry - Dueler only - Fixed display issue with Phalanx Shield Auto-block - Fixed Gates of Gholla Outlook bug, duplicate weapons in shops
Excited to have just released the Heroes of Steel comic to iTunes / iBooks! https://itunes.apple.com/us/book/heroes-of-steel/id960760665?mt=11
Bought this on a whim and I've got to say, I'm totally enthralled! It's just the right mix of story, exploration, and strategy. The devs have put a lot of love into the game since it's release and it shows. I'd hardly call this 3 stars anymore, time for an updated TA review? Thank you devs!
Is there any sharing of saves between iPhone and iPad? Would love to be able to play on both but don't see a way to sync right now. -Greg
Just got to the point in the game, where vraes stomps on the ground and say 'try to stop me stomp on your holy ground' -priceless This is maybe the strangest game to fall in love with, started really kitchy and cliche, but really grows on you - especially the story
Heroes of Steel is 50% off for the Thanksgiving weekend and through Black Friday. https://itunes.apple.com/us/app/heroes-of-steel-rpg/id730818431?mt=8
Unlike the "Elite" thread, this one seems to be back in action, so I will just copy and paste what I wrote there here ... I purchased the "Elite" version of this yesterday evening on the strength of Shaun Musgrave's "RPG Reload" (re)review of the game ... and I have to say that although I am still toddling along in the first dungeon, I am enjoying this game immensely. The fact that there is so much more content to look forward to (91 dungeons and about a dozen towns - did I get that right?) just makes it better. I am wondering, though, about whether there are advantages (other than just a bit of variety) to purchasing the other four characters: do they unlock new areas, quests, plot twists, etc. ... or are they just an alternative set of faces/skills with which to play through the game? Don't get me wrong - I'm definitely digging the game ... and if the attention to detail, etc. continues as I progress further, I will definitely be throwing some more money at the devs on principle alone. I'm just curious what to expect! Rob
@Rob - thanks for the post and the encouragement. Shaun's latest re-review was great. Each of the four characters brings their own 10 Talents and mix of abilities to the game and can really change play and combat dynamics. There are limited areas in the game that are locked to certain characters, different approaches to storylines available if you have Kjartan or Vincent, as an example. I don't want to give these impression that these are often, but there are branches. Also, each character has their own unique voice and a lot of special dialog has been written to support that.