Heroes of Order & Chaos - (by Gameloft)[Universal]

Discussion in 'Upcoming iOS Games' started by Sanuku, Aug 6, 2012.

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  1. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    #61 Ayjona, Aug 18, 2012
    Last edited: Aug 18, 2012
    I'm not saying you are wrong, but when Gameloft decide to make a mobile version of what is commonly believed to be the most played PC game right now (and possibly of all time), with a similar business model (rotating rosters of champions), perhaps we should give them the benefit of the doubt before calling them out on not knowing what gamers want ;)

    For those of you decrying the release of yet another IAP/freemium game (normally a sound instinct), in this case this business model might actually not only be justified and functional, but preferable. Given HoOC's lineage and heritage as a MOBA, and possible position as a new e-sport contender for iOS, there is ample of cause to believe the free-to-play mechanics might mirror those of League of Legends and Bloodline Champions (and to a lesser extent, games such as Tribes: Ascend and Smite), which means that real-world money only gives access to additional champions (also accessible through the rotating roster, with enough patience) and cosmetic items, and that with enough of teh grind (a less unpleasant process in the case of a game where the grind occurs automatically as you play online matches), players can earn enough digital currency to purchase new champions without the expenditure of real-world currency.

    Where Gameloft might disregard the lesson of history and plunge off the deep end into a rolling ocean of excrement, would be either offering IAP items/consumables that offer in-match advantages (thus throwing the competitive balance off whack), or not providing any means of earning the digital currency through gameplay alone.

    However, as providing EVERYTHING (or at least the theoretical potential of everything. Or illusion of, considering the years of gameplay it would take to earn enough Riot/Influence points to unlock everything in League of Legends) for free has, paradoxically, proven to be a tremendously profitable business model for Riot Games (and plenty of other companies, from other MOBA devs such as Stunlock Studios, to MMO makers, such as Turbine with their flagship freemium DDO and LoTRO MMOs), let's hope that if Gameloft are not nice enough to provide an open-ended freemium scheme a la LoL and BLC, then perhaps they will be clever, capitalistic and calculating enough to do so ;)
     
  2. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
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    australia
    According to an IGN article about the game, it will be available on iOS and Android on October 11.

     
  3. Thankyousteve

    Thankyousteve Member

    Mar 30, 2012
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    I don't play lol and judging by gamrlofts previous releases, this is crap, not worth seeing, goodbye.

    Ur post is way too long to read on iPhone.
     
  4. Vallkyr

    Vallkyr Member

    Jul 29, 2012
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    ^ funny, you judged his post then said you didn't read it.
    I enjoyed reading your post Ayjona and agreed with you whole-heartedly.
     
  5. Tommy141

    Tommy141 Well-Known Member

    Jul 26, 2012
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    Knowing gameloft, do you think the release is timed just before infinity blade dungeons?
    It looks the same, after all.
     
  6. killercow

    killercow Well-Known Member

    It's really nothing like Dungeons. One is a MOBA, the other is a diablo like dungeon crawler. And I doubt gameloft knows the release date of IB D...
     
  7. Tommy141

    Tommy141 Well-Known Member

    Jul 26, 2012
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    I suppose so.
    I'd probably still buy it if it came out the same day as dungeons and turned out to be really similar!
     
  8. Vallkyr

    Vallkyr Member

    Jul 29, 2012
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    Again will not turn out to be similar. Gameloft has tweeted that this will be a MOBA
     
  9. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Why is there not more hype over this? LoL on the go? Yes please. In the IGN article that was linked they say it's using the same rotating system as LoL. There probably will be the option to buy in game currency (let's face it, it's Gameloft), but as long as there usn't a premium currency that lets you buy all the best gear, I don't mind really.
     
  10. popblanks

    popblanks Well-Known Member

    Nov 2, 2011
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    It may be like Legendary heroes where it requires u to pay to buy the champions.... I hate that...
     
  11. Skillmaster19

    Skillmaster19 Well-Known Member

    Dec 9, 2010
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    looks disappointing, you need to pay real money to play heroes when they're not free week.
     
  12. Vallkyr

    Vallkyr Member

    Jul 29, 2012
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    They might have a system to where you can grind to earn the points rather than only paying irl money. This is all speculation until they release more information though.
     
  13. JamesT

    JamesT Well-Known Member

    Mar 27, 2012
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    I have never played a MOBA. When you level up, is it permanent or just within that arena battle?
     
  14. Triscuitable

    Triscuitable Well-Known Member

    Dec 24, 2011
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    Games Journalist
    Seattle, WA
    Generally, you have two seperate levels.

    You have your "Summoner" level, which is permanent. It determines what upgrades you have access to.

    In game, you have a "Champion" level, which lasts for the duration of the match. It allows you to pick one skill per level, and makes you slightly stronger.
     
  15. JamesT

    JamesT Well-Known Member

    Mar 27, 2012
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    Thanks for the info. In general, does a high summoner level give you a significant advantage?
     
  16. knighthalo123

    knighthalo123 Well-Known Member

    Feb 9, 2011
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    Usually, since the higher level you are, the more upgrades your have access to.
     
  17. JamesT

    JamesT Well-Known Member

    Mar 27, 2012
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    Thanks.

    I tend to stay away from Gameloft games, but this looks awesome.
     
  18. articulate

    articulate Well-Known Member

    Apr 10, 2010
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    They're definitely Chinese somewhere in their lineage. Chinese R&D involves. Receive and Dismantle, Reassemble and Deploy.
     
  19. Triscuitable

    Triscuitable Well-Known Member

    Dec 24, 2011
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    Games Journalist
    Seattle, WA
    Sometimes steal and reskin. Final Combat uses Battlefield Heroes maps and TF2 audio.
     
  20. killercow

    killercow Well-Known Member

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