Subscribe to the TouchArcade YouTube channel Early development, but it's finally really happening: we're bringing the band back together for a new adventure In the sequel you will control all four characters at once, being able to select between each one as you go (sort of like swapping weapons in a game). Each character has it's own skills, speed, damage done and damage received based on various factors like magic, size, type of creature, etc. Worlds are procedural generated, but more mission based then the original one. Your path to the exit will have locked gates which function as quests. To open them sometimes you just need a key, but often you'll have to complete some sort of task like kill a Rocko, push some statues to a pressure plate, etc. The development is now about 4 weeks in, which is very early, and I've put my own insane deadline of March 2016.. which is probably not gonna happen, but it's good to push yourself in life I'll try to keep you guys updated here, but if not you can always follow things on my twitter or the orangepixel blog
Swapping between 4? Reminds me of XMen Legends or Marvel Ultimate Alliance in that regard. Too excited for this!
You know what? This is a game I have always dreamt about to make. Thanks, I subscribing to the topic PS Youtube video doesn't work.
please work on the sounds in the game, they need to be chunky and crunchy, the muted sounds in many of your games is what turns me away... needs to be more Downwell and Vlambeer'ish to really suck you into the game. Your visuals are amazing though...
just a few quick update gifs: the shop is now semi-working, offering you random items with the option of buying them And one of my favorite hazards from the first game returns: the wall spike
latest development update video: https://www.youtube.com/watch?v=UrRHmKpWmrc Subscribe to the TouchArcade YouTube channel