1) uhm.. not really sure that would make it clear for everyone. Tricky things to change as I know "the other camp" will be against it :/ 2) ...ow! then it most likely crashes by tapping that corner cause there is no actual "exit app" command for iOS
Hey, one more Guy with a touch screen problem on iPhone 4S with iOS 7. More specifically the real problem seems to be the contradiction with the real position of buttons and the touch one. I can go to the "Option" menu but I have to click way above it, and once inside, the "Back" button seems to be 1cm above but sometime other buttons extend on the left. I also own Space Grunts and I've never had any problem like this one. I hope it helps you chasing the bug. I didn't manage to find the position of the "Play" button so I don't know if it's just a menu problem or if the whole game would have messed positions. I'll patiently wait for an update because after all, very few developers care about devices so old
pushing an update now, I figured out that the problem on ios7 has to do with the touch-detection being "upside down". A bug in the framework I used (and was introduced between Space Grunts and Heroes of Loot 2.. also explaining why that one did work!) hopefully this incoming update (v1.0.2) fixes the ios7 problems! let me know when you get it - it could still be a bit off, but I think I got it right (famous last words)
Oh, just for clarification I meant just the app title on devices since it's cut off. In no way would I ever suggest changing Heroes of Loot 2 to anything else on the actual App Store.
what specific switch i have to press in level 10 tried every switch but still not able to pass. any one now how to do it
the levels are randomly generated.. so nobody knows what quest/door/switch you ran into in level 10 is there a character in front of the gate? what does it say? if not, a possible solution is pushing a pilar onto a trigger in one of the rooms or if you are playing with the wizard , there might be some candles unlit
haha yeah I figured that but still people who prefer a clear name over a shortened name.. so.. not gonna change most likely luckily the game plays the same either way!
Can't win 'em all, right? I guess if the entire "Heroes of Loot 2" shows up on iPads (which I'm guessing it does) then it's a different situation and worth keeping, at the cost of the iPhone and its ellipses.
I am finding that the directional control is not very responsive and also the characters seem to move sluggish at times. Just me and my iPad Pro?
Hi Pascal, tx for chiming in. Love your games btw. Space Grunts and Heroes 1 do work fine. I can start HoL2 and I even get to a character selection screen after some tapping around. After that, nothing works.
Can someone explain the leveling up to me? In game I have leveled several times but on the home screen I am still a level one so I guess there are two different kinds of leveling
It's not just you....I'm iPad Air 2 current OS, same experience. It's feeling sluggish and unresponsive for me too.
elf is not able to place the bomb at unbrakable walls i have to press x more then five to six times to place bomb. is any one facing same. or there is any other way to do it. i think its a bug
Agree with some others that saying on iPad the control could be more responsible. It seems that is just the same hit area as the iPhone but because of the enlargement of the screen you need to cover much more distance with the finger to catch all the range. A sensitivity slider would nice. Also the bombs working a little bit strange for me too. Sometimes I must hit a lot of times the buttons, other must touch also the directional pad. I would prefer a more easy-straight way. Other than these easy fixing and not game breaking issues the game is FANTASTIC! Love it till now and it seems that belongs to it, a permanent spot on my iPad.
menu screen shows your "player level" which is your personal level as a player (increases the better you get at the game) also a leaderboard for this ranking the character level is not the same
can you guys give me a hint on what the problem is? any detail can help figure out what the issue is (since it runs fine on my old iPad 2)
you need to hold the X button for a little second or so to throw the bomb.. this is so you don't accidentally throw it when you just pick it up