If I make it to level 30 with no skips/warps, shouldn't I find more than two hero cards? The new ones need 10+
I "unlocked" the wizard card (annoying that's one of the cards to find as he's already unlocked) and nothing happens when i tap on the card. Is something supposed to happen. Really like this game but starting to get tedious as I feel like there is no end in sight.
What do the runes do? I pick them up and my character just holds it until I inevitably die some levels later. Also: the same thing that the previous poster mentioned about the wizard card.
Bug I'm playing on and iPad mini 3 and my card collection, magic fragments, life runes all reset after each run... V1.1.1, iOS 9.3.2
Input Hey Orangepixel. Just some thoughts I had while playing, I noticed that a lot of shops inly have one item, and I never know what the times do (i.e.: Minotaur chain). I am really enjoying this game but it feels like it needs more items. I really wish there was an item system ala Binding of Isaac where the items had effects on your character from stat boosts, to weapon mods etc. I really feel like this game would benefit from an improved item system. It's an amazing game either way. Loving it!
very soon, but I was in the middle of new features so updating now means more problems then just a pause button :/ sorry for that, but hopefully early next week!
once you unlock magic spells the shop usually starts having both tables filled (often if there is just 1 item it means the other item was a spell which isn't unlocked yet.. system tries to handle it in most cases tho) as for the items, more info on those is coming in the next update also there are weapon-boosts like fire-fist, soul-sword, thunder-claw. And for stat boots, thats where all the magic spells come in
weird.. haven't noticed it yet, and so far nobody mentioned it either as for "life runes" which ones do you mean exactly? the Afterlife runes? they are not permanent, so those resetting is correct all other unlocks save once you had the game over screen and return to the menu.. so make sure to first get to the menu just to be sure it's saved
The pause button thing, I've gotten it to work by holding down the movement stick and tapping or holding pause. No pattern I've been able to repeat. Deff no way to pause easily mid combat if something happens and I need to stop playing, but I'm glad other people reported it. Hope my fix helps out till the patch. @Pascal, I dig the game, didn't like the first one too much, but only played it a few mins, I ended up getting this one after all the non-fanboy/-girl praise came in, TA review aside. I generally like more in depth rogue likes but once I started to think of this game like Gauntlet back in the day, loved it. Great work man. Didn't realize I needed a gauntlet-like on my tablet, which makes this a great product imo lol.
Hey orangepixel this is a first time I'm in a room with all protection scrolls and the fire healing bean anytime I grab them together it crashes my game. Just a heads up. Amazing game my chats are elf warrior
Whoops, I totally misspoke. I thought it wasn't keeping track because I couldn't see the progress on the stat/collection screen, literally everything works perfect. As for the magic, I finally unlocked some and I see what you mean sorry about that shoddy bug report. Love this game. LOVE IT. keep it up! Now I need to pick up space grunts
just pushed v1.1.2 with the following fixes and new thingies. thinking it will be approved on Monday-ish: add: inventory screen add: tutorial on inventory screen fix: tweaked increase in health when characters level-up fix: audio not staying silent fix: arena room animation bugs fix: increased drop rate on Hero cards fix: snow-level won't be an arena-room fix: slightly lowered difficulty spike in later levels fix mobile: Hero-cards not selectable with touch-screen fix mobile: pause button not working fix iOS: inverted right-stick on MFI controllers fix PC: Hero-cards not selectable with mouse changed: worms (from rotting) are slightly easier to defeat