yup that's what's being fixed, v1.0.4 will have a slider for that in the settings it does give you a little XP, but yeah it's a risk that the player can either take or leave sometimes a warp-zone is the easier way out of a dungeon if you are low on health for example [/QUOTE] The treasure-chests room? that one is fixed in 1.0.4 (hopefully passing approval today)
I don't think it's treasure chest related Pascal, my exit is in the next room which I can only enter with a bomb but said bomb is in the room I need to enter. I don't recall any treasure chests being in that room but perhaps I missed them... Perhaps it uses a similar part of the code base though, that I don't know.
Lol Reading the AppStore reviews is just sad, ridiculous, and funny all at the sametime. One person gives it 1 star because of grammatical errors but in his review there's a misspelling and a grammatical error. I really don't understand people. This is why devs need to be allowed to respond to individual reviews. Billy
I really don't understand why people don't write to devs to tell them "There is this problem in your game, could you fix it?"
Sometimes less is...less? I'm having so much fun with this game! The more I play it, the more wonderful details and strategies unfold. Love discovering what to do with found objects to complete quests, or which heroes are most effective against certain baddies, as well as the constant press-your-luck struggle between your health bar and the dungeon map. Do I risk death to squeeze every gem and coin from a level, or do I take that old dude up on his offer to warp me away to someplace quiet so I can catch my breath? Great stuff. Sometimes I wish the game would share more info though...here's a few things I've been wondering about: It would be great if the items that the merchant sells came with a description of what they do. I wound up buying the Magic Dice purely to see what happened...which was nothing apparently? Is whatever item you buy instantly equipped/used by whichever hero was active when it was purchased? Also bought a weapon called Tiger Claw (or something like that), but never saw where it went or what happened to it. Ideally I'd love to have viewable character cards that would show progression, items carried vs items equipped, a quest list, etc...although I can also understand how it might bog down such a wonderfully streamlined experience. Still, I feel like I need just a wee bit more info about what's happening under the hood. Here's another: Last night my wizard suddenly began raining down blue lightning everywhere, which lasted a little while before reverting back to the usual pew-pew-pew attack. Was this a temporary buff? A scroll he found? Whatever it was, I never saw any kind of message or notice...though it could be easily missed in all the chaos. It was super-cool, I just wish I could tell what had happened. Anyway, keep up the great work, OP! It's been quite some time since I've enjoyed an OS game this much. Cheers!
There will be an inventory screen coming soon, I plan to add more info on items there and a way to swap items between characters in your party. Item bought is for the character who buys, unless it's something like the Thunder claw which is only of use to a wizard - and if you don't have a wizard, you wasted your money! That would have been that Thunder claw you bought (you can see it on character select screen as special weapon for Wizard)
I'm pretty far with it already.. just need to animate 1 more character and then do some testing.. but with some luck end of the week!
You are a machine. This game just keeps getting better and can't thank you enough for all your attention and work on it.
Ahhhhh! I see! Thanks! Once I bought it, did I inadvertently do something to activate it? Because the wizard didn't use it for quite some time after purchasing it.
nope, it should auto-activate when you pick it up. When you shoot, it triggers the extra power in his case = lightning
I know OP was talking about reflections and such being iPad only but on version 1.03 my 6s+ shows reflections of everything on certain tiles as described for the iPad. Sweet
I notice that there are a lot of bookshelves in the dungeons.....these are some exceptionally well read monsters.
This is such a fun game. I'm really having a ball with it. However, it has got some stinking reviews and ratings on the UK App Store. Mine is the only positive review. What is wrong with people? Don't get it. Looking forward to the next update. I would definitely like to know more about the loot my guys are picking up. I don't have a clue what half of the things do.
Sensitivity setting has been added... What do you all think now? I have not played enough to give a great impression, but It definitely seems to add some spunk the their step.. Not feeling sluggish to me anymore.
Definitely! I actually had to dial it down a little bit after initially cranking it up, but a wonderful improvement. Annnnnd I finally have the shiny floors & reflections working on my 6+...yay!! Thanks OP. Game still runs smooth as can be even in the most chaotic rooms. In tonight's runs I managed to unlock a few scrolls, cool stuff! And the fantastic pixel art continues to crack me up. Love when the larger growling demon dudes start cracking and explode in piles of guts and bones. Enough chatter, back to the dungeons I go!
Pascal, thanks for listening to us and being so quick to address the controls....the new sensitivity setting makes a world of difference. Feels like a new game! Couldn't be happier with it.
I didn't have an issue with the controls pre-update, but they definitely feel a LOT tighter. And having that sensitivity slider was a great add on. I am also very glad to announce that the game runs PERFECTLY on my iOS 7 device now. THANK YOU for sticking with it and supporting this ancient OS. It's most appreciated. =oD