Universal Heroes of Loot 2 (by Orangepixel)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Jun 7, 2016.

  1. calabash11

    calabash11 Well-Known Member

    Dec 11, 2013
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    Ah, makes sense. So if I play on iPad I'd see them? Still a wicked fun game, just a bit bummed as it was such a nice detail that added to the immersion. :) Maybe we could eventually have a toggle in settings to force them on at the expense of framerate? Just for kicks.

    LOVE the new map overlay btw, thanks!
     
  2. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    After playing more and more, I really think the characters need to be sped up a bit, I know you said it was balanced but the speed of the characters makes the game feel a bit sluggish...


    Sent from my iPhone using Tapatalk
     
  3. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    #223 sakara214ever, Jun 10, 2016
    Last edited: Jun 10, 2016
    To the Dev.
    Are there any plans for icloud support?
    Would be nice to play the game in all icloud devices :)
     
  4. esty8nine

    esty8nine Well-Known Member

    Dec 21, 2013
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    God these updates hit so fast now, glad we don't have to wait like a week any more thanks to apple
     
  5. orangepascal

    orangepascal Well-Known Member

    never got iCloud support working :/
     
  6. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    ok then where are the save files stored so that i can transfer to ipad?
     
  7. MajesticLobster

    MajesticLobster Well-Known Member

    Dec 25, 2015
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    Yup. I'm playing on iPad Air 2 current OS, and notice reflections fairly often. Man, I'm totally hooked on this game. It's edged out Looty Dungeon for most played.
     
  8. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Would love to have a toggle for the extra graphics on my 6s+, kind of a bummer to not have the reflections and effects that my iPad air 2 has. Anyhow, top notch game all around. Kudos OP. Too much fun*****
     
  9. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    That's strange... Here's a pic from my 6S, it's weird that your + wouldn't show it...
     

    Attached Files:

  10. orangepascal

    orangepascal Well-Known Member

    reflections aren't in all dungeons tho.. just some of the tilesets show them
    a 6s+ should be fast enough to not drop them for framerates?
     
  11. calabash11

    calabash11 Well-Known Member

    Dec 11, 2013
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    Is my creaky 6+ enough for the extra graphics? Played up through 20+ levels tonight and never saw a single reflection. Had a blast otherwise!
     
  12. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    I'd have to assume that a 6s+ would run it better than the iPad air 2 only because it has upgraded CPU/GPU over the air 2 and 2 gigs of ram. My 6s+ runs Rally Rush 2 with all visuals maxed without ever a single stutter, and that game is really leaning on the hardware. Thanks OP.
     
  13. orangepascal

    orangepascal Well-Known Member

    I actually noticed a problem in the reflection rendering that might have caused it to vanish on some devices for no reason. Fixed in version 1.0.4

    Speaking of version 1.0.4, I just pushed it to Apple, so hopefully it lands on Monday (not sure if they work in the weekend).
    The full list of changes in the new version:


    • add achievement: Soul sword
    • add achievement: Fire fist
    • add achievement: Thunder claw
    • fix: Teleporter animation
    • fix: render optimizations
    • fix: possible crash on map rendering
    • fix: king-loot bestiary not unlocking
    • fix ios7: touch screen bugs
    • fix android: Moga controller now working (no Dpad support)
    • fix mobile: added touch-sensitivity setting
    • fix mobile: very small devices will show "player level" at top of screen
    • fix: improved teleporter placement
    • fix: statue-push quest, won't spawn on-top of trigger anymore
    • fix: floor-flamers won't appear in cold/sewer/or forest
    • fix: rare possible cause of no key in treasure-quest
    • fix: dropped-bomb from Mimic gatekeeper now has more delay
    • fix: losing graphical reflections for no reason
    • fix bug with more than 2 controllers attached
    • fix: made "near death" and getting hurt more visual
     
  14. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    Color me confused, but is the "fixed directional stick" option still not working as of v1.03 or am I just not seeing how those 2 controller options differ in any way?
     
  15. orangepascal

    orangepascal Well-Known Member

    fixed-stick keeps the stick at the position of your first touch (so that remains the center point unless you lift your finger)
    the non-fixed stick follows your finger (in a sort of elastic effect)

    same as in Heroes of Loot 1
     
  16. Ijipop

    Ijipop Well-Known Member

    Jul 25, 2012
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    Bug report here!
    Once in the sewer the game crash and exit.
    Happened more than once.

    Iphone 5c. Latest IOS version.

    Good work awesome game! Took everything I like from the first and made a wonderful game!

    Congrats!
     
  17. esty8nine

    esty8nine Well-Known Member

    Dec 21, 2013
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    Upcoming patch is looking wonderful can't wait ! =]
     
  18. esty8nine

    esty8nine Well-Known Member

    Dec 21, 2013
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    Also will be steaming a couple runs on twitch if anyone wanted to check it out =p
     
  19. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    Phew, I've run into that no key bug now three times since yesterday... Good to see its already fixed...

    The more I play, the more I'm appreciating the game. It's great that different characters do different damage to enemies... And some of these levels are pretty large... I was in a forest stage this morning and it had like 20+ 'rooms' in it...
    Great stuff! =oD
     
  20. Jackaluk

    Jackaluk Well-Known Member

    Jul 3, 2015
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    I see the developer no longer replies to mfi controller requests because he has done so in many forums. Shane as I have not found a reply in any of these forums. If I know support is coming I will buy, looks great but for me needs that support! If you could reply to this one with a yes or no that would be great :)
     

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