Universal Heroes of Loot 2 (by Orangepixel)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Jun 7, 2016.

  1. flangongle

    flangongle Member

    Jun 8, 2016
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    #201 flangongle, Jun 10, 2016
    Last edited: Jun 10, 2016
    Sorry, I should have been more clear. In this thread there are posts that refer to "sluggish controls" on the iPhone but are not regarding the iPad or iPad Mini: 1)The floating left stick feels sluggish and easy to "lose" and sometimes makes the characters seem to move slowly and get stuck around corners...not precise enough; 2) the lack of a right stick and auto-aim are less "arcade-ish" and not as fun or action-packed. The first one was a joy to zoom around the levels while aiming and shooting.
     
  2. flangongle

    flangongle Member

    Jun 8, 2016
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    #202 flangongle, Jun 10, 2016
    Last edited: Jun 10, 2016
    OK I know I'm being a total pain in the ass here, but...the pause button in the center near the bottom is so much bigger to scale than anything else, it sticks out and feels in the way
     
  3. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    a[V-O-I-D]
    I had no idea the first one let you aim... I thought it was just a button for auto-attack...

    Ima have to go back and check that out later...
     
  4. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    It doesn't work on mine either :(

    @OrangePascal: by clicking everywhere I was able to begin a game. One thing that happens is that if I move my thumb up, the dot indicating the movement moves right, if I move it down, the dot moves left. It's like if the axis were wrongly programmed. I hope this gives you a clue towards fixing the bug, because I really want to play this game.
     
  5. orangepascal

    orangepascal Well-Known Member

    for mobile's there's a little code that shuts down those extra things if the game starts to drop frames.. some other stuff also get's turned off when framerate drops just so the game experience stays smooth as possible
     
  6. orangepascal

    orangepascal Well-Known Member

    yeah that does give me some indication.. does the dot start at the right spot where you touch it? so if you touch bottom-left or top-left corner, where on the screen does it render the virtual stick circle?
     
  7. orangepascal

    orangepascal Well-Known Member

    first one had the exact same controls , since I copy+pasted that code :D
    so it's weird how gameplay adds to the control problems
     
  8. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    I had a fixed stick, and the dot rendered at the center of the circle independently from where I began putting my finger.

    The screen touch detection seems to be displaced to the left and turned 90 degrees. I've been able to tamper with the options, but I can't click on "back" because with the current bug, the position to click on that option would be at the bottom left, below the screen itself (around 1cm out of the screen).
     
  9. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Seems the price has increased already. I thought the sale went to Saturday. No big deal, there are few developers I'm as happy to throw a buck at as this one.
     
  10. orangepascal

    orangepascal Well-Known Member

    ok but where is the white-area of the stick shown? is it exactly where it should be? (touch and hold to place it at the fixed-position) should be exactly where you touch the screen.. if that work's we're halfway there!
     
  11. Ringerill

    Ringerill Well-Known Member

    Dec 13, 2012
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    Some more info about that bug!
    To Start the game, the Play button is located between the right chest and the big "L" from Loot and the Option is located at the left chest. Also about the stick position : the diagonal from bottom left to top right is fine. If you touch the bottom left, the stick is right under your finger, same with top right. But the other diagonal is inverted : you touch the Pause button, the stick appears under the character icon, and if you touch the character icon, the game pauses. I hope that helps.
     
  12. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    PM me a mail address, I have two screenshots from my 4S which I think will be very helpful and I can tell you where exactly I pressed in each of the two, so that you can see the displacement of the button ;)
     
  13. orangepascal

    orangepascal Well-Known Member

    Think I got it, there's indeed a 90" degree rotation bug on ios7, not just a vertical-axis problem.
    Next version (1.0.4) should have a better solution to this!
     
  14. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    This image is from when I press at the bottom left, more or less where the joypad is.
     

    Attached Files:

  15. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    And this one is from when I press where the pause button is, bottom middle.
     

    Attached Files:

  16. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    Heroes of Loot 2 (by Orangepixel)

    @Pascal, just encounter a serious bug, progressed to level 10, when I went into the exit to head to level 11, game hard crashed. When I reopen it allows me to continue but crashes instantly. Haven't tried starting a new game yet, but this sucks, I was doing great! Haha

    iOS 9.3.2 iPhone 6s Plus 128gb

    Sent from my iPhone using Tapatalk
     
  17. orangepascal

    orangepascal Well-Known Member

    sadly there seems to be a weird bug that can sometimes crash on a new level.. I'm trying to figure out what or why, but right now there is no fix for it other than start a new game (continue game will simply regenerate the crashing level) :/
     
  18. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    If there's anything I can do to provide additional info, let me know!


    Sent from my iPhone using Tapatalk
     
  19. JohnnyClash

    JohnnyClash Well-Known Member

    Mar 11, 2016
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    #219 JohnnyClash, Jun 10, 2016
    Last edited: Jun 10, 2016
    The update with Map Overlay is live...

    ..and, oh does it take the game to the next level.. Definitely my favorite game right now... The Map Overlay shows when you have completed rooms by changing color... So, no frustrating running around in circles anymore..

    The map does not show you where health capsules are located like in Space Grunts, but it seems pretty efficient so far.. I was able to find a secret room by looking at the Map Overlay..
     
  20. jpgold

    jpgold Well-Known Member

    Sep 21, 2012
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    Unreal. the attentiveness is amazing. Makes such a difference.
     

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