Very true. There have been times I've crashed and there was nothing on the screen except my minions and hero. It seems to never happen at all if I don't summon any units, though.
I was a lv 30 palladin and got bumbed up to lv 54. Was in coop and the other guy frooze then dc. Got tje levels when game resumed.
Same thing happened to my Paladin too, but never again, so you only get the freebie once it seems . Wonder if this ever happens to another hero type.
Excellent game Foursaken Media... Very impressive for four brothers using their own in-house engine. This game reminds me alot of a 3D Army of Darkness but with added classes, runes and all sorts of other goodies. I'm eagerly awaiting the arrival of v2.0... Is it true you had to resubmit v2.0 before the weekend?? And one small request if I may... Can you add Bluetooth Co-Op please?? The misses and I would appriciate it immensely, due to us not currently having an Internet connection at home... Thank you
The developer already stated that the majority of the crashes are due to an incompatibility of enemies on the screen together. That is the issue being patched. The 15 minute mark is roughly when the Orc chieftains arrive, which are what cause the problem. I'm not talking about co-op, which has its share of problems with drops and such.
Endless has its share of crashes too. I'm sure the chieftain caused crash does happen, and I'm glad it's benign fixed. But there are defitey other causes to crash. Let's wish dev does root out most if not all of them in the update.
Lol that was a tag team of crashing Chat by tapping on the face icon in game it brings up preset choices.
Where did you read that? Or it is just your opinion that it takes too long? I am waiting for Minigore2 and Hero academy update. For HA it is 19 days with no info from developer, Minigore did not pass through their aproval QA team otherwise it should be submitted on monday as H&C. Edit: GREAT NEWS EVERYONE!!! Foursaken posted in time I typed message obove.
YES!!!!!!!!!!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! LET'S GO! Come on guys add me me on gamecenter and let's play some games that don't crash!!!!! WOOOOOOOOOOOOSSSSSH I make no apologies for the caps, I'm excitedfor this one. HIT ME THE SECOND IT COMES OUT IM ALL OVER THIS THING!!!
Yeah, 19 is too hard, sorry (at least on the default build, I have no idea if it's been tweaked). I don't have anything polite to say to the people who go on about "the right strategy", so I'll keep quiet. Five maxed out riflemen, reinforced walls, level 15 knight hitting the orc chieftains with maxed out hero's strike as often as I could manage it, nothing doing. I don't think a single one of them died before I ran out of money and the walls collapsed. Taunt has been pointless on every other level, so why should I suddenly need it here? And you have no guarantee of being able to kite the chieftains otherwise - sometimes enemies will turn and attack you if you hit them while they're breaking down your walls, sometimes they won't. Not to mention there's no guarantee you'll be able to avoid getting hit by them either and four blows will pretty much take me out (and that's with maxed out Heavy Armour). Two of these guys would be a menace, but a whole quartet, well. Sometimes a difficulty spike is just a difficulty spike.
Whenever people start updating, please let us know if you encounter any issues - as far as we know we stomped everything that was reported and there shouldn't be any issues, but you still never know once it gets in the hands of thousands and thousands of players...
don't scarry me! I am going to take save files from iExplorer. Data (Document?) folder is enough to restore them later?
Actually, the best part about this update for us is that we now have the ability to restore ANY and ALL lost data (well almost... we can't give specific runes... just rune class, like legendary, etc >_<). Other than that we can restore heroes, levels, SP, crystals, etc.