so, im on 99 lvl, is this the last level? i cannot grow to 100 , and because of that, its like im playing for nothing
thanks for replay. well, the engineer is the only hero i like to play, so i guess its game over for me. anyway, cool game, had a lot of fun with this game.
I have two legendary runes and I feel like I got ripped off on them. I have a 35 dmg/12 arm and a 2hp per sec / 10% crit. The 35 dmg one isn't so bad but the other one sucks
There's a huge update that will hopefully be approved in the next few days. It includes: - Siege mode - Versus mode - New Ranger class - New Mage class - General crash/bug fixes So plenty more to try out when that comes!
Someone, anyone help please?! What do I do when 1 of my wooden walls has been destroyed? Is it pretty much game over or is there something I can do? Thanks
+2 hp is good for like the knight, since he's out and about all the time and can't heal like the pally. I have a -12% building cost legendary, and that's not too useful for me but it has +1 gold so I'm good
You can always repair your walls by tapping this icon in the Buildings tab: It's always good to be constantly repairing your walls, too.
Thank you both for the help, after my walls have been destroyed I figured it was game over so I give up.is it best to go after the enemy or wait until they get to your castle? & what's the best way the deal with the skeleton archers? And finally should I upgrade peons or archers first? Thanks for the help
Actualy I'm using +health runes for knight. Health potion costs 75gold and restores 50%health, that's 150g for 100% health. The higher hp, the more refill for the same cost. I tried +hp/+hp and invested to health potion so little gold that it did nit affect if I should afford something.
In early waves you can go after the enemy, especially with Knight, but when things get crazy you'll need some units to help you. I usually just run and find the skeleton archers and kill them. I would upgrade peons first, then maybe Pikemen. Make sure you upgrade your Gold mine, too.
Right now, everyone is taking advantage of a glitch that builds your XP and leaderboards scores by letting everyone attack so nobody else spawns. That's getting patched with the update, and people will have to start playing properly again. Once that happens, I can't see any advantage of not killing enemies unless you're trying to douche your leaderboard time up. Skeleton archers generally have to be dealt with by your hero. Towers will kill them, but not nearly often enough for you to ignore them. The only time your units will go after them is if there are no enemies on your wall. How you handle them will depend on your hero, but you should do most of the work. This pertains to the snipers and the grenadiers as well. Upgrading peons or archers is kind of a toss up, but ultimately everything will be upgraded anyway, so it's up to you. In reality, you probably shouldn't be using a whole lot of archers while playing multiplayer...their cost doesn't outweigh their uselessness. Although, the same could be said of peons. That being said, peons are quite useful while running through the campaign, so I'd probably go with them.
5 legendary runes from co-op, only 2 have double effects. +40 armour +25 critical and +35 critical +40 critical +20 critical and 2 hp/sec +150 starting gold Have kept one uncommon rune : -8% unit cost and -8% unit cost Have kept one rare rune : 75 starting gold and -8% building cost