Universal Heroes and Castles - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 16, 2013.

  1. Mr. Grizzly

    Mr. Grizzly Well-Known Member

    May 20, 2011
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    When you pass enough levels you unlock giants you can send on the battlefield -all three original characters can use this unit as far as I can tell.
     
  2. Mr. Grizzly

    Mr. Grizzly Well-Known Member

    May 20, 2011
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    I must not have played far enough to unlock those three units (nor do I even recall seeing them in the list of skills or units). Now I've got a surprise to look forward to when I do unlock them! Any idea at what level or stage they are unlocked at?
     
  3. SamF1sh

    SamF1sh Well-Known Member

    May 10, 2012
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    New Zealand
    Well g3nnral dev said that crusader was for the knight. And he's unlocked at stage 19. So I guessing same with the the other heroes. Looking forward to this update!
     
  4. BrushMyNoseOff

    BrushMyNoseOff Well-Known Member

    Jan 3, 2009
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    Coach / Photographer
    NYC
    Yes, after 19 - they will be added to your units list after you beat the level.

    Argh! That moment when you're on a way to a great game in co-op, and it crashes. The person I was with completely understood what I was doing and vice versa, so I'm assuming it was someone from here! It's a joy to see when you are playing as Engie, and the Pal or Knight are cleaning up the back field off snipers and archers while you hold down the wall and nearby. Trying again. I can imagine how great this will be once the update eliminates these issues.
     
  5. G3NNRAL DEV

    G3NNRAL DEV Well-Known Member

    You can buy anything early (like elite units) with crystals (7or 8 to unlock something before its level)
     
  6. Mr.

    Mr. Well-Known Member

    Jan 27, 2013
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    imo, engineer should be the one to clear the back field, because his buff has no range limit, and he has range attack, so not likely to get hurt.

    anyways, i always want to play with someone of my level.
     
  7. BrushMyNoseOff

    BrushMyNoseOff Well-Known Member

    Jan 3, 2009
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    Coach / Photographer
    NYC

    Believe me, I tried, but that usually ends up with me taking a wave out, then when more snipers/Mages respawn - I don't make it back to the keep to recharge HP. And even though you have range attack, so do they, sometimes they get you once before you can take the next hit off. Might be that I overstay there a tad, but even when I ration that sprint button, I do more bad than good. It worked well for us as I said, my high crit was great crowd control at the wall.
     
  8. Boozy

    Boozy Active Member

    Jan 27, 2013
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    I prefer Engy on the walls because;

    1. Crack shot along the wall.
    2. AOE disruption with crits against groups on the wall.
    3. Easy to nip inside to regen hp.
    4. Not as fast as Paladin/Knight.

    Personal preference of course.
     
  9. LotionMaster

    LotionMaster Member

    Sep 8, 2012
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    Is there any way to reset your stats that you set as your level up?
     
  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Nope.
     
  11. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    Are explosions causing the game to crash in endless mode?

    After playing many endless games, it looks like when I bought several catapults or mortar towers and there are many explosions going on, the game tend to crash.

    Was playing above with Engineer.

    Does anyone have the same experience?
     
  12. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    Yes it does crash at this point.. It is fixed in update which has been submitted to Apple. For me engineer seems to cause most crashes.

    3 pages back there is changelog if new update - I recommend to check ot out, there is new game mode both in online and offline, 2 new heroes and lots more
     
  13. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Now THAT'S an update!!! Can't wait! :D

    Fixes the crystals bug too right? The one that only gave you 1 crystal after like a 10 minute round of Endless? :D
     
  14. Cronk

    Cronk Well-Known Member

    Jan 22, 2013
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    I fully agree with this. Unless you're pretty high level, it's tough clearing out the back with engy. You just can't trade shots with stuff or absorb/dodge damage as well.

    I prefer staying near the wall and clearing out the midfield of archers, necros, and spectres.
     
  15. Fattums

    Fattums New Member

    Jan 29, 2013
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    Stat Reset Please

    I would love to be able to reset skills/stats to experiment with builds and fix the fact I dumped too much into armor!
     
  16. Cronk

    Cronk Well-Known Member

    Jan 22, 2013
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    Is armor not mitigating a lot of dmg? Was still debating between armor or HPs...

    And they promised a respec thingie soon. Dunno if it made the update.
     
  17. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    Remember you will have to heal those extra hp so it is good to raise both armor AND hp BUT depends on hero, look at mine (knight vs paladin)

    I'll post just runes and what do I upgrade

    Knight: +20 armor +50hp legendary rune, after this rune upgradidng mostly attack until I can 100% one hit wraiths and to make solo-hero which can stand face to face and possibly kill some huge enemies

    Paladin: -12% unit cost +3 armor (making total of 10 so he will not be knocked down) rare rune, upgrading run (to support splitted groups of allies) and health (healing spell says it all). I was upgrading attack at lower levels

    Engineer: -20% building cost (55 gold balista or mortar with maxed craftman skill) +20 critical legendary rune, upgraded attack a bit, now everything goes to critical

    Everyone above lvl 30 already
     
  18. pixelchild

    pixelchild Well-Known Member

    Apr 24, 2009
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    #1398 pixelchild, Jan 29, 2013
    Last edited: Jan 29, 2013
    hi. need some advice please. if anyone could address these i'd be tremendously appreciative.

    are you using archers or gunners or both? and are you using longbeard with them?

    i just can't seem to figure out a good strategy. all my heroes are level 15 each and each campaign i'm literally making a hodgepodge of strategy and units.

    like i don't know if towers are better than archers/gunners.

    does longbeard also affect blunderbuss and ranged towers?

    if i already have a captain that came out with my peons (using warrior), do i need to hire another captain?

    it says in the game that sometimes captains come out with my pikemen, this has never happened to me.

    does stronger wall equal stronger health for goldmines and towers?

    does keeping the pally near the wall grant the archers the damage bonuses from the passive trait?

    THANKS.
     
  19. Cronk

    Cronk Well-Known Member

    Jan 22, 2013
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    Hmmm I definitely agree on a mix of armor and HPs in theory. But I really like the idea of using runes to test... I might go with heavy Armor and test it a bit.

    But something to keep in mind: there's no "one hit" point in endless (and I assume coop). Mobs get progressively more HPs past a certain point, so 1hit kills only work on spectres, for example, until their HPs start increasing.

    I agree though. My engy has tons of dmg but at this point I need more defense/HPs. I'm tempted to go pure dmg/armor/HPs with him and just use a crit rune.
     
  20. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    #1400 GR3NADE, Jan 29, 2013
    Last edited: Jan 29, 2013
    Answered in quote
     

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