Nope, once your keeps health goes, down that's it. It's always key to make sure your walls are always repaired, especially if they're wooden walls.
Use the knight if your just starting he has offensive skills plus good defensive while the other two go one or another(at least to me they do)
All the heroes can be very powerful I do agree that Knight is the easiest to use, but as long as you really focus on protecting and healing your units, while giving them his passive buffs, Paladin is quite good as well - also his buffs are really great with a Knight teammate in co-op. Engineer also has quite a different play style (with his Craftsman ability you can really upgrade your walls and get towers for cheap - I often focus purely on artillery and towers at first before I build a single unit with him).
It doesn't really have a story it has a couple lines each level but once you play the game itself with all the action then you will like it.
Actually the small blurbs and tidbits you get with each level do develop into an actual story as you progress... more like a history of whats happened I wonder if anyone will recognize what its similar to? But yeah, its definitely not a story centric game.
So far i'm loving this i cant wait to fights with lots of enemys, for now is really smooth on the 4S my only "complaing" is more about the stuff in ui at least on the iphone screen and that the character could move a little more quick (but not so much) and a setting to place the buttons in any place i finding that the attack button is a little higher for my taste The "quick buy" in the red square i think it should be good a setting to hide it in the options menu The ones in blue square or the building and units tabs could be place in a new menu if we click the portraid of our hero as always this could be a alternative thing That way in my opinion the screen could be lest charge with stuff at least on the iphone, for now this looks really good it have a dark souls/demons souls vibe in my opinion
Thanks for the feedback! I'm not so sure you will be able to do without any of those buttons once you make it a bit further and the battles get really intense though But we'll certainly log your suggestions.
Well you also may be right since right now this are the "easy" levels maybe in latter levels i will change my mind
fun but way WAY too hard I'm loving the game but you just can't make enough gold to build units, repair the walls and build castle buildings. Even with runes equipped to reduce unit or castle structure cost, I just can't get past the first few levels. I build a few mines and even that isn't nearly enough to prevent doom. Please either reduce the cost of units a bit more or increase the gold level from the mines. Thanks
There is iCloud... when you boot it up on the 2nd device there is (or... should be) a pop-up telling you which device you are importing from, and when you last played with the other device.
Well this seems awesome so far. Really excited to get a little deeper in the campaign, but I had to tear myself away for a second. I'm pretty sure this will be the second real time multiplayer game I've ever had any interest in. I've played a little Real Racing 2 online, but that's about it. And I play a lot of games...just usually reserve my online gaming for the console. It takes a special game on iOS for me to get involved in the multiplayer, and this is going to do it. I'll be playing campaign to get the feel for everything and unlock some stuff, but once I do, I'd love to tear up some multiplayer with anyone that's up for some games. Congrats, Foursaken...this seems like a lot of fun, and the update you already have in the works sounds great. Thanks! GameCenter : McCREE
You can upgrade the mines to the point it cost 15 the 50 and so forth. You don't have to level the mine at first but I do and then place archers for support. Also level up a skill first before stats
It's a lot of fun so far. IAP isn't excessive either. The single player difficulty progressively gets harder as you level but not to the point where you hit a pay wall. The campaign story is a bit lame but the gameplay more than makes up for it. I've found it impossible to find a multiplayer co-op match though.
Just got a co-op match to make sure its working. Lol. Lasted 1:30 with my level 2 Paladin Good fight with my Level 8 Knight buddy, whoever that was Keep in mind also, we made co-op hard... on purpose. We want players to build up their characters with something to look forward to (doing better in co-op). I think matches will last 3-4 minutes for many players... but once you get your hero up to level 15-25, you should be able to last 10+ minutes (with a good partner).
This game is incredible! Id like to propose a pvp gametype. Itd be castle vs. castle, so each player gets a castle and you have to destroy theirs before they destroy yours. Its a good mix of defensive and offensive play.