Hi, by far i've played endless, found some legend runes, some crap, and some good ones (+1 GM and 100 g / 100g and -20%) but still not satisfied me. i've been wondered, if Forsaken would made a list of available legendary runes, so we would't wondering what is the best runes, what is the best +damage runes you guys get by far ?, my self only got +40 ones, and i've heard there is a +75 ones did you guys ever got a big one?? please tell me your best runes
Someone said they had a +70crit, which is insane if you ask me. I have a pair, one I forgot, but the one I'm running with is +20dmg/-20% bldg cost
My runes of note: 200health / -20% building cost 20armor / +2hp regen 35dmg / 35dmg 35dmg / 100 gold 35crit / 20crit -20% unit cost / +1 gold Later on, the initial gold is nigh worthless. If you take something like the crit or dmg ones you can more then manage the initial stages and get a good gold power base up, and youll need those stat boosts later on. In endless, +1 gold is awesome, but I'd probably prefer -unit or building cost in coop and divvy up the duties. (+1 in endless because you summon EVERYTHING in endless)
If you don't recognize, it is the face of an engineer... From the back of his head. Hahaha. I am impressed that foursaken actually made engineer's face and everything except eyes. But I'm quite disappointed with the armor. Dwarves are well known for their intricate armor in any movies or novels. In this game, the engineer's armor is probably made out of coke cans... I have an idea. If the foursaken could just make it possible to blow off the armor of mobs and players, it will be really awesome!! It has a feel of battle to the end. Also I would love to see in the future we have both sides with a castle. So it will be the battle between human. Just an idea.
Stats advice I have completed the game and waiting on contents update. Meanwhile my heroes have acquired all the skills and I am looking for good advice on which stats to improved for knight, engineer and paladin. Ideally the advice should be based on not tying to a particular rune. So far have little luck with legendary rune. Thanks!
Yes, great idea! I have a couple of legendary runes and plenty of rare runes I would happily give away or trade. Also, as mentioned earlier by someone else, a longer time at the start of co-op before the hordes come - firstly to ensure both players are in the game and can start at same time. And secondly, so we can use the message function to organise strategy. So if just 20-30 seconds - that should be plenty to exchange messages and agree (hopefully) who does units/walls etc to begin with.
I think I've just found new spell-casting mechanics for new heroes. I have screenshot but I am on iPhone now. I casted spell right in moment I died and I've got message: "You do not have enough health to cast this spell!" Maybe next heroes will get powerful spell that you can cast only if you have 50%+ health or maybe 300+hp so health upgrades will be more useful.
I am a millwright at a very large sawmill, I work as a shifter and am a shock troop emergency mechanic whose sole job is to keep things running at all costs. I called in sick for work once last week so I could sit propped up in bed all night playing this game. The sawmill suffered greatly. I still can't get over how good the control scheme is in this game. This is the gold standard as far as I am concerned, developers need to pay attention. I am a strict elder nerd mouse/kb FPS veteran who trained against Omicron and Frog bots for 4 hours a day, I sneer at nipple stix controllers that consoles force onto people and will never forgive Bungie for selling out to Microsoft and forever dooming people to shitty controllers... You can imagine my loathing for first/third person controls in 99.9998% of touchscreen games, then... This game is different. I can fluidly move around at will and these guys deserved 5.5 stars from TA in their review for this game even ignoring the controls. I hate to be the guy to say this but a good chunk of their '5 star perfect' reviews have the faint whiff of shill about them (not being judgemental, all the power to them for nosing into dev's asses for nuggets), THIS GAME would have been one of the rare and obvious truthful perfect 5 star rating. I mean, come on... This game transcends the iOS infrastructure. They knocked it out of the park and hit the damn North Korean satellite along the way. It is too obvious to say it but I beseech thee, oh great devs, to put out solid campaign style DLC and continue working on your engine to squeeze out every last goodie you can. SHUT UP AND TAKE MY MONEYZ. As far as I am concerned the graphics are fantastic, who cares about the poly count in a game like Infinity Blade 2?! *THIS* is the kind of game you call in sick for work for. 'nuff said.
On the health message: it just means you're dead so you can't use your ability. I guess they coded a health<=0 on abilities to prevent them from being cast when they shouldn't. On runes: you get plenty once you start doing endless/coop. Mine were about as bad as you can imagine before then. And once you get them it trivializes the earlier content for even your new chars. To Mr: keep in mind it's a small dev staff. They've done a phenomenal job so far with just the 4 of them, and while there's plenty of cool things we'd all like to see from the game, they're only human
Maybe the eyes of the engineer are what pop out of the helmet! I think the engineer are just a reskin of blunderbuss or vice versa. And on a final note, that pic is creepily awesome!
If you're right it should just happen and not bring out the message (I'll have to upload image with the message from PC tomorow)
Hehe The Mage is really quite a cool, unique character (he's not a human, btw). Hmmm should I spill the beans, or leave all of his goodies as a surprise? Wow, thanks! Don't worry... I hate to say it because we always try to support our games no matter their success (or failure)... at least as much as we can, but this is the first game where we can actually justify (from a business standpoint) really adding a lot of awesome new stuff I foresee new campaigns... new allies... new maps... new heroes... new modes... I can't say when you'll see some of this, but we've got a huge list of cool stuff we will do everything we can to implement!