It's level 2. No wall upgrades. Spam peons and kill what you can with your hero. Make sure you have a lot of dudes on the battlefield and regenerate your health as necessary, which can be done anytime your within the castle walls.
Does this include a crash fix for coop? I can't seem to pass 10-15 minutes without crashing. Missing the rewards
you can buff the wooden walls or use crystals (which you'd have to grind on lvl 1 for) its weird I pretty much breezed through (with obvious challenge but still got through) up until lvl 19 which I just came here for help!
Hey guys, I'm not ready for co-op yet(each hero level 7), but you guys can add me anytime on GC: Legendary_Slayer (same as TA name)
Last night on Coop, I encountered a weird bug. My engineer couldn't do any damage, even with his powershot (or whatever its called) skill. I was shooting at people right in front of me and nothing registered. At least I didn't die right away. If it happens again, I will try to get some more info for the developers.
Happened to me once as well, not sure what triggered it, but it occurred right at the start as my partner got disconnected, so I assume it had something to do with that. Killed the app and restarted, 'twas fine again.
Gracias! Thanks for the helpful tips Dr. Frankenstein, Exact-Psience,Legendary_Slayer,McCREE & G3NNRAL DEV I really appreciate it, I was going to delete this game but I'll just keep trying.
Sounds like the same thing I've had many times, my knight will attack and enemy will flash like registering a hit, but no damage numbers. There's several other bugs I've come across regularly. I'd say I can only complete 20% of co-op games without of the bugs, disconnected or kicked out the game. Either way, the successful games are still worth the annoying bits...mostly!
It would be a shame to give up after the second level. You'll have plenty of opportunity to delete the game come level 19 There are some other tips throughout this thread that are outstanding. Once you get hooked, take the time and read these pages...it should help a lot.
Yeah, this has to do with that player likely being the host, so it goes all wonky when they disconnect. If the player didn't disconnect, its just simply a latency issue when that happens. Yeah, unfortunately those are all related to the same thing. As far as we know, we've fixed nearly every major issue people have reported for this update, including frequent disconnects, mid-game crashes, and many others. We're working through the day today and hope to have it submitted this weekend, and approved sometime next week!
Also, just curious... do people know you can communicate in co-op by tapping your hero icon? We have a little tutorial pop-up the first time you play, but I'm getting a feeling many people instantly x-ed it out At any rate, we've added a new notification for it in the update.
Yeah, figured out the other day when I saw others using it. Would be nice to add a keyboard option so we can type arbitrary words. Useful while I am healing and have time to type.
Hah yeah, I discovered it when I played it with a guy that constantly kept saying "Hello." Hah. I don't really use it, but this leads me to bring up a possible idea... Wouldn't it be quite nice to have an option to communicate a quick strategy plan before the game starts? I understand when you are playing with a friend you most likely have a plan already, but if you are playing with a random user, I think it would be cool being able to do that before the actual game starts instead of doing it during the thick of the action. EDIT: ruggedland above had a similar idea!
Yeah it would be nice. I wouldn't want to spend my money building many buildings/units if the other was going to or has a %reduction.
Just happened to me, both engineers. Hurts, we were going for a good while, then a necro fireball stopped in mid-air, that's when I noticed none of the mobs were moving, and after running around for a bit, the app quit. Was tremendous fun though!