Universal Heroes and Castles - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 16, 2013.

  1. ruggedland

    ruggedland Well-Known Member

    Oct 11, 2011
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    Vs Mode

    Foursaken - In the upcoming VS mode, would player enter with the same stats or enter with their own best stats?
     
  2. Cwack

    Cwack Member

    Mar 17, 2012
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    I feel like someone asked this but I can't find it. Will the update make it easier to see a downed teammate? I couldn't tell he was dead due to the chaos - cut to a couple minutes later - woops. Anyone know? P.s. love the game!
     
  3. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    This is going to be a huge hassle because we have the newest test version on all of our devices... can you please just PM me?
     
  4. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    LOL... what an a-hole. You know you can try to be helpful once in a while.
     
  5. McCREE

    McCREE Well-Known Member

    Aug 26, 2010
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    Foursaken mentioned they will take a brighter light on downed teammates into consideration for the update.
     
  6. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Versus mode was a tricky beast bc we knew we would be dealing with such a huge difference in player strengths, and GC doesn't offer any dynamic matchmaking... so we've created a cool system where it ensures players are at least even in hero strength (but not necessarily skill level).

    The good news is that we have a leaderboard point system similar to most RTS's that takes into account opponent skill. Beating players with less skill will give you less points, and losing to players with more skill will make you lose less points.

    Basically, one player is Evil, the other is Good, chosen in a pre-game lobby screen. The good side will choose their hero like normal, and defend their castle like normal from the Evil player. The Evil player's hero strength automatically scales based on the level of their opponent. Then, during the match, the Evil player can switch classes, upgrade their hero, etc (basically you have hero customization options instead of a buildings menu). The Evil player will only be able to summon enemy units he has encountered in the Campaign, so if you prefer evil, you will still have to play through the Campaign (just like a Good player would) in order to have stuff unlocked and really stand a chance.

    So, because this is HEROES and Castles :p, the evil side is not persistent. Everything with the evil side is handled on a match by match basis (except for the unit unlocks).

    Yep, we're making it more apparent.
     
  7. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    I wanted to play with one of the devs, it was worth a shot, eh?:D

    I'll PM you what you need to fix, Foursaken.
     
  8. Mookmonster

    Mookmonster Well-Known Member

    Apr 11, 2010
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    #1028 Mookmonster, Jan 23, 2013
    Last edited: Jan 23, 2013
    Foursaken:

    I have a couple ideas as to perfect setups that just destroy everything.

    One of them is for an engineer, 2 mortar towers, 2 ballista towers., 1 longbeard, 1 repairman, 4 rifleman, and 2 archers (50 for the top). On the field, Its 1 giant, 2 catapults, and 9 blunderbuss. Inside the castle is a forge and dwarven hut, and captains tent. All are fully levelled.

    Admittedly, I can only get to about the first Big orc large thingy before I crash (the biggest enemy there is.) This setup kills it way before it gets to the wall, and pretty much has the whole map cleared. While I'm not sure how well it would deal with many super large enemies, I would honestly be shocked if it just didnt decimate enemies at the current difficulty due to the long range that the longbeard. The repairman may be replaceable with another longbeard if the longbeards stack.

    Alternatively, having the same support on the top, and just a ton of giants on the bottom and catapults, might also do very well. Its just the blunderbuss, when large enemies get near the wall, when there are like 8 blunderbuss, they just destroy big enemies and dont even let the enemies move.

    Both of these setups require the player (in this case an engineer), to make sure the ghost spectral enemies are killed, as support troops cant really damage them.

    Good luck with the update!
     
  9. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Thanks. And haha, you wouldn't want to play with us... we have to delete our heroes so many times and restart from the beginning so many times all our heroes are like stuck at level 10 and below. Its a shame...

    But don't worry, once this update hits, you're mine in versus mode ;)
     
  10. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    I'm not sure they'll be able to handle the new wave of 5 Trolls :p Or the wave of 7 cats that spawn at once ;)

    We've done some rebalancing of co-op and endless late game. Beware, leaderboards will be CLEARED!
     
  11. McCREE

    McCREE Well-Known Member

    Aug 26, 2010
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    Cleared in GameCenter?
     
  12. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    5 trolls?! 7 catapults?!

    Well, I got some leveling up to do! :D
     
  13. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Well, not technically cleared bc you can't with GameCenter, but we'll be setting up new leaderboards for this version and up.
     
  14. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
    2,075
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    Damn, I was so excited... Then I realized that cats is just a short version of catapults :(

    I'm gonna hold you to that word ;)
     
  15. Montanx

    Montanx Well-Known Member

    Mar 3, 2012
    1,110
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    San Diego
    Lol the long history of Devs underestimating the resilience of dedicated gamers is a bloody one. There is never an insurmountable challenge, someone WILL beat the difficulty spike!
     
  16. G3NNRAL DEV

    G3NNRAL DEV Well-Known Member

    Is there a rune that ups XP after each match? If so can you tell the name and rarity
     
  17. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Hey, anyone up for some multiplayer??? Hit me up!
     
  18. Cronk

    Cronk Well-Known Member

    Jan 22, 2013
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    Or find a loophole in the mechanics
     
  19. Montanx

    Montanx Well-Known Member

    Mar 3, 2012
    1,110
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    San Diego
    Geez so much mystery here, what is it? 4 mortars? Giants with captains? Just say what u think is this ultimate strategy to us all.
     
  20. Ted1234

    Ted1234 Member

    Jan 18, 2013
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    good day, i dont know if this have been discuss... but i dont have the time to look through the comments... the game seem to crash at level 14.. i dont know why? also when i try a co-op the game seem to freeze and i am the only one moving.. and my gold ect keep going up.. and i can upgrade ect.. can some one explain this to me? on what is going on...
     

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