I strongly disagree with you. And superb? Now come on... I don't know your definition of iOS graal games but if you compare it to the games like Ravensword and Wild Blood, it looks extremely low resolution. I played NY Zombies 2 too and I know Foursaken can do a lot better. And that Spider looks sick. I'm guessing it will be played like a Warlock?
Thanks. My knight is only level 16 right now, and I haven't played with the other heroes yet, so I guess I'll just go back and accumulate some more skill and crystals before tackling this level again. I reported the exact same issue and Foursaken_Connor contacted me saying they've fixed it now. Awesome, I'm really happy for you guys! Glad you're finally getting some commercial success too
Level 16 knight ready for some action for a bit if any one is game. GC name is dub.D.dub Any good strategy suggestions for co op welcome, I usually build up the bank a couple of times right off the bat then I taunt them away from the castle so you can build us up and I build us up in the process of taunting, then run back inside for a quick heal and repeat, has worked really well so far. Lets play!!!
This same thing happened to me in a coop match. It was the first time I had a real laggy match. The other guy disconnected after a few minutes and the wall shot back into the correct place. I also had a good laugh considering it was the first real bug or glitch I've seen in the many hours I've played.
I had that glitch, I also had the right hand wall from that angle stick forward and tilt on a backwards angle. Strange but fun.
Doesn't Xcode keep a log? Couldn't you look there? *probably really stupid question that you've already tried* *i have no clue what I'm talking about really*
I suck at coop, lvl 15 pally using a +12 armor, +4% cost rare ruin. Knights never build any dudes, so if I dont start pumping them, we die. I have time for one gold mine, pump some lvl 5 peons or pikemen. Pikemen work better in the long run, but there is too much pressure on the gates without the peons to distract the mobs -- walls are down asap. I never have time to build a blacksmith or the peon booster. Dead in five minutes every time (if the opponent is at least level 10 and doesnt disconnect).
Damn, I'm stuck on stage 14 with Paladin. Those catapults keep attacking and I can't figure out the best way to take them down! With Knight it was easy because I could just run over there and hack them with Hero Strike and Valiant Charge, and they'd be down. But with Paladin I can't do that, obviously. So what's the best way to take down catapults with Paladin? EDIT: Never mind, got it!
Cleared this one on my second try. Buy one gold mine, run out and kill the 1-2 cats that are out there. Buy peons to stall. Run back and help the peons. But peons/pikemen when you can. Replace the mine if it gets blown up. I like to add one blunderbuss (just one) when I can, he hangs back and tends to live, and the aoe/stuns help your peons and pikemen. I never built either battle academy or blacksmith -- there wasnt time early, and you dont need it later. When it says you are under siege, run back out and kill the cat. There were only 4 for me, and one was at the end To actually kill them, use your aoe stun if guys are bugging you early, and your shield late. Then just wack it, it doesnt take all that long. My pally is level 17 and I have a ruin that gives armor so your mileage may vary.
Thats not a bug... ranged units spawn on the ground if all your walls are destroyed. Yep. Also when you manually craft a rune you are guaranteed 2 effects, and have higher chances of getting better runes.
Random Thoughts: First, as said before, longer you play in Co-op mode, better rune you get, though I always only get 1 crystal. I now have a legendary rune that gives _40 critical. My engineer does critical attacks 54% of the time.....Literally my attack is like a constant catapult attack....awesome! I have also had the gate bug before....it looks really wierd, not sure what's going on. Last Thing: Every so often when I boot up the game, I get a prompt to sync with icloud. I always say no, cuz I am scared as hell of losing progress, but I Wanted to let the devs know the game does ask this once in awhile. Might be better to never have the game ask to sync, but instead have a button in the options like Punchquest. Punchquest icloud syncing has always worked fairly well for me. Thanks for the awesome game!