Not really. That's the only one I know right off the top of my head. Mummy Lord is another easy class to use. Just be mindful he is rather slow in both movement and attacking. He does have good damage, though. You also have to be careful with armored enemies, because unlike the Skeleton Warrior, the Mummy Lord has no armor piercing upgrades, afaik.
Anybody notice a change with starting gold in the latest update? Not sure whether it was a bug score or a bug now, but the game just got a /ton/ hard. I was previously starting with a few hundred gold and now it's back to 100. I assumed the increase was due to leveling up a bunch of the characters, but maybe it was a glitch that is now fixed? In which case I have to relearn how to play because it's much harder!
What I do to beat siege is go goblin shaman, get some dark making guys, some skill the shaman has that boosts goblin/Orc health, and spam orcs. I also get a goblin drummer I think
Yeah the bug was pretty major and would affect players based on their runes. Basically the rune effect would keep stacking, so some may end up starting with a few hundred extra gold... some player had all their units cost 1 gold (in-game), etc.
Foursaken is there ANY chance we'll get one more content update for H&C? Or is it the way you want it to be
I know this may seem like a dumb question, but where is my character's health bar in the game's UI? I'm looking all over and for the life of me I don't see it.
Thanks for getting the fix out, gold and costs are back to normal. Any chance we can have a reset leaderboard now?
Just played an online coop match. Lasted 20 minutes. I was only a level 27 Paladin but my partner was like a 75 Assassin. Seems like a pretty good combo, Assassin runs around and Paladin stays with troops. It was a weird game though. Through maybe 15 or so minutes of it, it was boring almost, anything that spawned were instadead. And then one wave comes and we get raped. Shouldn't everything be progressively more difficult instead?
Finally got a legendary rune. +1 income +20 damage Can someone explain to me what's so good about this? +1 income is basically a gold mine no? So I'm saving basically like 90 gold. Which is probably worse than a -12% building cost no?
^IMO +1 income is one of the best rune effects in the game. It works from the get go meaning you can crank everything out faster.
doesn't make sense to me. +1 is basically an extra gold mine. at most it's worth 120 gold, and you wouldn't even buy up to that level in the beginning anyway. not sure how it's worth more than -12% building cost =/ I just crafted a +1 gold income and +1 HP/sec as well, this I'll keep, though I'm not sure what to use it with.
You should keep everything becouse if you keep a bad rune, you won't get it again. I liked +gold -units cost rune and for engineer +gold -building cost was absolutely awesome. I see you're complaining about the gold rune.. It is a gold mine which can't be destroyed and keeps your gold mines closer (behind the walls) to your castle
Up to you. It's your playstyle if you dont want to use +1 income runes. But all i can say is that it's an ADDITIONAL (because the word extra makes it sound worthless) goldmine, and it is useful for both units and buildings, it is a permanent golmine that cannot be destroyed, and resource is one of the best things in this game, that is why you like the -% runes. -12% building cost is only useful when starting out. When you have fullhouse, it is basically a non-factor. Gold+ on the other hand is useful all throughout the game, helps you early on by giving you faster gold income, then later on helps you further by still generating extra gold for units or even healing potions. The safe number of goldmines is 4 or 5, and having an extra 25% to 20% of that income provided by the Gold+ rune is not to be ignored.
LOL I didn't even realize that the later gold mines are built outside the walls haha +1 gold income and - cost would be awesome, haven't come across those yet. I did get a -32% building cost rune though and a -28% unit cost.