Universal Heroes and Castles - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 16, 2013.

  1. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    You buy them for their hammers I guess?
     
  2. Dr_joey

    Dr_joey Member

    Jun 1, 2013
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    Railroad president
    Spokane wa
    Update

    Any word on the new update?
     
  3. Dr_joey

    Dr_joey Member

    Jun 1, 2013
    24
    0
    0
    Railroad president
    Spokane wa
    Update

    Any word on the new update?
     
  4. lilneo

    lilneo Well-Known Member

    Feb 28, 2012
    396
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    Work in State Government
    México
    Bug Report:

    Crash on iOS 7 GM, when i push the retry button on any screen.
     
  5. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Thanks, already known - should be fixed up in the next update!
     
  6. New update? Any new content? It's totally content-rich and the most fun I have on my iPad... I tell EVERYONE to download it and don't miss out on it... it is a complete game experience...

    Just wondered if there was any plans?

    Thanks!
     
  7. lilneo

    lilneo Well-Known Member

    Feb 28, 2012
    396
    9
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    Work in State Government
    México
    Problem solved!
    Tbks bros! ;)
     
  8. Xenochrist

    Xenochrist Member

    Sep 9, 2013
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    USA
    #5448 Xenochrist, Sep 17, 2013
    Last edited: Sep 17, 2013
    Edit - nevermind, I was having problems downloading from the iCloud but the newest update solved it! Thanks for making such a great game and keeping it updated!
     
  9. Raginbird

    Raginbird Active Member

    Feb 1, 2013
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    Unit box

    Have had only had one sync error, so it seems things keep improving. Also, and this could be pure coincidence, multiplayer seems smoother since I updated to IOS 7.

    Foursaken: I'm sure the updates for this game will soon come to an end, but there is one thing I wish you could fix before that happens. Can you make it so all 16 units fit in the spawn box? Currently, it only allows for 3 rows, when there is room for a 4th. Then it would be 4x4 and you wouldn't have to scroll over to spawn some of the units (e.g. Captain). Seems like an easy fix, so I'm hoping this can be addressed, it happens on my 4s and iPad 3. Other players I've asked have the same issue. Thank you!
     
  10. Dr_joey

    Dr_joey Member

    Jun 1, 2013
    24
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    Railroad president
    Spokane wa
    Any players of H&C live in the spokane Washington area? If so message me
     
  11. Dr_joey

    Dr_joey Member

    Jun 1, 2013
    24
    0
    0
    Railroad president
    Spokane wa
    Any players of H&C live in the spokane Washington area? If so message me
     
  12. Drummerboycroy

    Drummerboycroy Well-Known Member

    Apr 2, 2012
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    Clinician
    Maine!
    You should make posting the exact same thing twice inside an hour like a trademark or a signature move or something...:p;):D

    DBC
     
  13. -HardcorE-

    -HardcorE- New Member

    Sep 22, 2010
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    Shy Catapults Behind The Invisible Wall Issue

    Dear Awesome Foursaken,

    I have an issue to propose regarding the enemy's Catapults in Endless/Co-op mode, which I've found to be increasingly frustrating. And no, it's not about their overwhelming numbers about 30 minutes into the game, for I don't mind 5 Catapults spawning at once, IF ONLY I can hit them.

    I'm talking about a scenario which the "We've spotted a catapult" warning comes up, and I'd be rushing straight from the castle wall, through a chaotic battleground where countless wraith are floating towards my wall & a gang of Trolls seems to be laughing heartily as they knocked another of my Giant down, to the spot where one of the two catapult was spawned. Just to find my Lvl 97 Knight running into an invisible wall, unable to reach the Catapult which was RIGHT BEHIND IT (within the range of attacking my wall, not just the extra gold mine) launching one after another stnoes into my castle walls, killing most of my wall units and blunderbuss/catapults. On many occasions, it would seriously takes eternity to enter the battlefield, meaning I would even have to run to the other catapult(a), take it/them down before returning to the first catapult hoping it'd have already ENTER the battlefield where I can hit it. And by the time I could run back to handle those wraiths and Trolls I saw on my way out, my defenseless castle (thanks to the cramped catapult) would have already been ripping my buildings apart.

    I'm well awared that only those using MEELEE heroes would encounter this issue since a Ranger or a Mage can probably attack the catapult without having to get close to them. Perhaps using a bunch of Hunters may helps a little, but as we all know, a 50 population limit means most of us don't have a spare slot for that. After all, regardless of which Hero or units we use, it is just unfair that a stucked catapult can attack us while we can't do anything to stop it. And the longer we got into the endless/co-op games, the higher the stakes of each catapult missile. Hence, I propose that the catapult SHOULD NOT be able to launch it's missiles UNTIL it has came through the invisible wall, or within the attack range of a meelee hero. I hope this somehow gets fixed soon.

    Keep Awesome
    Yours
     
  14. Raginbird

    Raginbird Active Member

    Feb 1, 2013
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    #5454 Raginbird, Oct 3, 2013
    Last edited: Oct 3, 2013
    I know this has been asked before....Are the leaderboards going to be reset? Many of the single player times (mine included) benefitted from the overpowered tank. Also, the dwarven hut range buff has been corrected. It would be cool to have a reset board, now that many bugs have been fixed. Thanks!
     
  15. AQ808

    AQ808 Active Member

    Aug 16, 2013
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    Yes, some sort of new board would be ideal. I even think the old boards should simply be dumped, as much as it might hurt a few feelings.

    Everything seems to be working well in the game right now, though it is taking me longer to find a co-op partner lately whenever I just jump on for a random game.
     
  16. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
    2,655
    2
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    Male
    Canada
    Exactly why you have to sacrifice. Even as a Ranger 5 Catapults at once is a little tedious, but even then I have At least 2 or 3 hunters to help with the job.
     
  17. AQ808

    AQ808 Active Member

    Aug 16, 2013
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    I keep having games where people way over-value the slow single target Ballistas as if they are really that useful.

    Mortars have AoE and a chance to stun, which is far more useful when you start getting swarms of Trolls. Keeping them stunned is an advantage near the wall!
     
  18. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
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    Just bought the game, it's pretty shweeet. Graphics are on point as well as controls, third person rpg/tower defence : yes please!
     
  19. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
    7,907
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    I could have sworn Foursaken said something about a content update about 2 months ago... But I do realize they've had their hands full with Monster Adventures (2 more hours!). Just wondering if there's been any word on that? The forum has been pretty dead lately.
     
  20. Bronxsta

    Bronxsta Well-Known Member

    Game's on sale for $0.99

    I've only played the lite version. Are the characters added in the updates (Assassin, Ranger, etc) IAP only or can you unlock them through regular play?
     

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