Universal Heroes and Castles - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 16, 2013.

  1. hourglass

    hourglass Well-Known Member

    Jun 21, 2013
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    I would love that. That would be pretty awesome.
     
  2. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    It would be awesome if H&C 2 featured a multiplayer co-op campaign. Not sure how to balance that though.
     
  3. cretpetpet

    cretpetpet Well-Known Member

    Jul 9, 2011
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    Ostia
    i m enjoying the game so far, just decided to grab it now. seem abit late though
    i m having a blast with my knight, but i'd like a change.
    any suggestion for new hero?
     
  4. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    Ranger or Engineer, since they have ranged attacks.
     
  5. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Engineer. He's my favorite hero.
     
  6. DarkNecros

    DarkNecros Well-Known Member

    Feb 18, 2013
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    Ranger is nice, but sucks on the corte map cause of the hills and lack of full camera turning (the angles are limited)

    personally i like assassin.

    The most OP character for siege mode is a lv 2 druid with one point into the flower thing.
     
  7. aussi3

    aussi3 Well-Known Member

    Jan 27, 2013
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    Would be good if they did or kept adding to this game :)
     
  8. cretpetpet

    cretpetpet Well-Known Member

    Jul 9, 2011
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    Ostia
    Also, what property of rune should i look for?
    And, fyi, just bragging here, i stumbled upon a Lion rune of lion: which give ... 55 dmg. OMG, my knight is a beast out there
     
  9. Dr_joey

    Dr_joey Member

    Jun 1, 2013
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    Railroad president
    Spokane wa
    But to answer your question there is only one answer to your question. My times on both maps speak for themselves. Main thing that players overlook is that they look at their hero like he alone is fighting to protect the king. Knight, pally and vet are the only heroes worth talking about in my opinion. But the paladin is head and shoulders the best. Also because the knight and vet are their most effective when paired with a paladin. coop is a team effort. The pally give cheap units. Healing ability and damage multiplier. No other hero affects the whole battle field like the paladin.
     
  10. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Paladin OP!

    Knockback, AoE damage, heal, invincibility, unit spam, name it, he has it!
     
  11. Dr_joey

    Dr_joey Member

    Jun 1, 2013
    24
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    Railroad president
    Spokane wa
    But to answer your question there is only one answer to your question. My times on both maps speak for themselves. Main thing that players overlook is that they look at their hero like he alone is fighting to protect the king. Knight, pally and vet are the only heroes worth talking about in my opinion. But the paladin is head and shoulders the best. Also because the knight and vet are their most effective when paired with a paladin. coop is a team effort. The pally give cheap units. Healing ability and damage multiplier. No other hero affects the whole battle field like the paladin.
     
  12. DarkNecros

    DarkNecros Well-Known Member

    Feb 18, 2013
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    max damage for a damage rune is 70 (2 35s or 1 70)
     
  13. garyhe23

    garyhe23 Member

    Jan 28, 2013
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    Good game, what about the iap?
     
  14. Legendary_Slayer

    Legendary_Slayer Well-Known Member

    Nov 11, 2012
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    Completely optional
     
  15. Dr_joey

    Dr_joey Member

    Jun 1, 2013
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    Railroad president
    Spokane wa
    Maps

    I was just noticing that most players are playing Hinton over Corte. And I was just wondering why? I find Corte much more fun. But just was wondering what someone else's opinion was. Thanx
     
  16. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    I'm probably thinking its because a lot of players legitimately cannot beat Hinton :p

    Oh, and we've got another update rolling out soon. We've completely revamped multiplayer code. We've done a ton of testing and we've really gotten it to be incredibly smooth even in the worst of network connections...

    Also a few other fixes:

    • Heroes must complete all 30 Stages on Hinton before playing coop on Corte
    • Fixed enemies coming through the back of Corte
    • Fixed heroes going underneath the ground from some abilities on Corte
    • Fixed Dwarven Tank movement
     
  17. J-who

    J-who Well-Known Member

    Feb 4, 2013
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    Web Developer
    Vancouver BC
    Don't forget the Mac version should be coming out any day (I've been checking everyday since you mentioned it on twitter)
     
  18. Dr_joey

    Dr_joey Member

    Jun 1, 2013
    24
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    Railroad president
    Spokane wa
    Can we expect any new content?
     
  19. Louie_lou_i

    Louie_lou_i Well-Known Member

    Jan 31, 2013
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    #5299 Louie_lou_i, Jun 29, 2013
    Last edited: Jun 29, 2013
    By now you've probably got most of the runes worth having. They nerfed the good stuff, seemingly. Like just about every other feature.

    Every rune I have that's worth bothering with came months ago. Lately, nothing worth keeping.
     
  20. Louie_lou_i

    Louie_lou_i Well-Known Member

    Jan 31, 2013
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    Hinton is more linear and less annoying. Corte leaves a lot to be desired, since in Corte endless even very good players are dead in 2-3 minutes. Which is kind of an over-nerf or over-strengthening of enemy attacks. A bit much muscle there, Foresaken.
     

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