I would suggest to hold off putting any SP in damage, as with the damage cap - they'll go to waste at higher levels. Although, Fours4ken did mention possibly raising the cap.
My engineer is like level 45 now. I don't know what I should continue to level up, I was thinking maybe some points in run, and some in armor. Thoughts?
Definitely put in some points in run. I focused on damage and crit with my 99lvl Engy, but I'm glad I spent few points on run - I'm happy with that character now for sure.
even if they raise damage cap ima do this for assassin- 25 armor, rest hp ill be durable and have 25 armor crazy run, 100% crit massive damage ( i can hit any damage cap under 1k) and over 1k hp, then i want a 4hp/second rune Oh and i hit level 31 assassin! ima work on barb now
he gets like 12hp a level doesnt he? that totals +1176 to his base hp at lv 99 He starts low hp like evryone else but he has hp similar to CW VEt at max
My Ranger I put points in all skills and only 1 in Elven Arrows. I plan on adding the rest on attack and health so he'd have about 400-500 at 99. I made mistakes by putting some in crit
I'd like a DLC. I just realized if you change the scenery a bit to destroyed buildings and mess up roads and skills and what not you could also have these classes relate to Marvel Characters. Hulk could be Barbarian, you never know Thor could be Paladin. I dunno. Just something I thought of
Though I think H&C is a pretty complete product now (actually, way more than it needs to be because of the amazing job the developers have done adding new characters and modes) I think it would be cool to see it wrapped up with 2-3 new maps for versus and co-op/endless... doesn't need to be any storyline attached, just some extra environments.. Much like the bots in Block Fortress, they would be totally unnecessary, but fun DLC to pay to extend the play.
Not really. I mean I don't think it works very well. I only put 1 point in it so My Assassin is blasting through campaign. I'd have finished it all by now, but I'm lazy. I've soloed almost every single level with my Assassin. Only from time to time will I need extra units
At 20 minutes, wow if you can get past 20 minutes now, you're pretty amazing. At 20 minutes in Survival, they go full offensive. My dwarves pulling off 200 DPS each can't kill them quick enough. They just get overrun. Once you're troops are dead, it slowly goes down the drain.
XD Yeah, I know right? I dunno, but the only active I like is his one where he deals more damage and takes more damage. I think for his Berzerk, it should be switched with some sort of attack move. Preferably some sort of movement attack, that helps stack his bloodlust. His first passive is nice, but it'd be cool if there was a way of sustaining his low health, aside from just taking less damage. I was thinking for his third active, he could gain health from what he kills, similar to the Predator skill from Bug Heroes. And sice it's an active, you can choose when to use it and when not to use it, for helping his passives. I really like his attack speed, and his only crappy attack is that knock back move. Other than that, that's it. Active 1 - I like Active 2 - Switch to Attack Move to Help Passive 2 Active 3 - Change less damage taken to healing when you kill stuff Passive 1 - I like Passive 2 - I like Passive 2 - I like except for knockback I just feel that Barbarian should not have kncokback. It's more of a detriment, compared to his four hit attack. # Oh and his single hit attacks are cool, it looks like he combos them together - I really like that. It makes him look fluid, instead of robotic. XD In case anyone missed it.