Those ideas are good, but won't it eliminate the risk and reward of the Barbarian? See if he has these skills, he won't be in danger most of the time and can survive. With his current skill set and stats, it shows that if you attack at the right time you can devestate and if you don't, you'll probably die.
Man I'm loving the update !!!! So the Druids magic sapling skill,is this a Heath and damage buff to all your troops on field ? Or is it just for those in close range to the sapling? Because I'm not too sure how this works?And do multiple tree's stack the buff??
Tank stucking very often? Update is great, but as title says, tank can be a waste often. When everything is working ok, tank is one-man-army, nothing can compare to it (ultra fast attacks, high damage and splash ). The thing is, I hardly persevere till I get fast 220 gold to summon it (with pally), the crowd is almost overwhelming, I summon it ... And it just sits there, doing nothing, not a single shot. May be it was cause of the crowded area, dunno. In single missions tank acts sometimes the same way, I mean reaching to a position and not reacting to hostile units around him. If one hits it, it might get unstuck, but not in all the cases. Other than that, right now I feel the only thing u need on combat field is one maxed out tank, and it is dominating time. I mean, even wraths cant reach to hit, and the tank does 4 damage in a hit. But the speed of fire ?! Man, thats sweet Edit to add: The post is a request for the "stucking" issue to be resolved. Thanks in advance.
I want to be able to climb inside of the tank and target the enemies myself - that would be pretty sweet, obviously with a trade off, but sweet nonetheless!
No, the sustain thingy is an active, and you have to kill stuff. His Passives promote aggression. And also his actives 1 and 3
YES I had to keep reloading the page to get back on track. It was tooooooorture. Nevermind, it's still unfixed. Sigh.
Wish they can create a new thread for this new version and just have the first post linked to the old thread. Annoying always having to reload...
Foursaken - Bug with new units? I just finished a campaign level with the Assassin, had 3 Assassins out with some of the new Dwarven guys and all the units would literally follow a skeleton until it stopped before they hit it. It was really odd and annoying to see 9 units all following a skeleton from the back all the way to the wall before they hit it. Please fix this as it's really annoying Love the update btw.
Goblin sniper teams Can someone please give me a few tips on the most effective way the take down the goblin sniper teams ?
Depends on which hero you use. I use Engineer, so I usually have 2-3 cats of my own on the field, and together with a Forge they usually take those Snipers out with their long range.
Tank is pretty devastating and not just to enemies. In the past 3 co-op games I've played, my ally dc'd right after the tank fired its fired shot. I'm playing on an ipad 4, so I'm guessing that's why I could continue to play or another 15 mins or so (the tank REALLY destroys stuff).