Run straight? It still spawns you in the keep. And i thought it put me under groun, not upside down If D cap is 599 the assassin can hit it naturaly so i guess 0 attack is preferable
Really? I'm on an iPad 4 and there's zero difference in performance between this and the other builds.
Severe framerate loss on my iPad 4 when using Blunderbusses, Mortars and such. Especially in the new map. I think it is the smoke. Sometimes I can hardly attack enemies from behind with my Assassin because then I have to look at the smoke and have like 1 frame per second.
What? There's literally zip difference for me, and I was just playing with Ninjackid last night and he was spamming blunderbusses, must've had at least half a dozen along with a dozen riflemen on the walls. I'm usually very picky about performance, but H&C is doing just dandy.
Not happy with the 599 cap. It makes a talent like the assassin's assassinate pretty useless at high levels, especially when you attack from behind a lot. Please allow for an SP reset or remove the cap (or both!!!!!)
The Cap should be raised to about 700. Since without the cap, Specific classes would dominate the game. A Ranger for example. He can easily destroy in vs. with the cap, it kind of limits him from using his full potential. It levels the game. But the cap should be a little higher, since I want to take down trolls in less that 13 shots.
Yup, single player campaign has been performing well for me, too. Love those realtime shadows. Now multiplayer is a different story. Last night I played a few games with Sambob and Juhbroo, and it crashed like 2 or 3 times. Multiplayer usually never crashes for me.
Bwahaha reminds me of the ragdoll bug in MC4 where a guy will sometimes rocket straight up into the air 100-200 ft when you knife him
Mission 13 is a hard one to pass for a new hero. Sort of reminds me of mission 19 in the old map. Only passed it after a dozen attempts with my level 22 assassin. The next few missions seem like a breeze in comparison.
There are a couple of small bugs that were introduced last second in this update >_< Hotfix hopefully should go out today. As for damage cap, we may or may not up it a tad... I know everyone wants to be able to do 10,000 damage per hit haha, but that's not good balance I'll run some more specific numbers and see if it should happen or not. Re: performance... I have iPhone 5 and have literally not seen it dip below 30 fps once... even in the most severe of situations. Just double checked with fresh installs on iPod Touch 5, iPhone 5, and iPad 4 and saw a smooth 30 fps with max mortars, forge, and max cap of blunderbusses... have you tried restarting device? All of that being said, we'll definitely check it out more and see if we can't find anything!
Help please Can someone PLEASE give me a few tips for best dealing with the kamikaze goblins? Their the only thing I'm having trouble with.
Usually lots of Blunders and Riflemen with a dwarven hut and a longbeard will take them out before they even reach your wall.
Thanks Dr.Frankenstein, I've maxed out my keep,gold mine & wooden walls as well as peon-blunderbuss, I usually get the stone walls ASAP any help tips you can give me
So... when's 4.0 coming out? Hahaha! Amazing update, thanks for an amazing game. I am currently loving sending a pack of dire wolves out ... they are sweet.
So I brainstormed an idea for a Sorcerer hero... (I didn't get any ideas from Star Wars I swear) He would walk around with his two hands up like Emperor Palpatine Basic Attack: single lightening bolt from hands (fire rate similar to ranger) Range: 300-800 (Foursaken, you guys are great at balancing) Passive Abilities Singe: increase chance of catching foes on fire when attacking Chain lightening: increase the amount of foes your lightening will chain to (first level upgrade will chain to one foe, within the required proximity, which you guys can balance out) Paralyze: increase chance of paralyzing your foes for a period of time when attacking Active Abilities Lightening storm: have infinite double bolts for a short amount of time (constant bolts, hold down attack button) Energy/wind blast: send out a shockwave of energy/wind to knock down/push back/damage foes in front of you (Think Force push) (upgrades for increased knock back, damage, and AOE) I was thinking of doing a storm for the third ability, but the Mage already has that, so I thought of this Mega Lightening: gives your lightening increased chaining range for a limited time (or infinite, whichever is more balanced based on the Sorcerer's stats like damage etc.) Special/Unique Unit: Storm Spirits Shoot lightening bolts. Cheap (10-20 gold) 1 or 2 pop. Low health. Very fast. Decent- Good attack. 15 of them would be almost a massacre, but would die quickly. Effective against wraiths. Or Storm God/Spirit Think ranger's tree unit, but a higher and ranged lightening attack, and a lower health. Effective against wraiths. I hope you guys like the idea, as you can see it would be mostly offensive, but if Foursaken likes the idea but slips a support ability in there for wizards, or if they add another magic unit in the future, then that works too. I just know a lot of people were hoping for another ranged unit (including me, as you can see) and we are yet to see a magic ranged unit, and I thought this would be a perfect fit. @Foursaken_Media Please please please please pleeeeaaaassseee take this into consideration! I would pay 20 dollars to make this a reality! It would be my new favorite unit by far, and I would think of you guys even more highly (if that's possible because you guys are unbelievable). Knowing you guys there's a high chance of a response, so I'll be anticipating it. I can't wait to hear what you think! Although I'm sure you have quite a few Hero class ideas already that you're keeping locked up tight...
That sounds pretty darn cool...but I have yet to beat the campaign with one hero, much less the 6-8 you guys already have