Universal Heroes and Castles - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 16, 2013.

  1. Nyetek

    Nyetek Member

    Aug 18, 2012
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    But it's not impossible to change because as you point out yourself, you can retrospectively weaken the heroes so they max out at 50. Or double/triple/whatever the strength of all enemy units so that a level 99 hero is becomes the same strength relative to the enemy that a level 50 unit is now.

    Sure, games have a finite life span, people get bored and move on to new things. But it's not normal for a game to have its lifespan artificially cut because of a small and easily fixable error such as this miscalculation in power balance/levelling system. PC game developers often tweak the power of characters/items (or even reset all players' characters), since its quite normal for them to get something wrong the first time. Some people will inevitably complain but I would hope (and usually find) that developers have the courage to stand fast for the ultimate good of the game.

    Sorry if that is a bit strong. I am gratified that you are so responsive to the fans that I can even have this conversation with you. But to me it is absurd to refuse to fix what is basically an error in the game, such that it becomes boring much sooner than it should, because some people will complain. I am not cynical enough to believe that you actually want to keep the lifespan of the game short so that consumers move on to another game more quickly. That being the case, I strongly urge you to make the changes that you know would preserve the game's playability, because it is a near masterpiece.
     
  2. aussi3

    aussi3 Well-Known Member

    Jan 27, 2013
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    If your'e really that keen on wanting the heroes level to be a masked 99 thats really 50, why can't forsaken just make different modes of difficulty? Or increase the enemy level to compensate? You don't need to make the heroes weak I think they are fine the way they are, there are other ways to go about it then ruining the heroes.
     
  3. Yeah, I think it will be pretty awesome.

    Wonder if there will be just one new campaign map? Maybe add some extra maps for multiplayer/siege, like you find in most multiplayer games?

    Will the Evil side have a castle of their own?

    Will good get to invade an Evil Dungeon?

    Will the tank be driveable? How expensive?

    Will the Barbarian ROAR REAL LOUD!!??!

    I know, speculation discussion are kind of lame, but it's all we got :)
     
  4. Nyetek

    Nyetek Member

    Aug 18, 2012
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    Well, if the gameplay at level 99 is still as good there is no problem. My characters are between levels 25 and 45 so I can't comment on that, but I can easily believe others' claims that the support troops become redundant and the game degenerates into a mere action brawler. Even at my level I am finding that I last longer going solo with all characters except the paladin (and to some extent the dwarf and ranger). similarly, in comparison to the desperate battles of level 20 or so, I find now that I am rarely at risk of being overwhelmed in endless mode and that the game usually ends through attrition on my keep by the skeleton archers, which is much less exciting. However, if you have a different experience and think its still as much fun at higher levels I would be interested to hear the other side of it.

    OTOH I agree completely about the alternatives of difficulty setting or strengthening the enemies (which I think should be done - one should not be able to kill trolls, the toughest enemy in the game, with five or so blows as other players have claimed). All the more reason that it is not too late to fix the issue (that the developer has identified as being such)
     
  5. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    Well it's possible thanks to the Rangers extra 225% damage when hitting targets really far. That along with criticals allows me to hit some 900 damage at time :D
     
  6. aussi3

    aussi3 Well-Known Member

    Jan 27, 2013
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    Well I think the gameplay gets better the stronger you get I don't mind just going around and massacring everything I see though :p I think it's perfect as it is. You aren't forced into using units but at the same time using units like giants and blunderbusses are good strategy as well and work well :) I've had co-op's where at the 50 min mark we still had a line of blunders and giants working and going strong :)
     
  7. Pre5umptuos

    Pre5umptuos Member

    Feb 18, 2013
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    CV critical hit

    Is anybody else using a CV and find the critical hit doesn't always work? I've got a +55% critical rune, maxing out my CV to 100%, and at times I've got 2 or 3 enemies directly in front of me and when I attack I only hit one of them. They are so close and tight together that there is no way I could miss. What gives?

    If I've got charge going or clockwork it seems to always crit hit, but I'm talking when none of my abilities are active.
     
  8. Louie_lou_i

    Louie_lou_i Well-Known Member

    Jan 31, 2013
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    Critical doesn't mean hitting multiples, necessarily. Could mean greater damage or knock back - or all 3. But definitely more than just multiple hits with one blow.
     
  9. DarkNecros

    DarkNecros Well-Known Member

    Feb 18, 2013
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    #4549 DarkNecros, Mar 31, 2013
    Last edited: Mar 31, 2013
    For everyone hating on jack_attack66 , foursaken has already revealed what the next update is on the forums hes posting about. there will be 2 mage units that can hurt wraiths, a hunter that will kill long ranged units, the heroes are Barbarian, assassin, and druid, an the new campaign is on an island setting.
    so for those of you hating on him, you're just terrible people. Also go ahead and dont believe us, but when the next update is out or when foursaken reveals it here you will learn your lesson.
     
  10. Pre5umptuos

    Pre5umptuos Member

    Feb 18, 2013
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    Fair enough. I was always thinking critical was greater damage on multiple targets. The mage works like this and is great. You get a great range with the staff, high damage, and hits on multiple enemies.
     
  11. Pre5umptuos

    Pre5umptuos Member

    Feb 18, 2013
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    Cats out of range in back field

    Has anyone else noticed cats in the back right hand corner of the field start attacking before they've actually entered the playing field? I had one today that got off 5 shots before I could touch it. It then came forward a little, just enough to be in range of my CVs swing. A bug perhaps?
     
  12. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    The whole retroactively rebalancing heroes thing is definitely a touchy subject... and to be honest, I don't think we'll ever end up going down that route. In fact, really its not so much the heroes strength in and of itself that is a problem imo, but the fact that the ENEMY strength has to ramp up so much to counter high level heroes, that they then also counter your ally units so easily (skeleton warriors 1 and 2 shotting pikemen after a certain point for ex - they no longer become worth the cost at all). Obviously we can't just scale your ally units up along with the enemies because well, the game wouldn't actually be getting harder then :p

    Hmmm, actually just got me thinking about an interesting system we might be able to implement though which could really make things interesting ;) I'll have to check the feasibility before giving any details.

    Through the use of the new allies and new enemy types, we're also adding some different strategies to the mix. For ex, one of the new enemies is a "hero killer" that only attacks your hero, and takes reduced damage from your hero (like, the opposite of a wraith :p). We've also added more heavy siege units so you won't be able to so easily just build up your walls and kind of sit there without any fear.
     
  13. Farny

    Farny Member

    Apr 1, 2013
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    The dance floor
    Girl heroes

    Hi I play this with/ against my two kids who are girls. They want to know if there is a female hero in the next big patch?
     
  14. aussi3

    aussi3 Well-Known Member

    Jan 27, 2013
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    The new hero "assassin" is a girl :)
     
  15. Farny

    Farny Member

    Apr 1, 2013
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    The dance floor
    Ah thanks so much. They will be finally be able to play a girl character :) we are
    Loving this game !!!!
     
  16. memyselfnoone

    memyselfnoone Active Member

    Feb 26, 2013
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    Just a random thought, but I think I've figured out how to rapidly level
    Would it be plausible to start a vs game with someone who'd purposely send out plentiful amounts of low end units, thus effectively providing a secure way of gaining easy exp
     
  17. DarkNecros

    DarkNecros Well-Known Member

    Feb 18, 2013
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    you don't get exp in verus
     
  18. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    I've leveled up in versus. IIRC.
     
  19. DarkNecros

    DarkNecros Well-Known Member

    Feb 18, 2013
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    Foursaken has stated you dont get exp in versus, i KNOW cause i suggested it to them once and they had a good reason why you dont get xp in versus, it makes being good more rewarding most people would want to be good.
     
  20. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Yep - would be an unfair advantage to Good players if you earned XP when Evil players didn't.

    Oh yeah and just as a heads up, might want to save any spare crystals you have lying around :p

    We're adding 3 new upgrade levels to each unit and building... these levels are much more expensive than the existing upgrades, but will make your units significantly more powerful (they are much more powerful upgrades than the 1st 5). Essentially a level 8 unit will be about twice as powerful as a level 5 unit now... so pikemen can be dishing out ~150+ damage with a captain and blacksmith for ex. These upgrades are designed for upper level heroes in mind.

    This should really help your units scale along with your high level heroes, and also prepare you better for the new campaign, which will be quite a bit harder than the 1st (balanced for level 30+ heroes). Not to mention we have a few very powerful new allies to throw in the mix as well...

    To compensate in PvP we've done a bit of rebalancing as well to make sure that Evil units can scale up a bit more in the end game.
     

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