I agree, the health rune does let you stay out more, but going back into the keep also gives you a chance to pick up the keep healing bonus as well. Depends on your play style I guess. One thing that a few people have now mentioned is that at a higher level the mage becomes a bit... bleh. I agree. I've got my mage to level 81 - base 955 health, 106 damage, 44 armour, 15.4 run & 82% crit. He's been great fun to play, and the high crit means most shots hit multiple enemies, and HARD, but at later stages of co-op / endless, just as you mentioned, he doesn't ever do massive damage. He just doesn't scale up in-game to meet the challenge of harder enemies. I've parked him for a while and am trying out the CV - and loving it. There is nothing like standing toe-to-toe with a troll (or two), firing up your active abilities, maybe with an active CW defender or two, and beating the absolute snot out of them. Taking 1 damage and inflicting 400. Or using the charge passive to smash a whole group for 500+ plus. Is there anything more satisfying than seeing 3 trolls approaching your wall with a swarm of support troops, and you going oh crap, pumping out CW defenders, firing up abilities and a couple of hectic minutes later looking around and seeing that you've cleared the battlefield. Just brilliant. I do have a concern here though. My level 43 CV is already on base 880 health and capable of unbelievable damage. Given that the mage had his lightning, burn & health steal nerfed, and I going to progress the CV and find the same thing happening.
Just a note of congrats to the devs. This game is just awesome. One aspect of it's longevity is that it's quite an effort for players to get to a high level, but there's always that feeling of just wanting to gain one more level, I just need one more, that keeps people coming back. Combine it with the extra content already delivered, and the extra heroes and campaign on it's way, and this game just keeps delivering. Well done guys.
I think for the Mage, a combination legendary run of +health/-build cost would be ideal, for anyone looking for extending games in endless or coop. A huge problem for anyone (besides the engy) is wall damage cost once the game progresses to late stages. Any kind of reduction in that adds life to the effort, along with giving the Mage a break in spending on health boosts with its +health element. While I'm not as much a Mage fan as before the nerf, I think anyone committed to playing that hero needs those boosts more than what +1 gold provides.
Would really like to see these features added: - On the iPAD, can you have 4 to 5 short cut icons for units/buildings? There's plenty of space for it. - Exp iap consuabme that uses crystals. Would love to see this. Many of us love this game but not everyone has enough time to grind it out with family and work. Would love to see this. - Runes filters. I have accumulated 100s of runes. Would be nice if you can add a filter so that I can choose to only see legendeary/rare runes etc. Also would be a great to add a select all function so I can delete all my useless runes. thanks and keep up the good work
Inconsistent stat increases Foursaken, can you give us a bit of insight into the inconsistent way that stats are increased using SP, specifically run & critical. When I attempt to put a SP into run, I either get a .3 or .4 increase. I can't see any apparent reason for the difference. I know it's only a small difference, but the extra third can add up if pumping a total of 20-30 SP into run. Critical is much more inconsistent. You either get a 0, 1 or 2% increase. Why would I spend 1SP for a 0% increase? Is this by design, a hidden decimal/rounding issue, or a bug? It's currently a detriment to the game as I sometimes hold off increasing stats and just pooling the SP until I reach a level where I get a better 'deal' for my hard earned SP. It seems the same across all heroes.
Run is .35, thats why it appears to go .3, then .4 As for critical, its always +1 per SP... the display doesn't show decimal points, and some heroes level up only a fraction of a critical point. So this means it may appear that you're getting a variable amount of points, but its just the display knocking off decimal points. So yeah... hidden decimal Also, update is out - fixes up a few bugs and stability issues, so make sure to grab it!
It's alright it's up now, just downloaded. I'll let you know if the issue was fixed with the RAM overload
@Foursaken Media Will there ever be a Bug Heroes game, that involves choosing a hero/villain, attacking towers and bases, and going around and killing stuff in general?
@Foursaken Media Will there ever be a Bug Heroes game, that involves choosing a hero/villain, attacking towers and bases, and going around and killing stuff in general?
Really? I've had 4 games since the update, each with me or my partner lagging horrible and then disconnecting. I turned the ipad on and off after I downloaded it.
I mean my teammates skipped around a couple times, but nothing I haven't seen before.... But the real good news is no crashing. Perhaps the lag is something on your end? Or your teammates? (There's a slight chance they all had bad connection)