Universal Heroes and Castles - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 16, 2013.

  1. lockecole7

    lockecole7 Well-Known Member

    Jan 26, 2013
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    I completed the campaign with a +10run/+35 damage rune and it helped so much. I can't see using anything but a +10 run on him, since in order to replicate that you'd need to put 50 stat points into run to replicate that. Statistically it's better to put the points into dam or crit and just use a run rune.
     
  2. K-Dog

    K-Dog Well-Known Member

    Apr 29, 2011
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    As a balance, maybe they can un-nerf whatever they nerfed about the ranger before - something like not being able to do a critical triple arrow with fire arrows, I think. Perhaps I imagined reading that somewhere.

    Would love for a future update to give all heroes new abilities rather than just new heroes. Almost level 60 with ranger and I enjoy being able to earn experience each game, but don't want the level 99 to come without being able to develop further.

    Even if playing on just unlocked new outfits or character models. I want to be ranger forever!
     
  3. lockecole7

    lockecole7 Well-Known Member

    Jan 26, 2013
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    Haven't seen any actual gameplay talk regarding the veteran yet, what's everyone think? Finished the campaign at level 20, and even though I had some close matches, and gold felt a lot more hard to come by as veteran, he definitely holds up on his own better than any other hero.

    I'm not sure if I like how all of his abilities work together, just seems like a bunch of abilities that all essentially do the same thing, when they do all mesh together it's definitely magical though. So far I have the charge up AOE maxed, the AOE/stun melee maxed and the gradual attack/armor buff maxed, and about 1 into everything else. He seems like a great hero to do either role in co-op, he can sit in the back with his drones and hold off the giants, or run around and smash cats.

    I'll tell you one thing, in VS hell be a beast if you use him right, but you definitely need to figure out what abilities to use when, and his lack of run in VS will surely hurt him, so points into run if you plan on doing VS is a must. (No runes).
     
  4. visionwebs

    visionwebs Well-Known Member

    Jan 24, 2012
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    #4044 visionwebs, Mar 3, 2013
    Last edited: Mar 3, 2013
    This, and boosting critical may also sound better than it actually is in reality. Boosting damage here purely would benefit this class more than the others asside from the ranger with its native 100% crit because critical is there to enhance the damage... Considering this class is based on damage enhancements as percentage and not static values there should be enough there already so it is already an effective crit machine... Which is more or less exactly it's role any way.

    Boosting critical wouldn't be a bad thing, but it could be exponentially better to boost damage alone as you can get +60% damage guaranteed if timed well with just skills alone, that's ignoring the machines when they die off which will send it further!

    Boosting run is what this class needs, but yes this quote above is appropriate because a +10 rune will be good enough to give the knockdown effect it's utility purpose and creating high bursts that the class is best known for.

    Pure damage builds are good if handled well on any class and you don't walk up to an enemy and stand there drooling like a baby. but on this class it may just make the most sence of them all so far and you can also do that and drool because of the high HP count... Though you don't want to do that really or getting that hp back to the top will take some time, but for the sake of a cushion it's more than enough to ignore investing in hp entirely even for hp fanatics.

    And yes, this will apply to coop as the other poster said. VS will want some native point investment of course. But then you can always use another class for VS as there is enough choice out there... Use this class how it's best used, like a sprint and stomp, then your away!

    If its a marathon you want, then better to stick with the ranger and run rings around the enemy. This really is a sprinter.
     
  5. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    what's the most effective way to kill the armored skeletons with the helmet ? i'm having a hard time with them. thanks for any help
     
  6. lockecole7

    lockecole7 Well-Known Member

    Jan 26, 2013
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    Riflemen are the best for them, build a longbeard and dwarves hut and they should do some major damage.
     
  7. Derprozess

    Derprozess Well-Known Member

    Aug 18, 2012
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    #4047 Derprozess, Mar 3, 2013
    Last edited: Mar 3, 2013
    well, i remain with my point of view. if you compare the clockwork defender with the treeman or with sek'tah [which keep away the damage from the walls too, and have also large life and armor, and high rate of damage], you can see the difference.
    you also say that is important for the team to be stronger, i will say the "other guy" wont be very happy to see you doing all the work. the beautiful of this game is to be very strong yourself.

    i think even two of them, will take 2 places for nothing. you can only have 6 high powerful units, why to loose anything just to occupy a space, and just to make your enemies busy, when they won't take any damage at all in all this time?

    i've hit +1hour in co-op mode for four or five times in v2.0, with different heroes, and i'm pretty sure, after, let say, 30 minutes, to have a powerful army on the field is very important.

    i only speak from my strategical point of view, so no offense intended. if your strategy is to make all the damage yourself, i wont argue with that.
     
  8. visionwebs

    visionwebs Well-Known Member

    Jan 24, 2012
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    #4048 visionwebs, Mar 3, 2013
    Last edited: Mar 3, 2013
    I think you misunderstood me a little bit, I didn't imply that the clockwork defender should do all the work at all, in fact not even remotely so, just how the class could potentially reach its peak. I thought I had made that abundantly clear saying that it's bad to use too many of the little things, I do apologise if I should have made it clearer but thought my post was concise enough. ;)

    I'm also not implying that a powerful army isn't important, no idea where that came from.

    If two of them take two places for nothing though which you say, that's like also stating that even one is useless which is not the case when handled properly at all. :p

    Also I don't understand the English of the second part in your first paragraph, so I'm sure the language barrier creates an issue of understanding (which is the main reaosn im willing to bet it was misunderstood) however, I can guarantee you that i dont know yours even less then you dont know mine much so you have my personal compliments too in any case! :) just please don't criticise without understanding the material being written :s

    Having a pure dps army of course works, it's just another strategy! though the mix at the start considering their cost to effectiveness ratio is almost incredible in moderation. One alone on the field is enough to suck up thousands of damage in total at minimum cost which can greatly help the start up development of an army in the long run. That's how they are useful (if you dont consider the class boost at all...) even though they don't do damage.

    The start of a game is very important indeed.

    And no, my strategy is not to do everything myself just for clarification, that's why I emphasise team after all ;)
     
  9. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    Good game sunbob
     
  10. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    I definitely had a veteranpartner with the same strategy. He died 3 times, after spamming bots and rushing a troll, had to resurrect him each time as a dwarf, running across the map, and stand still-while trolls were hitting me. Hopefully people learn how stupid a strategy that is for Co-op/
     
  11. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    i'd to start over because i lost all progress, i havn't unlocked riflemen yet.
     
  12. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    Ugh I thought I noticed that. I hate changes like that, because you max out abilities with the top level in mind, and then they nerf them, and you can't change your skill point allotment.
     
  13. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    Pikemen should be available. Pikemen pierce armor. Pikemen are good for basically anyone other than orc champs, trolls, necros and wraiths.
     
  14. Derprozess

    Derprozess Well-Known Member

    Aug 18, 2012
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    fair enough, i'm agree with that part when you said my english suck. however, i did understood everything you said.
    i will stop here before to embarrass myself definitively.
     
  15. visionwebs

    visionwebs Well-Known Member

    Jan 24, 2012
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    #4055 visionwebs, Mar 3, 2013
    Last edited: Mar 3, 2013
    Yep!

    Please don't worry about it. I guessed you were foreign because of the word Beautiful instead of Beauty. Honestly though, if you really are foreign then I do genuinely compliment your English. Heck my English isn't perfect half of the time and I'm actually English too!

    My compliment was totally genuine :D

    I don't think you embarrassed yourself at all.

    Yes exactly!

    Thank you for helping with my posting problem Ech. :)
     
  16. Mookmonster

    Mookmonster Well-Known Member

    Apr 11, 2010
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    I have ipod touch 5g. Game in endless and coop has a lag that is not from internet connection. Stays laggy until it crashes sometimea right at beginning sometimes after 5min, but it always crashes.

    I use engineer and the mage. Engineer lasted a little longer than mage, but still crashes regardless. Sadly, crashing is as bad as it has ever been.

    If foursaken can ask any more questions i will be glad to answer them to fix these problems. I really love this game and am committed to help fix the bugs!
     
  17. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    Rogue, GG. You kept on dodging and doging forever >_> btw, did you just spend a crap ton of your energy just making your character OP? You almost killed me like 5 times near the beginning :L that was the longest game I've ever played in vs.
     
  18. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    Ok been, trying out versus.
    Managed to win against a level 33 knight. he had decent rep. The units seem to attack him and shield me, so that was really helpful. Eventually I got enough orcs+goblins+goblin horde ability, and then he rage quit once the walls were down.

    But versus is still broken versus a high level ranger- around level 70. Nothing I could do. I tried skeletal runners- in the beginning he just use fire arrows on them after he killed the tree- which he did in a few shots.I hid from him behind the rock tried to ambush him. But he has a lot more run, so he was clear able to flee into the castle even after I knocked him down. After that he had a enough riflemen on the walls that I couldn't get close for long. Couldn't summon units, tree down= cultist sitting ducks

    And trying to avoid arrow is easy until he stuns you by killing the tree. Eventually I gave up and hid around the rock until I could upgrade my armor etc. Then I tried protecting the tree when it regrew. The mortar towers knocked me out of the way. After I had upgraded my armor 2 or 3 times to ward against knockback.
    This guy only had 1100 or so rep, I'm around 1500 something (all of my losses have been on evil, still never lost as good. Even since the update)

    The worst part is, you can't quit once they select a high level ranger. I think this is new?

    So yep, still very imbalanced in my opinion. Anyone have greater success versus as evil, especially versus high level rangers since the update?
     
  19. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    Well thanks I guess haha.

    Lol I was trying everything but the kitchen sink. I couldn't summon any units because you kept destroying the tree and the cultists(which are much more expensive since the update), so I focused on my character. I'm not sure if there is a better evil hero to pick vs a ranger.
     
  20. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Endless was barely changed (for most players it was only made easier). The only changes we made were less wraiths, and we lowered the gold cap to 999. Anything else is purely imaginary, so no sure why you would think anything is different with Ranger.

    You should be taking the fight straight at a Ranger in the beginning... now that Brambles has been nerfed and a Ranger can't auto kill any hero caught out in the open, you don't have to ambush them... just get right in the fray and beat on him. Remember, he can't run and shoot, so either he HAS to be occupied trying to take down your runners (while you beat on him with your sword), or he has to occupied with you, while your runners are doing the dirty work. You should also make sure to keep a steady stream of runners (or anything that you can afford) coming at them.

    I don't know, in our testing no one could win as a Ranger... and my only experience with a high level Ranger post update was against some 1750 level guy that was overwhelmed almost instantly - literally all I did was build 2 cultists, 1 banner, and I kept summoning runners... if you keep them coming in a steady stream, fire arrows will only clear out the first batch, but they should keep coming... and then of course this is all the while running up and attacking the Ranger with my hero.

    That being said, I've been playing a bunch lately to get a grasp on what the new balance is like, so I'll be more than happy to change my tune if I come across anything that I think is imbal. So far I've been able to beat all the scenarios that I thought were ridiculous pre-update, such as high level Rangers, bum rushing knights, and any Mage player that was even half way decent.
     

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