Universal Heroes and Castles - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 16, 2013.

  1. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    If one player is not as good with Evil as the other is with Good, how does that make them equal? They might both be "average" players in a general sense, but that doesn't mean they are equally versed in all aspects of the game. Just like an average player might be better with Knight because he is more straight-forward than the other heroes... that doesn't mean we should go and buff a hero that is more difficult (but just as powerful) to use.

    And I never said the first iteration was balanced, I said I wasn't going to react and change balance around on a whim, based on feedback that people give in the first few hours/days of a new system (just like this time). We collected weeks of data from the first version of Versus, and I think we've made some really great changes based on that data. People haven't even learned the nuances of the new system yet, so again - we're not going to jump the gone and make ANY changes until we have quite a bit more data.

    Heck, I've been having great (some of the best yet) matches all day today... so that doesn't mean that its only high level players that its balanced around. I died a few times as Good to some ~1400 level players, and I ended the game knowing that I lost because of my own poor play... not that I lost because of poor balance. That's a great sign of good balance.

    I mean think about it... what you're saying is that if Terran were harder to use in Starcraft, they should make them more powerful so an average player can stand a better chance... and then of course a GOOD player will absolutely dominate with them, and you've got all sorts of different balance issues. See what I'm saying? You have to balance the game with itself, in ideal situations... you don't balance a game around the infinitely many levels of ability that people will play the game with, or else you'll have a really messed up game...
     
  2. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    Not trying to be a dick, but if you didn't think it was balanced in the first place, why did you release it in that form to begin with?

    All I'm saying is that you would get a better idea of how balanced the mode really is with people testing who didn't also create the game before you release the update.

    I never said I'm sure this new iteration is imbalanced and to make such and such specific changes right away- I just said it's probably better to test it with player at a variety of skill levels, not just the highest level players. I mean, if that is, if you want your average player to play that mode and enjoy it.
     
  3. xStatiCa

    xStatiCa Well-Known Member

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    To some I guess it just comes naturally without trying. ;).
     
  4. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    #3964 roguedandelion, Mar 3, 2013
    Last edited: Mar 3, 2013
    Second this so much. I couldn't even summon a catapult. I don't know why people think spamming wave of clockwork guys is so useful. If they had a handful up at a time that would be a much better strategy for everyone.
     
  5. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    It's a blessing and a curse. :p

    But seriously, I don't think I'm being unreasonable.
     
  6. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    I think we should be able to create our own custom messages or something. That way we can communicate better :3
     
  7. Enjoo

    Enjoo Well-Known Member

    Feb 4, 2012
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    Yeah that would be nice.
     
  8. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Well, I didn't say it was balanced before, but I didn't say it wasn't. Sure, we could've spent 5 years balancing Versus mode, and even still I doubt it would be balanced. Why? Because balance is an ongoing process in any game, and anyone who releases something and claims that it has perfect balance - no matter how much testing - is lying. There is a reason even the most competitive games, with huge balance teams (like Starcraft, LoL, etc) never stop releasing balance updates.

    Balance (at least in a game this complex with this many variables) is kind of like art... its never truly finished, you just get to a point where you are satisfied to a point of being "done enough."

    Besides, if you're not even sure if its imbalanced, I don't understand your point... lets say hypothetically it IS balanced (since you won't concede that it is or isn't balance yet), then would it matter who we tested it with, or how we tested it? (not to mention you have no idea how our internal testing process works - I said primary testing was done with 2 skilled players... I didn't say ALL testing was done with just the best players in our team)

    Look, it is what it is. We're going to continue to balance the mode as we see fit - sorry if you don't agree with the end result, or how we do it, but hey, that's one of the beauties of making your own games ;) Will it ever be perfect? I doubt it. No game balance ever is, imo. But I'll keep working to make it as balanced as possible.
     
  9. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    Take into account for this: Foursaken is an active dev that constantly brings a stream of bad-ass updates leaving a player wanting more and listens to its community. That's what makes them awesome :D
     
  10. Mr.

    Mr. Well-Known Member

    Jan 27, 2013
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    Don't mind what they say. It is a great game. The new hero is cool, not sure how good it is though. Probably not as strong as archer. :p
     
  11. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    It's good, but not as good as archer :3 ARCHERS FOREVER :D
     
  12. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    Foursaken Media

    Bug report: i just lost about 770 runes. Went down to 1 rune. I tried restart and load from save, didn't work. All i did was complete campaign lvl 25 with Ceteran hero.

    On a side note i can confirm the leave a review popup stoped after a force close/restart
     
  13. XpaYneX

    XpaYneX Member

    Mar 3, 2013
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    #3973 XpaYneX, Mar 3, 2013
    Last edited: Mar 3, 2013
    Info

    Does anybody have a list of all the available legendary rune? Because I just got a few legendary runes repeated, so just wondering :)
    And is there a '+2 gold income' legendary rune?

    Also, regarding the update v2.1. While crafting runes, the game has started to lag a lot. After I press 'Craft', it now takes around 2-3 seconds for the ruin to actually show up. No problem playing campaign with Veteran(Amazing Hero, after Ranger that is :p ) till now, and also no pop ups for app-rating.
     
  14. lockecole7

    lockecole7 Well-Known Member

    Jan 26, 2013
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    I dunno, I can see the argument being valid, it just sucks starting up a match where things are "balanced" and having your tree slammed in two hits and being crit then shot while on the ground and dead in 20secs.

    Regardless if there IS a way I can kill that ranger, it's hard to say me having to be the creator of the game or spending days figuring out a strat and effectively out playing the ranger to win that match is balanced. And even if I DO beat that ranger, odds are its because he doesn't know what the strat is that he can lose to. Once he learns it he'll adjust and be unbeatable again. Good was kill able for awhile back in the middle of the VS meta game, then everyone realized rushing cultists as a knight/paladin/mage and will always put evil in the defense and in the negative.

    I just hate to think that once I finally end up making up winning strats it's only because of me having played more as evil and simply caring more about winning, not so much that the game is balanced.

    Trust me, I feel like you're a very similar gamer to a lot of hardcore gamers, and I feel that parallel method of thinking, I love what you've done, and I love the warhammet references. ;) I didn't mean to be harsh before, it was just a shock coming into a new balanced environment and getting my sh!t pushed in.
     
  15. Mookmonster

    Mookmonster Well-Known Member

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    LoL talk of balance. As someone who has played tons of fighting games for money (sf4, tekken, etc), I can tell you that balance is a mirage that developers strive for and never achieve, and players constantly bitch about, ad infinitum.

    Foursaken will do their best to try to fix obvious exploits, and make the game as competitive as they can. To ask for any more means people have no idea what balance really is and they should be ignored as a result.
     
  16. McCREE

    McCREE Well-Known Member

    Aug 26, 2010
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    #3976 McCREE, Mar 3, 2013
    Last edited: Mar 3, 2013
    For what it's worth, I don't like building units in co-op or endless because, in the end, their pointless. At some point, you're going to have to use your gold to keep the walls up as opposed to maintaining an army. Units become nothing more than momentary distractions to the enemy and trying to keep a full army out and maintain the wall is a quick way to an early death.

    If you can get to this point without units, why bother with them at all?

    Furthermore, what's the difference who buys the units so long as their on the field? I see nothing wrong with the strategy you mentioned above, short of my reluctance to buy units at all.
     
  17. ruggedland

    ruggedland Well-Known Member

    Oct 11, 2011
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    Another bug: My Mage can't move at all on a few occasions. Hit the run button and it barely moves. Happened in both VS and Campaign. Restarting game fixes it. Don't remember seeing it before.
     
  18. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    The thing is, how long can you keep your units alive before they fall? Ranger has tricks and skills to easily complete that. It's only a matter of you surviving is the difference. You just kite the OP units while your normal units take care of the rest. You will end up needing your units in the future because you can't just kite and kite for eternity. If you keep your units alive, they prove to be very useful. I never have needed money to repair walls simple because of the 1 Repair dwarf I have and you blow all your money keeping troops alive. Idk abt other classes. I love ranger <3
     
  19. McCREE

    McCREE Well-Known Member

    Aug 26, 2010
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    #3979 McCREE, Mar 3, 2013
    Last edited: Mar 3, 2013
    You don't need units at all.

    It's been my experience that at around 30-40 minutes, units become fairly useless regardless of whether your able to kite the big guys and take out the cats. In order to survive, you need to kill the units in the backfield while kiting orcs and trolls and just letting your wall take damage from mummies and skeletons and such, repairing as necessary. Every so often, you bring your kite strings down towards your wall and clean it, rinse and repeat. Units don't factor into this equation because they die so quickly. If you can make it 30 minutes without building units, why build them at all?

    Mind you this is all on 2.0. I haven't tried 2.1 yet.

    EDIT: this isn't the way I play on the regular. It doesn't seem very communal and if the other guy isn't on the same page or able to hang, it's very counter productive. But if you get two dude who know what they're doing and compliment each other well, this strategy is as successful as any I've used.
     
  20. SmackDatButt

    SmackDatButt Well-Known Member

    Jul 31, 2012
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    I picked up the Ranger class a few days ago with 35 Crystals, and to be honest, I really regret doing so.

    I find it hard to aim accurately long range because of my small iTouch 4g screen. I wonder if the experience for Ranger would be better on, say an iPhone 5 or an iPad. I hope that in the future there would be options for better controls for the Ranger and Engineer. until then, I just can't use the Ranger at all.
     

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