Keep crashing, endless, multi, doh. Worst part is its not making a crash log. Wish i could be more helpful. I am jailbroken though, if that has an affect. I can play real racing all day with no problems though thats likely irrelevant.
Yeah Veteran is amazing. Hitting 500+ already at level 2 thanks to the Clockwork troops. They are good for getting attention. I like the knockback for the veteran, it makes up for the lack of run, critical and partially attack.
I can't seem to purchase the Veteran... Well I can for 35 crystals but not for cash. When I click on unlock, the buy button is greyed out and the message above that says "Unable to retrieve IAP data". Please can you fix this FM so I can throw some more money at you?? I've tried rebooting with no effect...iP5 iOS 6.1.2
GC Leaderboards - VS 2.1 not registering, and Siege 2.1 ranking is upside down (shortest time at bottom, WTF with that?) Endless 2.1 - A lot harder now as the damage to wall keep increasing over time even if no enemy is killed. 1st run only lasted a little over 20 mins. Haven't tried Coop 2.1 and new Hero yet. No crash so far.
I'm not sure how amazing CV is. The stacking powers of the defenders is cool, but only useful when your population can fit them in. This works great for a lot of us that don't ever build units until absolutely necessary, if ever. But taking him into co-op with the expectation of popping out a half-dozen of those guys at any moment is going to be wishful thinking. He's fun on campaign, and I'd imagine will be great in endless, where you have complete control of your population, but its going to be a nightmare trying to manage defenders in co-op.
I felt a bit underwhelmet with the ONLY melee character that has to invest SP to get splash attack. Isn't it unfair? All the others have natural "hit more than 1 !!!" target ability. The rest is still intriguing,for a change in the gameplay of course. But man, so bummed about that SP for splash attack...
Has anyone determined the effect of the Clockwork Veteran's critical hit? Is it just damage increase or is it AOE damage? I can't determine because I took a passive skill that can go up to 55% chance to AOE and stun on regular attack. I ask only because if its AOE on crit, then crit and run are prime stats.
I find the new "Leave a review" popup incredibly annoying! It asks me after every game!!! I did leave a review hoping it will go away- it didn't... Devs, we paid for this app, what is up with this force popup? The new hero is great except his ultimate troop is too annoying to keep summoning all the time. Between his skills and spamming this unit for 25 gold it's hard to actually play the game... It turned into a button mashing fest - always spamming his special unit and spamming his skill by staring at his cooldowns.... Not fun (Easy fix, make it 50 gold and double the duration so we don't have to spam so many or so often!) No other hero makes me stare at his cooldowns so i can spam them as much as Veteran,
Loving the new hero so far. Maximized his splash damage ability first that that each swing can be maximized. Less times you have to swing the better. Just when you thought the game couldn't get any better they put the cherry on top. Totally pumped for the next round of characters to come.
First Impressions: Siege is more fun, but after wormwood tree is dead you're basically screwed. Co-op, well needless to say you have to die now for the exp which is ok for me anyways. The new hero the clockwork Veteran is pretty amazing. When it crits, his attack is an AoE. The charge up skills are fantastic. All the skills seem very, very useful. His special unit is actually very amazing. If you have 12 of those powering your attacks, you'll be hitting about 600, And I'm only level 4. So my guess is that it will be in the thousands by the time he's level 99. See if the veteran could knockback all the time and AoE as well, I don't think it'd be fair. Guess you have to trade one for the other. This update rocks :3 I don't know about the gold caps in campaign yet, since frankly, I haven't decided to get that high
No, I've definitely been into the thousands on campaign - when messing about in level 1 with steel walls and repairmen. I was bored that afternoon clearly! But it was certainly above 999.
Yep, that's one of the changes (but you can build up to 9 gold mines). Just did a 36 mins endless. They sure made it a lot harder now.