Skeletons target walls or what is attacking them first, each unit has their focus. Like Trolls will go for walls/buildings first unless someone damages them (hero) or unit. So skeletons are working as intended.
Very interesting... - mortars are still an anomaly to me. I'm not sure what their target priority is. Also are you sure they take out ranged attack? I definitely want to try this. - I see lot or people saying they use blunders but when I use them, they have no effect on many enemies like mummies and wraiths so they just get slaughtered.
Nice! Well as much as I think you're missing a great time playing as evil I do respect the fact that you only play a level 25 warrior. Definitely all skill related hero, and I'm curious how I'd do against you. I've had some good fights with hero warriors around that level, but they always weren't aggressive enough throughout the battle on my cultists. I assume you let the initial mobs beat on your wall? I won't make that mistake again of going 20/20 and watching him build a steel wall and ignoring my mobs, still won that battle though because I built my hero up so much.
Well the key is you need dwarves huts, forge and long beards/captains hut with if they're gonna stand their ground, engi dwarves buff or knight buff helps also. (Paladin attack buff? I forget who has it) all that needs to be stacked, and if it is, they can mow down even Orc chieftains with a slight 5 second kite across the field.
That is about where I get stuck. The main problem is that wraith can spawn mid field and mess up your ground forces, but cats and longbows spawn at the far end and kill your wall units, and unless you kite the trolls they will also kill your dwarves on the wall and so you have to be everywhere at once.
Since you already have lightning up a bit, the passive abilities that heal you when you kill enemies plus lighting is great for dealing massive damage while healing yourself. Makes levels with swarms of units a breeze. But all the spells are useful and work well together. Burn is the most worth it to max out imo in terms of bonus damage.
Could we have an enemy encyclopedia? Like from Bug Heroes? So we can learn 'em all a bit more? Stage 27 Level 23 Archer. Like jeez, I hate the wraiths .-. Although I'm close to one hitting them with normal attacks
Yeah I feel with the fact that ballistas have such a pathetic fire rate and most of the time I find they waste it on a wraith or the closest cheap skeleton I tend to go with mortars, their range I believe is the entire map with forge, it's either them or my catapults that are hitting the other sides catapults, at the very least they fire twice as fast with forge and still do considerable AOE damage. My Mage isn't that high but I use dreadnoughts as my dwarf, my only issue with them is they tend to hang around the blunders and even if they aggro a giant/Orc chief the AOE of his swing tends to still take the blunders out. Roaming sektai and stationary dreadnoughts would be a great combo in co op though. Honestly in gonna have to get a +70 dam rune to one shot wraiths before I get any further in endless.
Well found another sure fire way to beat the AI in Siege mode, even easier than wraiths, now to see if it works in VS....
Hey Foursaken, I know I've asked this before, but is there any chance local Bluetooth multiplayer might make it in an update?