the good thing is you can recycle your crap runes and try again. i have over 20 rare runes... i don't konw what to do with them. i'm holding them in case they allow combining/trading in the future.
I think the best rune is the +2 gold income rune. I've got a Sword rune of the Sword, which is perfect for my paladin. It's a 17%, 20% unit cost reduction rune. With it peons cost only 17 gold and pikemen only 45 gold etc. - the perfect unit spam machine
is that a legendary? what do you think are the worst runes? the ones with health or armor? i never understood which is more important. also never felt +1hp / s were really useful since it was negligible. i guess run is not really important either.
I would say +run is the most useless rune. Even a Mage has enough run at high levels. +2hp is good for ranger. I'm using a +2 hp/ +1gold right now.
the water runes are great for the mage, others, not so much. I found +health useless for everyone. I have a legendary that is just +200hp and haven't used it.
there are legendary runes that are JUST +200 health without anything else? i thought they were all at least in the same vicinity as other legendaries.
No, a legendary rune will always have 2 attribute, or a single super legendary attribute, for example +400hp or +2 gold income.
That's true that we shouldn't be referring to the leader board to see who's the best! I admit my mistake. I do have about 135 wins but some are ill-gotten wins due to my poor connectivity when I was on the plane to Bali for my business trip. I'm currently residing in bali's hard rock hotel, yet their wifi here is oh-my-gosh weak! I've had 3 losses due to poor connectivity myself, so I might have given a chunk load of points to those 3 people as well! So it's all fair I guess?
Wow, this is really fantastic. I can't help but wonder what this would be with another layer of polish or 2 on it.
Another suggestion: give evil heroes higher run stats. I mean... They are supposed to be the flexible ones, running from the tree to the walls and back, right?
Explain what? 17% is one attribute, 20% is another. 1 + 1 = 2. What's your problem? One of them is legendary attribute(20%), this makes it a legendary rune. And are you sure it's 17% reduction? Not 12%? Take a screen shot if possible.
Had a few instances where my crystals seem to replenish even when I'm positive I've used them for crafting (and sold and re-crafted down to zero crystals). The first time this happened, I bagged over 100 crystals that I thought I'd fully disposed of during a long and semi-laborious craft-sell-craft session! And for the record, overall have crafted 2 legendaries = [+5 damage/ + 200 health] and [-12% building/ -20% building]
I'd agree, co-op is probably worse for crashing than before the update. Ashamed to say my best time on co-op is where I got frozen out early and then I just stayed in the game for another 10+ minutes. Not sure what my co-op partner would have seen on their screen but I was dead in the middle of the castle area, sending all the messages to revive me etc, but no response.
I'm curious, are all you guys on iOS 6.1? There is a bug causing some crashes right now that will be fixed once hotfix is approved... taking quite a while though - its been in review for over a week now :/
Trust me... you do not want the scenario as a good player where you kill the Tree, and then you're playing ring around the rosie forever, never able to catch and kill the enemy hero. We had a lot of run on Evil before... didn't work out. Also, new hero coming in next update (after this hotfix update) And then we've got another HUGE update planned after that... will be bigger than the first big update.