Thank you for your reply Fours4ken Media. Your involvement in the community is legendary! How about a small fix then for the Evil heroes, you dont have to make a new campaign and offer them leveling up, but how about offering "runes" for evil heroes? It would be a simple fix if i wanted to get a rune that offers me 50% damage reduce in the first 120 seconds of game, to protect against rushers for example? Or a rune that gives other benefits similar to regular runes? It would be a quick patch or would this be a major change? What about the evil heroes scaling their hp, damage, based on the level of the enemy hero? For example does it make sense that a lvl 99 hero hits a lvl 1 evil hero for 300 damage? It sounds pretty imbalanced in a major way to me, but if that 99 hero made the evil hero scale to lvl 50 for example, (more hp, more damage) it would go a long way to make sure hero vs hero have some equal footing. I further think that the evil heroes need a "ranged " hero and also that each of the evil heroes should have atleast 1 passive or active default skill they get at start of game.
I do agree that ranger is op, but he does have 1 completely useless skill, elven arrow... don't tell me you went through the whole campaign only using this skill! it has no pratical use in endless and coop! who's gonna build archers in coop when they can be killed by anything in one shot? if you guys are to nerf fire arrow+spread shot, which is only fair, then at least buff the elven arrow, make it useful at least... or you can increase the spread arrow's rate...
Had some really great matches with player YurikCa.he's a lvl 74 Paladin and I was always on the evil side. I won 5 times and lost three times (two times because he seal-clubbed me). Nonetheless, those were great matches.
I'm actually thinking that Evil is at an advantage against super high level heroes (too much gold), vs say, middle of the road heroes (level ~30)... what are peoples' thoughts on this?
I do have the pleasure of saying "I've told you so". You said I seem to fear a low level more than a high level, I said yes, because when facing a high level, your minions have tons of hp, and you have tons of gold. It will actually be an easy game. As long as you can stay away from their hero!
Yes, it's an advantage against those who don't know how to play against evil. If the hero knows how to play though, you have no chance. The problem are the flag bearers. So, if I play as a high level all I have to do is spawn peons at start, so they take the damage (and not the walls) against (usually) skeleton runners or goblins. Then you go out and take out all the flag bearers - without them he can't summon anything good. Then start taking out the cultists. So yes, even with all that dark energy (not gold ) there is this problem. You need many flag bearers to actually summon something good. Bottom line, flag bearers should be cheaper. That would balance the game. Or at least the price should be cheap at start, but would increase (like the price of cultists).
so you are calling that lvl74 paladin you played with a noob? lolz, not the nicest thing you can say about your opponents.
Yes, he was a noob at start. But soon he discovered that he must kill my flag bearers. I had no chance after he realized that. Another price issue: hero skills. You rarely get to afford that much dark energy so you could buy even one skill... Make them cheaper. Another: Orcs should be cheaper. Perhaps 35/40, but certainly not 50. Orcs are the only unit that actually force the good hero to pay attention to them, that requires a smaller amount of bearers.
Here's a funny strategy against those evil heroes who summon 20 goblins or cheap skeletons at start. As soon as you see that he summoned a whole battlefield of those you just build up a gold mine. Don't summon any other units. 2 gold mines should be enough to keep repairing the walls. Then build a stone wall as soon as possible. The opponent will get really frustrated because he won't be able to summon anything else. Just keep killing his flag bearers and cultists. Wait until you get a nice pile of money and then start summoning the units.
I just want to take the time to thank Jamie and the FM team. I had a stat problem that came up and emailed them on Saturday. Within 10 minutes I had a response saying they would fix it on Monday. I got a email from the this morning and now the problem is fixed. I just can't believe the customer support they provide. It really shows that its about the customer and its great to see that. I've been a fan of their games since day one and have played every single one, and to this day 3 of my top ten games are from them. Thanks for everything guys Joseph
I am. GC: Primozmenges. I'm having some problems with GC invites, but hopefully it will work. Try, please
As evil I would invest in hero probably mummy with 75 cost anti-building active skill and passive chance to +dmg (8x ?) walls with regular attacks.
Nope, no chance with that either. Once there are steel walls up and some repairmen you'd barely do damage. Just checked. It's 50% to do 7x damage. Maybe you could do something if the hero would leave you alone.
Leveled up four times, using Level 1 Paladin on stage 10. Just repaired walls, then aoe attacked everything into destruction. Btw, this game reminds me of Castle Crashers. Max level is 99, and get experience by hitting/damaging things, not just simply killing.