did you guys buff goblin bombers in the update? they have an uncanny ability of one-shotting most of my gold mines. the funny thing is this is level 11. i actually am playing with my level 11 mage and having issues as i think there are too many goblin bombers or they do too much damage for a single bomb.
sounds stupid that hero's skill power doesn't go up with level... "oh look! my Attack Skill has a damage rating of 80!... But my normal attacks hit for 110" but for the ranger it sounds awesome at least god i miss my Guild Wars ranger =[
At some point, during a particularly journalistic dry spell, I just have to try to do a piece on GameCenter leaderboard hackers (even if no one else will ever bother to read it, something I find kinda likely). I cannot imagine a more futile example of cheating to gain online renown, and am growing really curious over what incentive might lie behind, say, hacking Heroes & Castles to show a patently obvious fraudulent high score. Sadly, I'm expecting to get a lot of "just because I can"-s in reply.
You're not going to learn much by asking them. Interviewing psychologists would be more useful. I think it's not that different from why people go to great lengths to pursue high scores "legitimately". It's not like it makes you a better person, or the world a better place. People want to feel special and significant in some way. The feeling of "everyone's looking at me because I legitimately got the highest score by practicing this game for weeks" and "everyone's looking at me because I hacked the highest score with my leet skillz" aren't really that different.
I rather see an obviously hacked score on the leaderboard (the hackers intension is obviously not to show to everyone that he's the best in Heroes and Castles) than a "reasonable first placed score". At least he showed that leaderboards can be hacked and should not be trusted.
Exactly! I brought this skill damage problem up a thousand times. Foursaken just thought it is all reasonable, and didn't want to change it. That's also the reason I gave up my Mage.
reasonable is the AoE Stun not scaling the damage.... stupid is the fact that what makes the Warrior have a great offesive is that he uses his skills, but those skills end up being WEAKER than his normal attacks... that just leaves Taunt as the only useful attack... And a mage is supposed to use his spells for damage... not his staff... but his skills turn out to be weak in the end?... seems like Foursaken just wanted to make the Archer shine no matter what
I would actually expect to learn quite a lot, at least if I were to do my job properly. If nothing else, the voice(s) of the instigator(s) would be necessary for proper journalistic method, and to bring flavour and breadth to the segment. But yeah, the analysis of phychologists would definitively be a feature of such a piece. (Expert opinion is a standard feature in any journalistic commentary on human behaviour, for macro and micro perspective, scope, applicability, accuracy of implied conclusions, all that jazz.) Yeah, it's probably one of the most common reasons. Though far from the only one, is my guess. For some, I think there is a vast, unbridgeable difference But yes, I think you are right, and I suppose I might understand the feeling, had I had any leet skillz to speak of. Oh, I'm not saying a realistically faked high score is preferable to an obviously fraudulent score But the latter does kinda void any chances of appearing as a legitimate player, which I guess would be the motivation of some hackers (though obviously not this one ).
If the goal is to get attention (which seems, in some sense, the only purpose of seeking high spots on leaderboards however you do it), then you probably get even more attention for an obviously forged score than for a possibly valid one. Of course, that's not to say that a lot of the "possibly valid" scores might not be forged or hacked also. We don't really know whether there are more "ridiculous" hacked scores than "plausible" hacked scores, or vice versa.
Ok... It's 5.40 in the morning here and I've been playing Vs mode the whole night... So much about how this game can be addicting... I'm supposed to wake up at 5.45, so wish me luck on that.
Exactly, I'm saying its the one thing that won't be addressed even with the update. It's to the point that I refuse to play a paladin past level 20ish.
Agreed. Never had to buy any crystals, and I'm not a grinder or anything. Just playing through with all the heroes and coop occasionally is more than enough.
How high are we talking? You can't compare a Mage to a ranger, a Mage doesn't gain skill damage with levels but it does gain survivability and stayability. Mage is the only class I won't fight anywhere outside of my tree in VS, because you know they can output some serious damage and have crowd control unlike any other hero. Once the rangers bramble is nerfed I think there will only be one issue, and that's an invuln paladin. Still not sure how that can be addressed. Honestly a paladin should still be able to be CCed, even if not damaged. The ability to not be killed for 20sec is fine, to be able to wreck havoc during it doesn't quite make sense to me.
Really? i haven't lost as a mage yet. very easy to kill the cultists from a distance and if the skeleton leaves the tree i can freeze him and burn him- meaning if he doesn't run back he's almost for sure dead. As long as run back everyone once in a while i can build up an army easy while he can't do anything really.
I've been playing now the whole night and morning and finally came to 1400 RP, I always selected the evil side, and rarely the opponent wanted to be on the evil side too. I played against all characters and against all levels (except Ranger).
Well I'll agree with you there, I definitely don't attempt to attack mages but I can usually intercept their attempts to kill my cultists, and keep them at bay through vatious means. Honestly most people aren't good at doing two things at once, it's easier to multitask as the evil side, and usually pays more if you're very reactive as evil. Evils all about responding well and knowing what you're capable of doing dependent on the heroes level.
What's your name/Mage level? I know I've lost to mages before but not since I learned how to play most of them.
I have a level 86 paladin and i don't even play as him in vs. Well I don't play vs. really because it's a crashy/buggy mess for me. but Anyways yeah my paladin can force the hero away from the tree and kill him, or kill the cultists very easily. the only units paladins have problems with take necromancers. The only units that can trouble him are necros and like orc chiefs, but the game is usually over before evil gets a chance to summon those.