I don't know if it matters, but I have 100% crit so 100% knock down. Still not sure how that effects all the hero on hero settings though.
Probably just rage quits... it doesn't save them squat. As for Ranger, it depends on their level. If they are a high level, I'd quickly go for mass skeleton runners to push him back into his gate, tech up, and go for longbows, catapults, snipers, and other siege weaponry. For lower levels, I use my hero to shield my cultists early on, and just keep him occupied with cheap fodder (goblins and ghouls). Then I'd try to quickly move towards skeleton runners. In either case, do NOT venture out against the current iteration of the ranger, thanks to their cheezy brambles. If you get hit once, you'll probably die. So, just keep building towards runners, mummy runners, and then get a siege wagon or 2 out as you survive towards mid game. They will act as mobile cover for you and your army. Also note you can probably nearly kill a ranger in one well placed death charge... if you can get close
Nah, doesn't matter. The formula is really a simple one (10% knockdown resistance per armor point - period), so I should've had a 70% resistance to knockdown at that point. Granted, I could've actually just got super unlucky, so I'm not too worried about it yet... just consider yourself lucky
Thanks for the quick reply on the ranger strategy! I don't mean to but into this conversation, but may I ask what armor you're referring to? The ancient armor?
He's talking about just the armor stat. He upgraded it twice giving a total of +6 armor plus the original 1 armor. This gives him 7 armor and only a 30% chance to be knocked down. P.S. The armor upgrade is the shield on the bottom row.
Good way to deal with goblins is to summon peons right away when you see that the enemy summoned goblins. Peons easily kill goblins and your walls are pretty much protected. Thats what I do, if the opponent goes with the goblin strategy. The best way is to ignore them, summon peons and charge for the cultists.
2nd attempt was better but when the 2nd troll comes I am so far in the hole I can't dig out. Maybe I should try pike and captain now. It seems the ballista route may not be enough.
Haha, heck no. Armor also does -1 damage per point. Enemies and heroes have a varying degree of armor piercing, but generally AP is a "special" stat that is only on a few enemies (and even still, 100% AP is very rare). For ex you'll probably notice Orcs doing like 1 damage to you with that baby on.
*Rolls-Eyes* Still no reply for this question yet, well I guess I'll try again... @Foursaken Media can you please add bluetooth multiplayer?? Please respond to this question, as it has been asked multiple times by multiple people... I thank you for your response...
@Foursaken Media Quick question: what do you think is more viable for pvp, a mage with all skills maxed and stack all Armor Or Mage with all skills maxed out and stacking Attack and/or Crit
Knights and stage 24 My 7 year old son plays a knight, level 31 I think, and is stuck at level 24. Any tips for him? I play a pally and Mage so I am not real sure on knight strategies. Thanks.
Got matched with i-Vash. He disconnected as soon as he saw I'm on the good side. That's lame bro... That's lame. People should lose RP points when doing so.
I think Bluetooth was part of the update. When going for co-op, when the GameCentre screen comes up - there is a toggle at the bottom that mentions local wifi and Bluetooth. So it's in the same screen as where you press "play now". Hope screenshot attached ok
Just checking; the armor stat doesn't rise as you level up automatically, like damage, for example - am I correct? Just wondering as I never paid attention to, but my lvl.30 ranger has a big fat zero there. Wanted to make sure with some or these stat discrepancies. Thanks!
I Agree, people disconnect When They Dont Get good, and then Also Disconnect when They see My Level. I Think I Get one Game Out Of Every 5 Attemts... And I Like To Test Things, sometimes i Play 10 Evil Games In A Row, sometimes 10 good.