Universal Heroes and Castles - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 16, 2013.

  1. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    Probably not the best idea to quote it, Foursaken.

    Either way, I think you'll get legendary runes faster in Endless mode than using that glitch.
     
  2. Enjoo

    Enjoo Well-Known Member

    Feb 4, 2012
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    How do you send a crash log?
     
  3. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

  4. Enjoo

    Enjoo Well-Known Member

    Feb 4, 2012
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  5. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    Devs, quick question for you:

    Do you feel it would imbalance game too much to offer a for example 30 runes cost that guarantees a craft of a Legendary?

    Or for that matter having a shop where you can buy 1 of the legendary rune stats guaranteed and second stat is random?

    I've spent $80 in runes and i can tell you it isn't fun buying hundreds of runes, selling hundreds of runes, buying, selling all 1 at a time!

    Want to support the game and don't mind spending money but what is your thoughts on making it easier/faster for us to for example sell all common, uncommon, rares at once?

    Thanks for a great game! I left a 4 star review only because it took a obscene amount of hours buying and selling runes... Will update in the future to 5 star for sure if it's in the works
     
  6. Enjoo

    Enjoo Well-Known Member

    Feb 4, 2012
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    That would be imbalanced.
     
  7. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    If it was like that from the start, Foursaken wouldnt have made 80 bucks off you. :D
     
  8. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Why do you do it if it costs $80 and isn't fun?

    I've spent $0 and apparently got more fun for it than you have.
     
  9. BrushMyNoseOff

    BrushMyNoseOff Well-Known Member

    Jan 3, 2009
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    #2689 BrushMyNoseOff, Feb 9, 2013
    Last edited: Feb 9, 2013
    Not to mention, it would take away from the gameplay. I enjoy playing coop and endless to discover new runes. If I could pay $0.99 for a legendary rune with abilities of my choice (in part) - I would be tempted and probably would end up doing that. Legendary runes are supposed to be just that, extremely rare. The only reason some of us have more than we should at this point, is ecause of 1.0 was overly generous.

    I would much rather the developers spend time creating new characters, campaign, etc.

    And nothing personal, as we all have our opinion... but taking a star away for that is a bit harsh.

    Also, while on the topic of runes. Wanted to bring up the idea of +EXP legendary rune again. I would like that!
     
  10. one hit wonders?

    I played three straight vs. matches versus lmfao553. The first and third matches, his knight took me down in one hit right at the start of the match. The middle match, I won by, well, better strategy and 4 catapults :)

    Is this happening alot to others? Is it a bug or what?
     
  11. aussi3

    aussi3 Well-Known Member

    Jan 27, 2013
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    How come there is a cap for the mage's hp? as soon as i get to like 1.5k or 2k hp in the game I don't get anymore 25hp bonus after 100 damage
     
  12. Drexiel

    Drexiel Well-Known Member

    Oct 27, 2011
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    stupid level 20.... i found 19 easy next to lvl 20 -_-

    19 only took 2 tries while 20 has had me killed like 5 times and lost the keep like 10 times already... wtf am i doing wrong...
     
  13. Reluctant Sloth

    Jan 30, 2013
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    This. !!
     
  14. Reluctant Sloth

    Jan 30, 2013
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    Honestly whenever I have trouble with a level (only 19-20 really.. Minus the ranger :) ) I just make it a point to build more giants. Giants absorb the damage and their attacks fling monsters away so you don't get over run. Add some ballista for the dps and you're golden.
     
  15. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    Oh and in addition to the gypsy/rogue class I suggested, how about a female heroine? Like maybe a witch?
    She could have like a medium ranged wand(in between the Ranger and Engineer), and summon tornadoes and deflect projectiles and turn peons into werewolves etc. Her special unit could be like a faerie or ogre or something :)
     
  16. tjtoed

    tjtoed Well-Known Member

    Nov 23, 2008
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    Finally got a legendary rune with +1G and -4% unit. Me thinks this will go well with my pally.
     
  17. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    Level 20 you just have do decide what strategy. Like either you go for the troll first with ballistas(this is ok if you have some one like the ranger or warrior who can take out necros easily). Or you can just max out your wall and go for the other units with like mortars and riflemen and just ignore the troll until end.(i like this strategy better for like dwarves and paladins) Especially for the paladin, I'd just make range units try to pic of the necros, and once there gone, then I'd worry about kiting the troll and ballistas. I'd stay away from ground units here, as the necros and the troll's area attack really kill them fast.
     
  18. Drexiel

    Drexiel Well-Known Member

    Oct 27, 2011
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    #2698 Drexiel, Feb 9, 2013
    Last edited: Feb 9, 2013
    That's exactly what I did for 19... it won't work for me on 20 though

    in 19 since I'm a Paladin I just aggroed all the Orc Chieftains, stunned them and got some pikes with me.... once they got un-stunned, i used the 20 sec invincibility and let the pikes and ballistas take care of them... doesn't seem to work on 20 considering the stupid necromancers sniping me and the shitload of skeletons running around -_-


    K imma try this... I don't really use much ranged support... only after i get some peons with SnS and some pikes... THEN i start recruiting archers or something...
     
  19. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    I think you can only kite effectively with a warrior and paladin(and a ranger equipped with brambles to slow enemies maybe). The paladin has a large area attack and is pretty fast, and you can always use invulnerability if you get into trouble. He's actually less stressful to kite with considering his healing.

    If people can kite with a dwarf, that's really impressive. He can handle most things from behind the wall.

    And the mage doesn't need to kite. He just pwns everyone. ;)
     
  20. roguedandelion

    roguedandelion Well-Known Member

    Feb 5, 2013
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    Yeah, with the paladin, try to clear the skeletons yourself early, and the riflemen(+like dwarvin hut and longbeard) will hopefully target necros for you. once the necros are gone, kiting the troll around should be a breeze.
     

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