Anyone know how someone beats siege in 20 SECONDS?! I don't even think a fallen knight could run there in 20 seconds. Is it an exploit or something?
Well. I spoke too soon as this was against an Engy but the next game the knight bum rushes me and I can't do squat. Any tips in siege against a knight?
Any ranged attackers and my ranger decimates them all. The issue with engy is that it has a very limited range and the shots go straight. With ranger, since the arrows fly in an arc, it's actually very easy to 1-shot most of the lower-tier beasts if you can coordinate aiming with timing.
Invulnerability is great, but it's not that useful until you fight things that can really hurt your pikeman/you before they get killed like orc chiefs, necros and wraiths. and you don't really find those until lvl 19 and onward, so i'd wait on maxing out that ability. I agree rank 1 everything is the best strategy, but maxing out the unit discount was good for me, as it helps with ranged units as well.
I have a mage with the active abilities maxed out. I was playing some one who seemed to know what they were doing, and I've only played versus once before(I rushed as a pally to kill the person) so I was a bit fearful, but really there was nothing they could do. I could run out, kill their cultist with ease, and run back in side the castle while I built up defenses and army of turtle men. If they followed me i could freeze or burn them and they'd have to run back to their tree.
Isnt the warrior basically supposed to be a tank? with taunt and -damage% maxed out he should be pretty tough. I'd really like to see a gypsy/rogue class. Melee with really fast attack and reflexes, and very long run time. Maybe with invisibility, disorient, charm or teleport active abilities, and dodge/parry/deflection passive abilities. Only about as much armor as ranger. Maybe a bit more. How cool would it be to convince like a troll or orc chief to join your side momentarily with like a charm ability? Maybe have his special units be like really fast(faster than running skeletons) blade dancer type units. Another unit I'd like to see- maybe like dwarves or something that poor boiling water or flaming oil or molten metal off the sides of the wall.
That sounds like an awesome idea, I would love to go around charming enemys onto the good side, it could be a dual sword set up as well for the fast melee attack and could have a sneak attack which does a good amount of damage if you attack from behind
Annoying foes throwing bombs!! Hi there! First of all this game is great. For this price, it is a must-buy and I gave him 5* on appstore. But it is not forgiving! God I feel old these days! :-D I have some trouble dealing with those foes that are throwing bombs on my goldmines. I know I should take care of myself, but still... Is there a way to help my hero to get rid of them? Any choice of units/buildings that would help me? And moreover, what hints in that thread did you find very useful and changed your gameplay? The best advice I got until now is to focus on spikemen rather than peons (Tried many strategies but not that one before finding it there!). There are so many units and buildings... So many combinations!
Not sure if you're doing this already, but getting +5 gold and upgraded stone or steel walls ASAP will give you some breathing room to ignore enemies at your walls to focus on ranged attacks as they come out. Blunderbusses are also OK at controlling some of the short range bombers. But yeah, I haven't found a way to avoid killing them myself.
I have such a deep hatred for those gnomes. On those levels I either constantly patrol the middle area since the ranged attack don't necessarily target them. A bunch of blunderbusses can be effective as well. During those levels when I have steel walls up, I can pretty much ignore most of what's going on at the wall and solely pay attention to the gnomes. Sucks they take more than one hit to kill.
I asked this before but I think it got overlooked. In coop gameplay, do the enemies scale to the levels of me and my partner? If I am a level 20 and he's a level 2, do we still get normal, full strength mobs? I know the gameplay is scaled in versus mode, just not sure here.
I'm pretty sure it just accelerates at the same rate regardless of your level. Hence why a level 99 will get my much further than level 2. If it scaled then every level would essentially last the same period of time.
This makes sense. So it would basically suck for a high level to get paired up with an extremely low level.