Thanks! Actually you bring up a very interesting point regarding damage w/ runes as well as crit. I've been laying off using damage runes + crit because of at my current damage output even with the extra crit, it still takes two shots to kill off certain things like snipers and bowmen or those tiny armored annoying guys so it's pointless for me to use it so I end up just using +gold and percentage off runes. When my guys get to higher levels where damage output runes and crit will actually make me able to oneshot some of these guys, I'll definitely play around with it more.
An important thing while kiting is recognizing that you don't necessarily need to be the one doing the damage. The towers are crazy powerful and a wall full of riflemen, or maybe in your case, archers, will really do some work. Steel walls are essential. They are usually my first purchase. Some kind of wall upgrade should definitely be considered as early as possible. If you're not focusing on ground units, you should have enough money banking to fix your walls. Ideally, you want all the big guys chasing you while you kill the ranged enemies. What gets through to the wall shouldn't be too much trouble for your fortified defenses.
I used to use mortars but they didn't seem to do much for me. I need to see actual data on direct and splash damage. Direct damage doesn't seem to do enough to high endurance mobs. Also I don't know if I trust it when it has an arc and oftentimes hits behind the target after it moves.
To add one minor point, we use steel walls ASAP because it takes less damage, meaning less wasted capital on repairs. I don't know what the exact figures are but a steel wall takes at least 1/5th damage. Another reason I use repair men ASAP as they repair walls and fortifications for you, meaning theoretically they are paying for your repairs through their work.
My legendary runes cost me over $60, $20 at a time so over 2300 runes, and many many hours buy sell runes +1 gold//-8% unit cost (my fav) +100 gold -8% unit cost ( for when im lazy at work and dont run around much) +20 damage//+35 damage -20% unit cost//+20 damage ( for my paladin but i prefer the first rune) +20 damage//+35% crit
I have 20 or so legendary runes, and I spent $1.99. And all of the crystals I earned went into upgrades. Not saying this is the norm, and I used the 1.0 exploit to get maybe half of them, but spending $60 isn't the norm either. They're out there. I probably got 3 or 4 from campaign drops and quite a few from co-op games that ended before they got glitched out. Co-op is where it's at. Sounds like Siege will be a good hunting ground, too, after this next update. I only say this because your investment is going to freak out some of the more timid players in here. BTW: that favorite of yours is awesome! And, those five collectively are better than all of mine, so it's certainly a case of quality over quantity.
Definately not overhyped. If anything this game is underhyped and should be in the top 10 paid iOS games.
The Fabled Levels 19 and 20 Got the game about a week ago, and started playing with all three heroes, checking out the campaign, doing some coop, and just getting used to everything. Meanwhile, I started browsing this thread, and consequently I was *not* looking forward to levels 19 and 20. But last night I played them and...passed them the first try with nearly full Keep health. Level 18 Engineer / -8% -8% rune / maxed passives / maxed invulnerable Keep Maxed Keep, Maxed Mine, Maxed Steel Walls, Maxed Balista I went mine / mine / stone walls / reinforced walls / balista / steel walls / mine / balista / balista / balista. And all the while I blasted away with my gun, healing the walls, rebuilding balistas, etc. In the late game I saved up and deployed 2 or 3 giants at a time. Didn't build a single unit before that.
with +2gold, it depends on the hero for me. i use it on my mage, since it let's me be versatile (-unit and -building kinda handcuff you to builds). dmg/crit doesn't help him much (altho the +70dmg can be fun for whacking mobs, especially while frozen, i don't need to get in the habit of 1shotting mobs with melee while learning him)
for those struggling later on, a few quick notes and gameplay tips: *a blunderbuss bought after your first 2-3 gold mines can work WONDERS in buying you time if you're being attacked by lots of weaker creatures. use that time to build steel walls or more mines. *kiting doesn't mean damaging everything behind you. if i have 5 mobs behind me, and i get a chance at shooting at another walking by to get its attention or one on the wall, i shoot that one. *if a chief, troll, or king mummy thing takes out a tower while you're kiting and you couldn't get it's attention before, you can now, but only briefly. try to hit it while it's walking to something else and it's now a part of your train and not destroying your towers/walls I get panicky if I spent a few seconds destroying a catapult or orc bomber against a wall. those few seconds of staring at the wall mean i'm not looking around the field and seeing what's coming. the people who are doing better in here are the ones who aren't just killing what's in front of them, but constantly moving, scanning the battlefield, and positioning themselves to get to their next target.
Quick question. Does your hero only gain experience by killing enemies? Or do you gain exp by building, healing, summoning, and kills your soldiers/towers get? I always try to keep an eye on my experience gain but haven't been able to tell so far what is actually giving me exp. Thanks for any clarification on this.
Just had this awesome Endless run as Paladin, Solomon to be exact. Last 17:20. Ended because those damn fire archers detroyed my keep! Was fun, though.
You gain XP from everything you mentioned. It scales though, you get the most XP by being active and killing enemies with your hero.
I wonder if this is (or could be) tweaked by the devs. Seems to me that some heroes are built to run around and attack, whereas others are built more for support. You can win a level with the Mage or Engineer w/o ever leaving the walls, right? (Not every level, but still.) And that's good strategy for *that* hero. So do the different tasks/abilities/spells/attacks/summons of the various heroes accumulate experience at different rates?
Thanks for the quick response . Good to know. I am interested in this info too. It even says in the hints while the game is loading that some heroes are ment to be played certain ways and will struggle if played wrong. Curious if those heroes gain exp faster in certain ways like the Paladin healing and using the auras for supporting troops over attacking outright.
I had the same concern too, but it actually balances out towards the end. You'll be required to kill just as much even for the long range units. If anything, it's my engineer that has been gaining the quickest.