well, we already have a "blast away at stuff" hero. i thought ranger was gonna be the more precise sniping type. it's hard to feel like a sniper if you're just spamming your arrows. it doesn't FEEL like an archer, the way it plays now. he's powerful, but i just don't like the feel of it as-is. why NOT change it? the code is there (sprint), and you can still spam arrows if you want to just like now. changing it would give us more control over the hero.
I like the way he shoots. You have to time it right to get a hit, not let go when you want.(not a fan of the lucksman) Also, if they do change it, it'll make a lot of people mad..
Feels perfectly like a ranger to me, constantly on the move taking shots, weak to hits making agility important as well as awareness of surroundings, aiming high to do accurate long shots more often then close up as you do way more damage. Speaking of which has anyone beaten my max range crit of 850 GC name: i-Vash
How exactly does a stat reset work if we PM you Forsaken? Do you give us a code to put in like you did for those who lost their info? I'm pretty sure my crit is screwed on my ranger.
Legendary Runes Can someone post the top possible tier for Legendary Runes For examples the best i found is: +35 attack +35 Crit +1 gold per sec +100 gold at start +200 hp +20 armor +10 run speed -20% cost for buildings -20% cost for units +2 HP per sec Am i missing something or is there higher possibilities? Is it possible to get a rune with +2 gold per sec? Is it possible to get a rune 35 attack and 35% crit on same rune? Are Siege/Co Op runes better? Thanks
We can't reset stats, but we can give SP if something was messed up. FYI the stat bug is related to iCloud and swapping runes. Yes, you can get double legendary runes... but they are VERY legendary Also, if you get a single legendary effect (by itself), it has a chance to be double is normal effect. So you can get a single +70 damage rune, for ex. You couldn't get a double +70 damage rune though...
I think it is possible to see all combination of these stats. And there was a +1+1 rune posted somewhere in the thread. Someone claimed to find a +400hp as single attribute. And a +4hp/sec as a single attribute.
Foursaken explains it better than me. Hahaha Is it possible to make Mage's hp generation by percentage of max hp? And is it possible to relate skill to character's stats? The dmg skills are just no so good at high levels, compared with support skills such as stun, invulnerability and dmg bonus. These support skills actually get stronger as your level goes up.
@Foursaken after update i played like 10 campaign maps and got maybe only 2 common runes, before update it was like almost every map you get a rune. so you sure you tweaked only legendary stuff?