Today I noticed that my run was back to zero. I have a 27 knight that has a 6.7 run. I have a legendary rune that's +10run/-20%units. Without the rune equipped I would have no run abilitlty. I then restored manually from iCloud backup and it fixes the issue. Hope this helps.
You can play endless, if you have completed campaign. And it is possible to craft one, not sure what the % chance though.
Bullshit. I was just in a coop game and got stuck in the wall nearest the gate. We couldn't rebuild them because it kept saying a hero is in the way and there is no way out--it's like being trapped in a U path. So it happens in siege and normal. Which also brings me to the fact that you guys have a lot of work optimizing the data transfer. I've played a half dozen games and every one has been a laggy mess. Several were outright frozen because it wouldn't update positions or any of it.
I actually don't think health is that useful for Mage. It's all about regen! If regen scaled as a % of max hp then it'd be useful, but as it doesn't I can't see the point. I'm going to go for run and armor once I've maxed my abilities.
That is definitely a bug. I had the same issue when the other player disconnected when he was in the doorway to the castle.
Difficulty adjustment? Just curious if with the latest update, the difficulty of levels 19 and 20 were increased at all? I seemed to breeze through those with my Pally once I figured out the right strategy before the patch, but after the patch as I was trying to help my son with his level 25 Knight beat stage 19 and 20 it just seems harder. Maybe I am used to the Pally with his -25% unit passive, but man it was like night and day. Also - we slightly improved our coop to 8:27, but still get overran to the point of not being able to keep our steel walls up or anything on our walls... Any more hints to survive the 10 minutes+? I'm dying for some legendary runes.
Seems it may have just been me... my 7 year old picked it up this morning and whooped level 20 the first shot... Oh well. Still looking for tips and hints to get past 10 minutes on coop....
Runes play a big part in co-op. IMHO the best runes to use in co-op are +gold, -cost and attack and critical. How we did was start with building up to 3 mines each. Then one player keeps upgrading the walls while the other summon units. Blunderbuss so far have the best value for cost so just stick to them throughout the duration of the match. So paladins should keep summoning them since they summon units at a reduce cost while knights should focus on wall upgrades and building mortar towers. Build up to 2 or 3 then build the forge that almost doubles its attack power. Build several blunderbuss and build a dwarves hut. The most important thing is to keep the wraiths away from bb and mortars. They stop spawning in force after 8 mins I think, giving you a much needed breather. The paladins invincibility skill is useful for making yr bb immune while your knight takes care of them. Also make sure you upgrade the walls (all of them) with crystals.
Thanks... will try this. I have a Rare rune with +75/+50 starting gold that I use and my son uses a +75 gold/-8% building cost I think... He usually focuses on the wall and tower and I focus on units. It seems when the ranged units show up, all heck breaks loose and we quickly get overran or are dealing with destroyed towers and such.
But only for me this game is orrible? Gameplay is tedious, graphics is one of the worst ever. After 5 minutes i've unistalled. Is weird how a orrible game like this receive so many praise.
sorry you feel like that bud and i can understand it may not be your cup of tea or genre. personally i couldn't stand to have games like angry birds on my phone and that was off in five minutes. i just never understood the praise for a game like that. also thought tiny tower and those other nimblesoft games were overrated too but i guess they definitely found a place in the hearts of others so i have to respect it. to each their own.
Your H is broken.....and your 5 minute game assessment is orrendous. Dat Ranger! My god it gets tricky being so fragile!
While I know that I really shouldn't, I hafta sate my curiosity and try to understand the reason behind a post like yours: when you say that "graphics is one of the worst ever", what do you compare to? Every game ever made, every iOS game ever made, every third-person strategic castle defense action-RPG ever made (in which case you might be right, since Heroes & Castles might be the only one of its kind )? And I do understand that you were probably being intentionally hyperbolic (or speaking from some sort of temporally relative position where a game's graphics are arbitrarily bad in comparison to the contemporary technological maximum potential, which would unfortunately leave most games' visuals wanting), but if not, are you, perhaps, suggesting that this is graphically similar to this?