That was amazing hahaha, please tell me you got a screen shot! I had at least 100 skeletons and another 50 ghouls out at the same time for some reason. Wild! And you mean Vs.
What happened? It was co-op on my screen I even had your health on my screen and everything? you were meant to be an engineer there was no tree to kill I couldn't even attack the evil person
Really? It was Versus mode for me. The Hero was a Mage, and right away at start of the game I had over 100 units attacking the wall without purchasing a thing. It was literally a swarm rushing the wall. Seems like some connection issue that possibly connected me to a game that was already in progress, not sure about all those units though. There was literally no empty space on the map. I wish I had a screen shot to show you guys.
The problem is that the skill damage will not increase with level. So if you don't put anything into dmg, your output will be very very low ... I really hope that dev can relate the skill damage with the stats.
once the pikeman started appearing, I had to use necromancers. pikeman have low heal and if you have other units distracting the pikeman they go down pretty quickly.
Lol, I didn't lose any of my verses points, it ended as a co-op game screen for me. And the game started as you being an engineer and I had your ally health under my health, then I was looking around for you and saw a swarm of 100+ units on the screen, then I went all the way to the back field to look what was going on then I saw an evil hero with no spirit tree, I started to try to kill the evil hero which didn't do anything I could only kill those units around him lol. It must have merged both styles of games with the Game Center invite for some reason.
Rogue, yeah, I beat it already. First try after the tip and clocked in at 4m and change. Crazy how such a small thing makes such a drastic change. Aussi, we created a new game mode! Welcome to try again, co-op more legendary rune hunting?
I tried using my mage in versus, and with no water rune the mage is more challenging, but I won after a few minutes. I tried rushing him but he stood at the tree so I had to run back. Instead I ran back a few time and use the various spells to kill the cultists while I built up walls and mortars to deal with his low level unit spam and then built a turtle army. he gave up as a group of turtles advanced on him. This makes me less inclined to play the evil side on versus. Siege was hard enough against a AI engineer.
Interesting graphical bug - middle castle section out of place and floating archer! Hope screenshot attached ok. This is one of the buggiest games, BUT is still my favourite iOS game ever. It's testament to the game mechanics and ambition that most players seem ok with the bugs, and trust in the Devs being active and addressing concerns whilst pumping out new content.
Lol that's interesting. A few times I saw the center castle wall all the way in the back field in the left entrance where the mobs come out from.
One thing I wish we could do is command the archers/riflemen- just like basic stuff. Because if there are enemies up against the wall they all shoot a them first and most of the shots miss. They are much more effective shooting enemies further out. I wish you could shout commands like, aim far away, or aim at nearest, or aim at highest health enemy, or aim lowest health enemy, you know like the towers do automatically.
Yeah, also for ground units, something basic to choose whether they go off like normal, or you can command them to return to the castle wall area - just the two commands to keep it simple.
Good game! It felt longer than 25mins to me, but we can definitely improve that. I couldn't keep up taking out cats and turtle-ing it back to the castle to heal towards the end. But it was fun. And hey, another legendary added to the collection!
Connection here is so horrible. Just in case "oswet" is from here, sorry that I left the game. Everything just froze in place. -_- How can I get a legendary rune without playing Coop? Any chance? The best thing I've got hold of is a 8% building %4 unit discount.