Hmm...Good thing I dont think I didn't put on rune immediately... How about the archer or did you not unlock it yet?
Trying to upload a photo...didn't work. 44D/0A at level 12 Same rune was equipped from before first game played with him. I've been using legendary runes from the very beginning. I got lucky and crafted one on my first try, and been using one or another on all my characters since release day. I'd REALLY like to see this remedied. After looking at my characters, there seem to be some dramatic discrepancies with their progress. All of them seem screwed up. This is a deal breaker if it can't be retroactively fixed.
Knight: 51D/0A at level 27 Pally: 44D/0A at level 31 Engineer: 79D/25A at level 68, after investing a ton of XP into these Ranger: 44D/0A at level 12 Mage: 0D/0A at level 7
You started with the engineer and then got a legendary rune. Then you played the other characters with the rune? Yeah I have 2 armor at level 10 after adding points to it. I think it's supposed to be like that. Hopefully I don't have the bug too...
I'm pretty disappointed about this realization. Foursaken, really hoping something can be done about this. I took pictures of each of my characters...I can send them to you if you'd like. You mentioned before that you are able to restore people's profiles when they get bonked...can this be fixed, too?
I started with the knight, played maybe the first 3 levels, crafted a legendary rune on my first try and used either it, or one acquired along the way, for the entirety of my game save across all characters. I played the crap out of co-op with the engineer, which is why his rank is so much higher. As a result of playing with him, I built up a lot of XP, which I invested in D, A, and Sprint.
I think the ranger is designed that way. My 37 ranger only has the 10 armor that I added with SP. As Foursaken said, it's high risk, high reward, high skill class.
This is also where respec would be useful. If a character did get bugged, a respec based on the level should fix it.
Right, I can understand that. Just making sure he's proper. His damage should be greater than 44 at level 12, though, right? Much more concerned about the other 4 characters.
super devs, please fix the stat bug issue. also... question about unit cost decrease buff. my pally has his unit cost decreased maxed out but when i apply the rune that also decreases cost by 20%, there is no change in cost. do these not stack?
Yup. I have this problem, too. Runes appear to be critically broken. This sucks. I hope it can be fixed.
I don't remember the starting damage but it is growing every level, so it sounds right. There is definitely a problem with your knight if it has 0 armor at level 27.