You have to go for the catapults with your hero. I honestly haven't tried without ice mages yet, but I see that working as well. I guess the devs wanted to avoid annoying things in PvP (the person being kited is definitely annoyed in every game), but I'd rather see that you could move and shoot at the same time with bows/crossbows (each shot would cost stamina though) and guns would stay as they are now. I'm not a fan of aiming in this game though. You get used to it, but I still wish it was more smooth. For example you would aim just as you do now by swiping on the screen, but if you have your thumb on the fire button the sensitivity should decrease. That's how it works in other games, usually.
Just rolled a 127 damage 27 STA epic 2 hander. Officially convinced epics are amazing and legendaries are a cruel joke. If someone can kite effectively... they should be rewarded? What's to say the proper way to play is to fight hand to hand like barbarians with no movement?
For a level 40 to 50 plus human, does a pure Knight character make sense? None of the Fourth level skills such as Valor, Power Swipe, Into The Fray or Bolster look enticing to me. Paladin's healing capability and Mage's mana generating skills seems too good to miss out at this point. Was thinking of building a pure knight initially but now have second thought. Any suggestion?
Just replayed with my technique to get some insight. Ice mages are dealing 7k damage and no troll can even come close to any bannerman. They are constantly stunned once they come in the range of the ice mages. Fire mages aren't needed at all and you can go with dwarf miners instead so they take care of the catapults. If you get some non-magic ground units at start, so they protect the bannermen and take care of the occasional Mummy Pharoah, you literally don't have to go out of your castle as well. Both techniques work. I agree. I was just guessing why they didn't allow kiting.
I didn't get anything in the 4th tier tree. I stopped after maxing all the parry abilities and raw +damage, as well as sword strike. Most of the paladin tree is much more useful.
I find it funny that you seem to know the game and spend too much time in it, yet sounding like you know only what you think works. I have said this so many times in this thread. There are no fixed strategies for this game. Ice mages work. If somebody found a different strategy than yours, dont go asking them "are you banking on the ice mages killed" coz it only shows your naivete.
Yep, no one way to do anything. Just for siege missions off top of my head... You can go footmen/plainsmen hordes... Iron helms/dreadnaughts with dwarf rifleman and elf archers.... You can lineup with clerics and hunters.... Spawn a couple of rhino... Sashay around with pittly units and bring in an elephant and then pull out siegers.... Or whatever your heroes abilities.. Every other day there is a new "this is the only build" or "the Druid is now OP".... It shows the diversity! Part if the fun of going through with all the different heroes is discovering the strengths and weaknesses of all of them and for those of us not hoarding crystals through gimmicks, building multiple heroes at a time is the only way to do it, besides IAP. Ranged is probably my favorite way to go and look forward to finally rolling a legendary repeater To each his or her own!
Of couse it is, and this post of yours isnt. If you at least try to understand my post (it's not difficult i promise), im saying that there are many strategies that work, and not just snipers+graybeards. Sure that setup is broken, but they arent the only strategy that works. I really hope you open your mind to that fact.
While everyone's coming up with these master builds, super strategies, guides and crafting things I'm just over here playing with my Grandmaster and Ranger while others are talking about all them nerfs needed for dwarf.
Of course! There are absolutely many things that work in this game. In fact, some guy mentioned a strategy a few pages back about amassing 900 crystals and spending them on dwarf wall repairs, while sword striking away for 40 minutes. That works too! Perhaps work wasn't the right word in that post, "efficient" maybe? Case in point, I was merely surprised by the combination of 1 elven sniper + warrior path/fast shot. There must be a better way to spend 2 research slots. Either that or the ice mages are unneeded. Again, I mentioned "I wasn't trying to be rude, but curious". Please don't put words in my mouth. Also, your posts can do with a little less demeaning undertone -- there are much better ways to get your point across than trying to degrade somebody under your breath! I do hope you try to understand my post (it's not difficult i promise) If you can show me how the current druid is op I will personally buy you a pack of $20 crystals.
moving with a bow and arrow is totally doable. it's not easy, since the controls are wonky and you need to go into the spell casting area for things like cutting arrows (piercing ability), but it's totally viable and fun as hell to play. i'd recommend throwing on a magic bow if you're still learning bow elves. it makes it a LOT easier to trace the route of the shots. eventually you'll know it well enough to switch back to a regular bow and get a pretty good idea on how much of an arc you need for distant targets. plus a good portion of the time you're using cutting arrows on stuff, assuming you're not abusing barrage. so you'll be shooting straight through lines of things anyways. wood elf bow users are stupidly powerful. like, it was boring as hell to play one so i shelved mine. they also have a ton of utility from druid tree, so after patch going dryads for support is gonna be pretty damned sweet (looking forward to doing this, if only to see how far it can go in survival)
Are you kidding me? You would never die or have to go back inside the walls to regen if u had a 10hp regen rune.
Too many Theorists around here Ice Mages are great, big AoE both damage and stun. For wave 30 not even pathfinders are needed, as long as you focus the right units. The big difference between the first game and it's sequel is there's not a fixed or best strategy. Many counters for the same units, so a lot of more variety. I almost stopped playing, can't wait for first and second updates!
2hvy4grvty, you're very informational and factual. you're also extremely dismissive bordering on rude. maybe you don't think you're being rude but with how often you tell people they're WRONG you rub people the wrong way too. stones and glass houses man. anyways, greybeards are borked. we all know it. ice mages are actually a good combo with them because of all the extra little components to their attacks. mage research makes them beastly with a full compliment of greybeards.
both H&C 1 and H&C 2 suffer from the same issue: elite units that buff all the lesser units into godlike offensive beasts. i thought H&C 2 fixed at least the wall dwarf issues but greybeard stacking is obviously not working as intended. edit: looking forward to the updates too. hoping they'll sort out some of the imbas that came up. with how many units there are in the game i'm surprised there's not more balance issues, honestly.
You can always test a build and then reload the save file... No need for hoarding Crystals. Of course it is. But the game doesn't let you kite. To do that you'd have to be able to move and shoot at the same time.
I agree, 10 hp is rather absurd. However, I also think 1 hp is rather worthless. Something like 4-5 hp/s to at least make it competitive with vampirism, which is by far the best way to sustain for dwarves/elves atm. In order to kite, you need to be able to run. Walking doesn't do you any good since melee enemies will run/dash. The animations for both the gun/bow are too long to allow for effective kiting.
You're definitely right. As said in my follow-up post I'd rather go with dwarf miners that are taking care of the catapults and perhaps go with Dwarven Runes research instead. I just really like seeing those 26k shots the elf does. Eventhough they are a complete overkill
I'm actually not too familiar with dwarven units at all, which is why I'm really interested in seeing some changes in the enemies. I know the elven snipers prioritize catapults anyway, so you don't even need the miners. I've gotten away with basically spamming knights/elf warriors/captains for like 25 levels, including skirmishes, and elven snipers/greybeards once I discovered the way they stacked. I used some pikeman when I didn't know better, but that was it. Catapults were cool in sieges though. Dwarven units [exluding greybeard] though? Never even touched them. Never used the elf assassin really either, or red guard (the ai on these totally suck, they don't even attack anything despite amazing stats, increase the aggro range I think). I used some priests, giants, and elephants and stuff for shits and giggle but really everything seemed such a step down from the big 3 ground units and the OP wall units.