What would be a good setup for wave 29? I tend to play defensively so it took me sometime to finish that wave. Currently a level 37 paladin. Upgraded all the skills that support my troops. My usual setup is: summon 4 bannerman, elven hunters and pathfinders and fill my wall with rifleman and graybeard Managed to get a 15% unit discount +100 starting command points rune to help me summon units quickly
I also have this problem. Mine occurred when I played coop with an imminent attack on castle Draydon, and my partner disconnected so it became a regular endless match. Once I died it counted as a day, which should have been impossible as I should have HAD to defend my castle from the wave. The second attack usually has a longer timer (~7 days) but it doesn't actually exist. Once it gets to zero it just resets. Beating a wave doesn't make it go away. It doesn't appear to have a negative effect so far, but it sure is annoying.
Jesus, how long did that that? That's probably the perfect unit summoning rune. Wave 28 is easy to do with your playstyle.
I currently don't like the Engineers Mines skill. When you go behind your walls to heal, the mines will be dropped in the castle and so you can't drop them at the battle field anymore. Every castle mine is a punishment. If all walls are intact, the battle field should have a priority over the castle, so that castle mines disappear when the mines limit is reached.
There's Sword Strike. That has an Armor Pierce, but I see where you're comin' from on that regard. Human doesn't have passive armor pierce.
I would not classify sword strike as being a regular attack. I think the one thing that's interesting is that all three classes have their own way to deal with high stamina weapons.
Dwarves: Forge (2pts) at start, sprint to wall, rage(1pt), then warrior blow(5pts) towards the totem. If you DW a 2h hammer & a high damage 2her, and the 2h hammer skills(ideally both maxed) in rune tree, you can kill it in one strike, but probably need to be ~40 to kill it in one. If it takes two, try skipping Rage and running around a bit to get the second Warrior Blow off. Basically if you can kill it in one hit you don't need to summon troops. if it takes two, summon some shield dudes, foot soldiers, or blunderbuss's to buy you time til you can do a second Warrior blow. Just max your damage via 0armor dwarf builds (mobility/hp armor if you can, but you'll want SOME mobility) and soon you'll be killing the totem as fast as you can get to it. Elves: Barrage. once it's maxed you can kill the stupid totem in a single shot most times. if you miss or get unlucky it might take two. Humans: No idea honestly. i assume you SS the wall until it falls then go to town on the totem, using troops to distract. maybe jugg for invincibility and just wail on the wall?
On AP/armor: I'd kinda like to see this changed, and kinda like it how it is. At the very least it'd be nice to have some of the knockback removed from a failed hit. But ya, 100armor means a lot of mobs NEVER touch you, and I'd rather the formula be changed a bit so they slip strikes in now and then. Doesn't have to be often but maybe it could be like D&D, where they have a 1 in 20 chance of landing a hit no matter what and a 1 in 20 of missing no matter what. A roll before the dodge/block checks that simply states "hit" and then the damage adjusters come into play. Oh, on that note, I've learned that dwarves also need SOME AP. Sure it sounds nifty to rely on runic curse, but holy crap is it annoying swinging and pinging off the plethora of armored mob types in this game. Gonna switch one of the 2hers over to one with at least 25ap, if not more.... i'd give up crit and damage on an AP weapon at this point.
Any tips for Wave 24 and/or Galbury? (The territory that unlocks Mankind's Resolve research) Pretty stumped on both those, and I'm playing Human. (using a shield cause I'm a scrub, lol)
Elves: Until you get barrage, invest into sniper skill. Later into Sniper shot skill. And get a bow with good damage. You will be able to lob arrows over your own walls, then over the enemies' walls and hit the skull tower. Only go out once you use the sniper shot skill. You win pretty eaasy and level up fast with this method. Once you unlock the 4th tier skills, just go for barrage and you will beat that wave in a few seconds. Humans: Invest 10 points into knightly training, 5 into swordmaster and then 3 into juggernaut. And then 10 points into the mana skill from the Mage's skill tree. (you won't probably need to invest that many points into some of those skills, except juggernaut). Then get the highest damage sword and just go for the wall with the juggernaut skill. You are invincible the entire time and you will win the battle in about 50 seconds or less. Note that those are exploits that will be fixed in the update and you might ruin your game experience for the cost of boosting levels. So use this at your own risk.
Ruin your own game and ruin other's online game with your exploited level 99 heroes, more importantly go on and keep spamming the same exploit "tips" over and over. For me this is nothing less than cheating, and it will be abused like in all online games. You don't have to like my opinion. I don't like your exploit advertising either.
I always think people should have all the information. It's not the information that the person has that defines him, it's what he decides to do with all that is given to him. I definitely won't stand in the way.
the exploits in this game don't require geniuses to figure out. some of the skill builds to exploit wall/totem mechanics can be complicated (2h hammer dwarves for example since it's a bug), but there's plenty of others that are pretty easy to figure out and far more damaging. honestly you can't expect an exploit-free multiplayer experience from a 4-man dev team. Not with a game this complex. They just can't catch every little thing. Shoutout to FM: You guys are amazing! The sheer number of units, and their overall unique flavor, is nothing short of amazing. I don't know how you managed to balance them so well, but it was quite the feat and I can tell the love and effort that went into making this. Kudos! You exceeded expectations once again!
Yes, you always want a bit of initial AP. Only elves can get away with no AP from equipment. The difference between dwarves and humans primarily is that you only need that initial hit, then all subsequent hits will land due to runic curse. I've found about 50-60 total AP works the best for dual wielding. You can have 25-30 on each weapon, either true AP mod on armor/rune or AP mods on each weapon, or a flat 50-60 on a single one. Both will give you roughly the same expected hit rate against armored enemies. My opinion is that an ideal lategame human build utilizing sword strike should be wielding a shield anyway. The only stats that matter for sword strike are damage and more +damage, and you get most damage from a 2 hand sword and shield. You want enough armor to be "basically" immune, but even then you still have juggernaut if you want to go that route.
In this case, I probably have to side with the other guy. You need to view this from FM's perspective. Clearly they're doing their best to address what they consider to be a "high priority" exploit, having submitted the first update within a weak of release. If they didn't have this view, then I would take your side that "knowledge is king", but since they've already done the best they could to address this ASAP, then it's only fair for us to do the same.
Update sheesh So is this standard, everyone? I primarily only track with Foursaken games, but does it typically take this long for updates for other iOS games once they are submitted? Reedonkulous... I just avoid exploits, ain't how I play. The only exploit I exploited was naquatics Guncrafter game... You could use more than one finger to shoot I was like 135-3 or something haha.
It has already been corrected. That's the whole point. If you guys want to talk up how 12k elven sniper hits are broken, by all means...
Missing the point. If it continues to be an exploit, it will eventually be nerfed or changed. And yeah, either they cap the Graybeard stacking or change the multiplier into a lower figure at least. I personally dont think the Snipers are broken, but the Graybeard setup makes them totally ridiculous.
I bought 3000 crystals for 9,99 EUR + 19,99 EUR + 19,99 EUR, yet when I reset the game, I only get 1750 crystals back (doesn't change after pushing the 'Restore purchases' button)... What the...? :/