It would only be for a new mode after you beat the game (like a super hard mode). Wouldn't affect the regular game at all But again, not sure we'll add a game+ mode in at all yet.
Still waiting for the update, keeps crashing on wave 17.Btw really enjoying this game a lot hope to see an open world version of this game where I could explore all the lands like skyrim, made ofcourse by 4saken.Keep it up guys and God Bless.
This wait is driving me insane, now. Apple updated the store today, and there's still no update to H&C 2. It makes me wonder what is REALLY going on over there.
Been talking this up to friends. The ones with androids are wondering when it comes out for android. Is there an eta?
No, please not. Long range units are probably the most annoying thing apart from that little goblin assassins. It would be way better if normal units manage to break through rather than relying on cheap mass catapults. Like it already has been said, the game should be challenging and not annoying. It's a pain having to focus on catapults all the time even with a Ranger hero. I know there are unit setups that work very well against catapults, but that's probably not intended. And your random allies often spam the wrong units. You might want to type long instructions when a battle starts, but IMO that's annoying, too, for anyone who plays frequently. And sometimes the catapults fire without any delay right when they spawn which I believe should be fixed.
Anyone got some tips on which character and skill path I should choose if I'm looking to duel wield swords? Thanks in advance.
Choosing the weapons first is a very strange approach to the game. However, if you must, dwarves do it best due to no dual-wield penalty. I use 2 2hand swords (nothing but raw damage) and an 30 AP rune and crit armor.
I think the enemies should be buffed a bit. There are tons of enemies with 0 AP and i can just stand and tank them all easily with 99 armour. Maybe have it so most enemies have some level of AP.
Your characters must be about level 20-30 and skills assigned in the right places. Then you can just keep replaying wave 29. Beating that wave takes under a minute (in some cases a few seconds), so yeah...
I agree that catapults shouldn't insta-fire. They should give us a chance to destroy them before they lob things at our walls.
That's just my preferred style I always try and go for a great sword or dual swords in games. I like pure damage, offence is the best defence and only wimps block haha.
If you wanna go GS, Humans and Dwarves are good with those, although dwarves has damage bonuses with hammers and axes. For Duals, Elves are a good pick, but with the Dwarves they can eventually learn to dual wield 2-handed weapons without the penalties of holding 2-handed weapons in one hand.
Agreed. Maybe all zero AP enemies should have a minimum of 25 AP, OR, the max armor for the player is 75, or whatever a good cap is to balance it out.
Cheers ## think I might try going elf for duals and see how it goes. Could always build a human great sword and dwarf dual two handed for spares to mess around with. Thanks for the tips tho.
Humans are not good at normal attacking compared to the other two classes due to a lack of armor piercing abilities. You rely on equipment to pierce armor.
Does anyone else have the problem of spawns just arching as enemies charge for hand attack. Then they slowly surround one enemy and all take like a minute to kill that one enemy while the others head towards areas they left open...