Biggest mistake people can make in this game is not upgrading troops. Getting all your commonly used troops up to at least 3* is huge. Your popular ones get to 4-5*. 5* captains and wood elves can carry you through most of the game. Get things like bannermen, pikes, pathfinders, knights, and elven healers & archers all to 3* and then to 4*. You can do this easily by getting lots of outposts. Biggest trick of all is 2 bannerman start, then get a captain out. If you let a 5* captain kill half a dozen wussy skeletons or goblins, he'll turn elves into flying chainsaws. I purposely soften hard opponents and let him get the kill. 2banner -> captain -> elven healer -> pathfinder -> wood elves -> knight. Wood elves earlier if you REALLY need to, but they'll steal kills from your captain.
thanks for the reply. i think i understand what you're saying but still not really following it. there are two slots for stat and visual. i now have a uncommon cape (which i really needed and waited for) with legendary stats from a previous forge. won't i lose either the legendary stats or the cape with the next forge unless it's with another legendary cape? thanks and i apologize in advance for not being smart enough to figure this out.
If you're trying to decide between forging items and troops, do troops. Build up walls and crystal 3-5 levels as well. Can skip turrets for a long time imo. They're kinda meh and won't turn a fight nearly as much as upgraded units will.
I beat the game without upgrading a single unit, except I got the Wood Elf Warriors to level 5. Had to make the game challenging somehow. Well, I always wondered how balanced fights would really be in a world where such powerful magic exists. It always seems so fake and restricted in games/movies for the plot's sake, but this game really lets you exploit the crap out it. I guess that's realistic haha
Both H&Cs are trivialized by buffing units stacking. We can talk about skills til we're blue in the face but if we wanna talk balance they'd have to nerf buff stacking. Part of me wants to keep it, part of me realizes it just means survival difficulty is trivialized for the first 20-40m and there's simply no other way to get far into survival than buff stacking. I'd rather EVERYONE have shorter survival matches and still getting good rewards from them, without feeling invincible for over a half hour.
The elven snipers are the killers from the wall. The ice mages are there to make sure your wall is safe while the snipers pick them off one by one. You'll only need 2 ice mages at the least.
What are the human and dwarf specific units? The units only humans can use and ones that only dwarfs can. It's going to be a longg while before I can figure that out myself :/
Mm with full greybeards they do 15-17k which is nice but as you said probably needs to be nerfed lol.
Human: red guard. Dude that follows you around like an honor guard. I was unimpressed by him since anything near me I should be annihilating and I want troop support in places I'm NOT. Dwarf: elite ground unit that buffs the hell outta catapults and gives walls regen. By far my favorite of the three.
So, just for laughs, I decided to roll a weapon craft (I had like 80 farmed crystals at the time, already had full wall upgrades, just working my way to Elven Sniper times), and I rolled a Legendary Mace, with like 3 damage and 18 AP. The AP was something, but that 3 damage, man. And right after that roll, same mace, but Epic quality with well over 5.5x the damage.
If you arent using the nimbus (), dont sell the legendary as it might get improved when the update goes live.
Pathfinders arent really as necessary early on. What i hate about them if summoned too early is that they walk off too far when their intended target is behind boulders and other obstacles so they can get line of vision. Hahhahah! Even the Elven Healer, but they can make sure the captain survives very long and the bannermen stay healthy. Nonetheless, that sequence is a solid one. The 2 Bannermen to Captain sequence is probably the best start in the game in 90% of the main Wave defense.
Oh i hate the red guard. They'd become more useful if they RUN with you, but no, they walk like pikemen. They play catch-up more than they attack. LOL
I just tested, yeah it doesn't work as intended. I've got a common with legendary stats now. Forged a legendary and an epic. :/ Looks cool though
This might be a stupid question but if I reset my data can I then restore my purchase of 200gems or are they consumable and therefore unrestorable?
next game Any hint on Foursaken's next big title ? Really hope its a sequel of block fortress ,I seriously enjoy that game than any game else on app store
Honestly id rather not summon them that early, it's only to help against big threats and more importantly, hold off on the wood elves until captain gets more kills. I often do some wall units and an extra healer or two while waiting for captain to upgrade more. A few elven archers can help with magic immune a without kill stealing, and a knight can threaten the far targets, and THEN you can send out the wood elves. Cause the second you do you can usually put down your device til it's over.
FM: I have a suggestion that should help lowbies who get stuck: add a "reset territories" option. It resets your territories to original status, so yea you'll lose everything you have left but it'll help the people who are stuck with a bunch of 20/20 outposts due to losing main castle missions too much.