that's actually a good point on shields they can provide an extra mod, which can be pretty useful. you can't get mods on weapons so that's a fairly large point in their favor. not sure it's worth the tradeoff but if you can kill most mobs in one shot it might very well be worth not only the extra mod slot but also the fairly large survivability bump. suddenly shields don't look half as crappy to me as they once did... (not sure i'd still use one but i won't rule it out so quickly now)
Try getting vampirism from armor/rune. I think scythes are the perfect dual wield weapons (if you're not a dwarf). The damage penalty from using it in one hand is minimal since the base damage is so low anyway, and the mods are the best in the game. Personally, I've found AP to be a bit redundant on elves, since you have so many armor piercing skills anyway, I've never had issues with high armor enemies. And you have built in 30 AP anyway from your passive, but to each his own. What elves severely lack is any +% damage multipliers, so his per-swing DPS is noticeably lower than the other two classes. Crits are especially nice on elves since you get a 3.75x multiplier instead of a 3x due to Critical. Again, just my 2p. A knight should always go shield imo! The sword strike ability is based on your stat screen damage, dual wielding is nothing but detrimental.
Just beat wave 30 (again). This time I went in with actually upgraded units and it couldn't have been easier. Not even one siege troll touched my wall. I got 4 bannermen at start, then 3 ice mages, after that 4 gray beards. And filled the rest of the wall with ice mages. Once trolls started appearing I summoned two pathfinders and as many fire mages as I could get. The only research that was helpful was Mage's Fortune. I wasted other slots on unit boosts that I didn't even end up summoning. The one thing I was taking care of with my hero were the catapults.
Thank you that actually helped out a lot. I wasn't planning on really using bark armor and didn't even notice the +health per second skill. I should be set now.
He can get a shield with +damage if anything. Doesnt hurt to use a slot for anything if he's using a one-hander. Dual wielding will be the other choice if he has anything else that could beat having a shield.
just for arguments sake, but what are you gaining by dual-wielding? if each weapon is using it's own ap/crit mods, then both will swing for the same regardless of whether you have one or two. i agree scythes are useless wielded 2handed, but what's the benefit of using two over one? I haven't played with scythes much (my elf is a bow elf, and shelved at 99 while i work the dwarf up), so i don't know the playstyle enough to grasp the benefit of DW over scythe + shield...
I have a vampirism rune but I haven't been using it because the one I'm using now is 8% Crit and 20 meele damage. Theoretically I could use the vampire rune, and equip my second weapon to mitigate the damage boost lost from the rune. I just tried dual scythes with the vampirism rune. I must admit. I like what I see. Since my weapons are only 10 sta and 4 sta it's not over stressing my stamina reserve. I will give that a try for a while. As for my AP I'm running 49 right now excluding Offensive stance and I can get 6 more from that first elf skill. Since I switched scythes that ap boost has made a pretty nice difference against armored units according to my observation, which is why I use it over my older scythe. AP is semi redundant on an elf, though after watching my attacks bounce 5 times In a row it starts to wrk my nerves. The AP boost is noticeable. I value Crit over AP, though unfortunately Crit seems to come at the cost of more stamina.
Precisely my point. Getting a +damage shield is absolutely not worth it, nor a +AP shield, nor a +crit shield, because weapons are a far better source for those 3 mods. The only thing you lose from dual wielding (if you don't care about the HP/ARM aspect) is the potential damage penalty from 2 hands. Because scythes have some of the lowest damage in the game, it's the weapon that suffers least. A 20 damage 20% crit 1 hand weapon is certainly not a rarity, and that'll be far better than any shield you can find. Vampirism is a different beast altogether though and not found on weapons, so that's an adequate answer It's Because you attack almost twice as much with two weapons? Isn't that the point of dual wielding to begin with? Also, it seems the order of the weapons has an effect on guillotine/sword strike/warrior blow damage (ie equipping the same weapons prim/off hand and reversing it), since those skills depend on statscreen damage. Whether it has an effect on regular attacks I'm not so sure... the final attack calculation seems to be finicky. @FM: Hammer blow seems to be at the root of these "bugged" dwarf damage numbers. I don't think it's doing what's intended.
ya that's why i asked about DW. I don't know how it works in this game. in a lot of games, your swing speed doesn't increase by anywhere near double. but even if you swing like 50% faster it's still a huge increase, at least to autoattacks.
That's still not autoattacks as it requires consistent action from the player. Even if we game on mobile devices, im sure we are still passionate gamers and the last thing we want is to use specific gaming terms loosely. Normal attacks or light attacks work well for the main attack action in H&C2.
Hello nerds, anyone care for more skill discussion? We've exhausted item discussions to death: legendaries are bugged, double mod runes are hard af to get, armor crafting, swords/scythes > everything, etc. What about skills though? What's the general consensus on the good, the bad, the ugly for each of the classes? Edit: Certain skills are great only when maxed, while others are very good as a value point (1 point investment). Disarm (Grandmaster) for example is an incredible 1 point skill, but doesn't scale all that effectively. Camouflage is amazing when maxed, where the first point is barely noticeable. I'd love to see the mage tree have a total revamp. There should be more "high damage" tier 4 skills. The way it is currently offers very little scaling with level progression. The tier 1/2 spells are just as powerful as the tier 4 ones.
I wish the Druid had more skills like the Mage. Maybe not fire/ice/lightning but something like have roots come out of the ground in a certain radias that damage the enemy units and spells like that.
And here I am, sitting, waiting for Apple to get the goddamn update through their system. Can someone make that an image, please?
Well, for one, Knight's Sword Strike at max seems too powerful mostly because of its cost of 20 mana. 700% damage seems fine, just that it's too spammable. My build is around that, and 2500 damage in a huge AOE every 2 seconds casted 8 times in a row without having the need to siphon for mana is too damn convenient. That said, his tier4 active, the one where he dashes and deals 900% damage for 60-mana seems more balanced, but way overshadowed by Sword Strike. Since the H&C2 system does away with cooldowns, 2 swordstrikes after each other deals 1400% damage for only 40 total mana. It's mana cost need to be increased, and the Tier4 skill may at least be 1000% for it to be useful.
I find Sword Strike fine to use at 1 point, but this is, however, me since I only use it for emergency AoE on the go or for when I need to drag up some aggro from my walls.
More sc2 than dota, but yea. Played MMOs since the UO/EQ days and played a majority of the big ones since, until recently when life demanded more of my attention. Hence, why games like this amazing one can be great to sink my teeth into without the time requirements of being successful in dota2, sc2, MMOs, etc. and why bother playing if you're. It competing for the top 2-5%? On autoattacks and semantics, let's get real: the term has meant a bunch of different things over the years. It originally referred to holding down a button to "auto" attack. Anyone who owned an NES Advantage controller knows the joys of pushing the auto button to make your life easier. In MMO era it meant not having to touch anything and you'd attack automatically. For mobile it means holding down and not having to press repeatedly. These days it's most commonly known by the MMO version, but it's by no means the origination of the term. Semantics! Fun!