Universal Heroes and Castles 2 (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 13, 2015.

  1. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    xp is strictly based on wall and keep health and thats it... we didn't want to penalize support classes.
     
  2. chombiekay

    chombiekay Well-Known Member

    Feb 7, 2013
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    thanks! DOH! i should have been repairing my walls then before the end of each match.
     
  3. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    #1523 2hvy4grvty, May 26, 2015
    Last edited: May 26, 2015
    If this is directed at me still, I haven't changed my opinion about dwarves being strong than the other two. And now I have 99s of all three :p

    Elves have ok damage output, but with matrix unaffected in online, it seems the weakest of the three for pvp. His other big shortcoming is that he lacks any real hp healing skills (apart from dryad regens, but that class needs a lot of tweaking to be viable). That means you better hope you roll a vampirism item or else you'll be making fountain trips. Healing means not doing damage.

    The big difference between a 99 arm dwarf and 0 armor dwarf is just the ability to get hit. Neither will really die in the game's current state, 35 hp heal is enough to sustain either builds. The big difference is of course mobility. 0armor means you need to research lead foot to avoid being pushed around, you're also more prone to ailments like bleeding, poison, stun, hinder, disarm... which with affect your mobility or your damage output. Your saving grace is of course berserk and adrenaline rush. But what good is 10 seconds of invincibility if you spend it being disarmed? So does getting hit mean more mobility and more damage? It depends. Both builds seem viable though, it's hard to determine with the games current state.

    Humans need work. Sword slash is the only skill keeping Knights competitive at least on a hero level. Humans are the best support class...well Paladins are best support class rather, and the only support viable later on in the game. So if the role of humans is supporting, then the class is fine. But he has severe mobility issues, low right click, and no passive that helps with piercing armor like the other two races. He has buttloads of hp, a ton of hp and mana heal, but his offensive capabilities is basically only sword slash. Good support class, but nowhere near the goal of being the balanced race.

    Edit: I don't want to make too many speculations about versus, since it's really just whoever walks up to the other wall and hits it once first wins. Or whoever hits the other player first.
     
  4. Echo1Echo2

    Echo1Echo2 Member

    May 23, 2015
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    #1524 Echo1Echo2, May 26, 2015
    Last edited: May 26, 2015
    I have an Lvl19 Elf with stats:
    HP:218 DMG:26 AP:30 CRIT:24% WS:25 (im not equipped with any weapon)

    and 2 bows
    #1 Legendary: 58dmg 15ap 2sta/att (Fast attack speed, Magic damage)
    #2 Epic: 40dmg 15ap 2sta/att 10%crit (Physical damage)

    Im not sure which one i should choose since one does magic damage and one has 10% critical chance

    This is probably a pretty stupid question :p
     
  5. epic staff?

    Anyone gotten an amazing staff yet? I can't seem to craft any..

    Love it if the weapon "ping pong ball" would be weighted a little bit based on the predominant class your hero has skill points in.

    Right now my mage is running with a bow and arrow... the magic effects AOE it does are cool bit as he gets higher leveled, love to get an epic or legendary..
     
  6. Cronk

    Cronk Well-Known Member

    Jan 22, 2013
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    #1526 Cronk, May 26, 2015
    Last edited: May 26, 2015
    Echo: Magic bow has way better stats for you imo, but what I don't like personally about magic bows is you can't do anything about magic immune mobs. Ever. Personally I prefer physical damage and using elves to take care of the phys-immune mobs.

    I'd say try out the magic bow and see if you like it. I shelved mine after too many things resisted me. And the wrong things for my soldier composition at the time. BUT definitely hold on to that bow it's got great stats for a magic bow.

    Edit on staves: I haven't used any yet but the stats are usually underwhelming. The projectile ones seem pretty low damage (similar to 1h maces in stats really) whereas the melee ones have higher damage but still nothing to write home about. Unless you have skills that require staves and they're phenomenal I don't see the point, but I dunno pure casters in this game yet. I've rolled probably 20+ leg staves at this point and statwise they're very meh.
     
  7. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    Yeah in PvP they'll get slaughter considering almost anything can oneshot them. PvE it slaughters :D although for the lack of hp regen one could just research regen but it kinda takes up an important regen spot.
     
  8. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    The interesting thing with elves is that their base stamina and speed allows them to focus more on a health or armor stat armor + shield and still be on par with a human with mobility. If you went pure mobility, you could outrun any opponent 3x over before running out of stamina :p
     
  9. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    You didn't read well my comment. You said at first that Elves were stronger without trying the other ones. Then you changed your mind.

    My point is that theory is worthless. Numbers and stats are ok but I belong to the battlefield. With 0 armor I laugh at being knocked back and I don't need Lead Foot at all. I don't spend 10 seconds being disarmed because I know what to focus on. I get good ailment resistance during battle so that's ok too.

    About pvp I don't know it's performance since it's not interesting for me. So it's endless/coop oriented builds.
     
  10. Cronk

    Cronk Well-Known Member

    Jan 22, 2013
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    Our point is that your build isn't the clearcut best with no downsides and only upsides. Sure it works for you and it's obviously viable but don't delude yourself into thinking you've got the game figured out if you think 0armor is the only and clearly best way to play dwarf. He's got a 99 dwarf, I've got about 200 levels and ~30-40hrs between my characters... It's not theorycraft. I understand the game mechanics enough at this point to have a pretty clear idea of what's what. I know what I'm sacrificing and what I'm gaining, and frankly, it'll come down to what's the biggest threats once they buff survival, since everything is fairly trivial before then. Either build is fine with current content. Same with skills... They're gonna change soon so we'll all have to adapt.

    I'd suggest being less rigid and sticking to cookie cutter builds. you'll adapt better if you don't close doors on what's possible.
     
  11. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    #1531 Exact-Psience, May 26, 2015
    Last edited: May 26, 2015
    Stating facts regarding builds are ok. Theorycrafting is ok too, but please create a guide if you are providing wrong figures. If you want to use numbers, make sure they are correct.

    If it wasnt clear enough, FM's post is a subtle way of saying "stfu ur numbahs r rongg." We know they have to be professional in these public forums though. :D

    This has nothing to do with builds or anything. If he says that's his take on the formula then that's fine, but starting a theorycraft post with "I want to make a short guide regarding armor." is pretty stupd. It's a good start at trying to figure out the formulas, but pretty stupid to make it sound like it's 100% correct whne you know it's theorycrafted.

    EDIT: Ugh... Just realized the last few pages already require popcorn. :p
     
  12. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    I've never said my build is the best one. It is the best one for my gameplay and until next update it works like a charm for a loooooong loooooooonger runs.

    I suggest you to get past level 20 to judge, if not then you are theorycrafting. You can't deny that. Even if you got all the hours in the world invested on playing the game, that would be always less hours that I've spent on both h&c games.
     
  13. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    I agree with you in principle, HOWEVER I do think the 0 armor dwarf > 99 armor dwarf in the game's current state, with very little upside to the 99 armor build. I'll expand on that a bit.

    Initially, I too decided to go the 99 ARM route by maxing the runesmith/engineer passives and ignoring ferocity because hey, physical immunity is great. And I figured you still gain access to most of the offensive/utility spells anyway (flurry, forge, hatred, dual wield, rage). For all intents and purposes, nothing in the game comes close to threatening you, you also do more than enough damage where you can basically blow all of your mana on forging runes for a permanent battle bonus. You don't need to touch forge/rage to be one shotting stuff. The annoying things were the magic attacks with ailments. Silence, hinder, all of that was annoying. Also, because you stack armor and defense, you never really get the chance to proc berzerk/adrenaline rush, so those two spells were essentially useless for a 99 armor dwarf. And most importantly, you were SLOW (refer to one of my previous posts).

    Recently, I've been experimenting with the 0 armor dwarves. This means I free up 20 skill points in the armor skills, which basically gives me access to ferocity, reckless, and more importantly, adrenaline rush and berzerk. Damage ramps up a bit (well... more than just a bit), but that's to be expected. However, because you're now able to proc adrenaline rush, the mobility issue dwarves struggle so much with is mitigated a bit. The threat of dying with 0 armor is also nonexistent due to berzerk, which actually procs now. Between bloodlust heal and magic channel, you're always able to heal up the 100 hp loss during that duration. In fact, you're always at max HP so much that tradeoff is essentially worthless because you never lose HP for long. Moreover, berzerk also mitigates the other issue of 99 armor dwarves, and that's magic ailments. You get 10 seconds of unadultered free reign from ALL attacks, so no more pesky stuns/disarms, no movement slow from hinder/bleeding/poison. These are two HUGE utility spells that 0 armor dwarves have access too.

    On another note, I've just dropped $20 for 1200 crystals. Going to spend some time with the rune crafting. Normally for armors/weapons I spend $10 to try and roll for something I like, but I figure runes are more universal so I can be more picky. Initial results are poor. Trying to roll any double mod offensive legendary rune (so any combination of +dmg, sword dmg, melee dmg, crit, ap, etc). I'm about 10 reloads in, so about 12000 crystals or 6000 different runes and I've yet to come across any.

    Sounds good in theory, but there are issues with that in theory. I do like the fact that elves have insane amounts of stamina, but a lot of what makes him super mobile is the fact that everything around him is SLOW. Dwarves with adrenaline stacks are much faster than elves in real time, humans have teleport (although that's less useful). Elves can still dash infinitely, but that's a bit less precise.

    Sure elves are the only classes with the innate ability to dodge stuff. However, they're also the only classes without and passive armor/HP boosts. Focusing on defense for elves are largely counter-intuitive as both the other two races do it MUCH better. Humans have that huge +hp pool spell so nothing compares there. Dwarves have access to +100 armor from skills, more if you decide to get a shield. Defense is not the elven strongpoint, and even if you get perfect defensive equipment you'll be nowhere need the robustness of either an armored dwarf or an armored + 700 HP human.

    tl;dr Elves have good survivability via dodge and WS, improving HP/armor isn't worth it.

    However, all of this is irrelevant as everything is oneshotted with sword strike, guillotine, and warrior blow. There needs to be a pvp damage penalty or something I think.
     
  14. Alexythimia23

    Alexythimia23 Well-Known Member

    Dec 26, 2012
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    GUYS!!!!!!!! To anyone who has not finished wave 30, i have found a way!! It takes a long time i was fighting for fourty minutes and got down to 4 troll giants!
    All you need to do, is kill all lesser enemies and then when the trolls come stay back as they will only attack the walls, and let them attack and take down each wall and soon as its down quickly get the dwarf repairman to instantly fix it, whilst this is going on keep running behind them charging super attacks with the knight.
    Now my walls are maxed but my dwarf repairman's were 3 stars so i can still supe them up.
    This is one sure way of doing this, well its the only way i know of as the walls are instantly rebuilt whilst they ignore you going for the walls, i was charging my attacks and slowly taking them down.
    P.s at the end when all the troll giants were on my wall i only had 100 command points so i was cutting it close, so i would advise keeping at least 600 command points for this last technique, as it will help massively calling in some cavalry and healing to add to your damage. I will try again as i stupidly relaxed 40 mins in for a troll to wonder in on my fell crystal so i kind of gave up, but this defo can be done with this method!!
    Anyone else done this yet ( by the way just to let you know how hard this last level is, everyone of my units now and walls, and tower cannons are maxed!! Yet i was still getting decimated lmao!
     
  15. Elsa

    Elsa Well-Known Member

    Apr 7, 2015
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    Arendelle
    I think it's going to be really hard (if not impossible) to balance out PvP. Let's go back to the H&C1 formula, where one plays the evil side :D
     
  16. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    #1536 2hvy4grvty, May 27, 2015
    Last edited: May 27, 2015
    This I agree with. Balancing for pvp is nearly impossible. Look at dota2, it's still being balanced 10 years later.

    However, I would like to see some coop+ mode for level 50/99s, something where half the monsters ignore matrix mode, more armor piercing monsters, a few with "true strike" or something, more damage/hp. Just everything ramped up a bit. The hero damage penalty would also go a long way to balancing support classes.

    As for the single player game, I'd really like to see greybeards get nerfed. 100% increase per greybeard is perfectly adequate, especially since it stacks with warrior path. But in its current state, getting 4 greybeards means 1600% damage, with 50% from warrior path, is 8400 damage to siege trolls. A clean one shot. Pathfinder increases that to 12600. I don't think siege trolls are suppose to die like that. Wave 30 SHOULD be impossible since it's bugged, but you can literally sit your hero in the base and watch the elves go to town.

    Edit:

    Perhaps, but my reverse engineering the armor craft system was pretty close confirmed by FM. 3 balls + a super ball versus my 4 ball theory.

    And the actual armor "guide" part isn't theory at all. It's basic algebra. The more armor/dodge you have, the more effective each point of armor/dodge is. There's a reason most games employ diminishing returns for defensive attributes.
     
  17. Echo1Echo2

    Echo1Echo2 Member

    May 23, 2015
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    Yeah I'm going with the magic bow just because almost every enemy has some defense even the magic-immune ones. Btw you can actually do dmg to magic-immune enemies by using abilities e.g. sniper shot.
     
  18. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    Our heroes are calling for a challenge to truly test their powers.

    Can't wait for the update. In theory (something we are getting a master of) the average time is 8 days until apple turns green light to apps on the store. Tomorrow maybe? :)
     
  19. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    I see the argument "but then you have to waste a valuable research slot" being thrown around, but I'd like to see if it actually holds any water. Early on, general rally is good stuff. When your units are just as powerful as you are, then general rally lets you pump out more units/another bannerman. This starts the snowball. Bolstered defense was also useful if you've accidently invested crystals into archers like I did :p

    However, if we're talking about endless mode, then these short term benefit research perks are mostly ignored. Buffing human archers, footman, and pikeman are pretty pointless end game, as are buffing captains and fixing walls. Hero buffs are cool, but if you've had the same experience as me, an ounce more damage isn't the solution we need, nor is HP useful since I already have more than I know what to do with. Basically, this only leaves a few options:

    Warrior path - probably the most useful unit buff; elves are great ground units and the best wall units
    Mankind's resolve - pretty good throughout the game. I've always liked knights and captains
    Mage's fortune - Ice mage is good for clearing mobs that are at the wall, fire mages do good aoe damage out on the field
    Fast shot - Good, again because elven snipers with stacked greybeards are pretty broken
    Dwarven rune - not that useful. The only dwarven unit I use are greybeards, which don't attack
    Lead foot - prevents knockback/knockdown, which is good if your hero is meant to go face to face with enemies.
    Magic imbuement - does more harm than good from my experience. There aren't a lot of physical immunes, and all of them have low hp so warrior elves/fire mages can take care of them
    Heavy blows - ruling is still out on this one, but 5% is REALLY small. Doesn't seem worth it
    Regeneration - if it's a matter of life or death, you want burst heal. 1 hp/constant heal won't save you. If this is your only source of heal, it's not enough to sustain you indefinitely either. In either scenario, I don't see the utility of this

    So if your experience is similar to mine, I'd hardly count lead foot or general rally as a "wasted" slot. There aren't that many good researches. I typically go for leadfoot, warrior path, then 2 of either mage/human/fast shot. Early game I went general rally, bolstered defense, and hero hp (it was all about surviving and letting my elves kill, but I didn't know how to play back then). Feedback is welcome, I'd love to hear what your opinions are on the researches.
     
  20. Alexythimia23

    Alexythimia23 Well-Known Member

    Dec 26, 2012
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    So has anyone else done wave 30 yet? Also what level are you? Im 34, so wondering if that is a good level and how far anyone else has got?
     

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