For mage and druid Staff skill, which gives +15%, +25%, +35% and +45% + dmg, does it also apply to the magic projectile that shoot from the staff?
I like how every day a new class is the new OPed Those slowdown skills were OPed for sure. 2nd update tweaks them a bit. Yep.
Well, it takes some time to get to the max level and then judge Maybe classes are OK and the ones needing a change are the enemy forces
I'd say the game is pretty balanced for heroes under level 50 or so. I think there has to be a new wave or something for 50+ heroes that have access to multiple trees and can stack bonuses. Going deep into a single tree is usually okay, but when you have an invincible knight with the healing powers of a paladin then maybe something is odd. Or the raw DPS of berserkers, stacked on all the bonuses of runesmiths... that's a problem too. Or the dodginess of Rangers combined with the blockiness of GMs. You get the point. Every class is broken at 99. But I guess that's ok.
For high level heroes, what is your damage stat at? We wanted to (try to) make sure this game didn't get out of hand like H&C1 with its insane damage (which is why we tied more of the damage to equipment), but with all the passives and actives going on, what is your typical damage actually like in battle?
Damage stat is not high. Elves have a base damage of 54 or so at 99, +10 from skills, so 64. The rest would be from equipment. My hero is decently decked out with +45 damage rune and a couple 30 damage/10% crit 1 hand swords I do about 180ish per hit to the 0 armor Mummies. Crits are 3.75x that. Elves are on the low side in terms of damage though, since they don't have any +% skill boosts and their +raw damage bonus is very low. Dwarves go a lot higher by comparison. +40 damage ferocity, +30 damage hatred, +65% dual wield, +30% reckless, +70% rage and no 2 hand sword penalty. Normally stamina would be an issue but having maxed flurry, I'm wielding 2 25 stamina weapons no problem. I'd put raw damage values for a 99 dwarf with 2 130 damage swords at ~320-350, before the % bonuses, because I'm not sure how those work. Some guy said he's doing 3k+ crits with mediocre equipment. The more and more I'm leveling dwarf this thing does INSANE damage with crazy mobility too... I'm seeing numbers I've never seen on my elf before.
Legendary weapons, not mediocre but not the best ones for my build. Today I've seen a 7400 critical damage against not armored enemy (no pathfinding, no active skill). Poor trolls...
I just have a Lv50 Caster Knight, but doing 2300+ base damage AOE every 3 to 4 seconds with Sword Slash. Seems too powerful, but the setup is a bit difficult to achieve and sustain. It's not like activating Heightened Senses and mashing the attack button with a few dashes in between.
May I ask what weapons you are using? I'd imagine the min-maxed best would be the 2 hand great swords that cost like 30 STA and do 140, 25sword damage 25 melee damage rune, 25 damage armor.
If you want it to say Paladin under your name instead of Knight, you would need to put more skill points into the Paladin skill tree. Once you have more than in the Knight skill tree, it'll say Paladin. So your title is whatever you have the most skill points in. Correct me if I'm wrong.
I'd like to know how those are possible... mathematically sounds more like something is going wrong than whats intended. Considering criticals are 3x damage, to somehow get a base of around 2500 damage seems not possible. Feel free to PM me if you think its some kind of exploit or something. By sword slash do you mean, regular attack or Knights sword strike ability? We tried to balance it so regular, barebones base attacks should be maxing out at around 200-300 damage if you had ALL legendary stuff and were level 99... that would be a 150 damage 2 handed sword, 3 +25 damage perks (2 runes, 1 armor - you could have one on a shield but then you'd be reducing your 2 handed sword damage), and a base human damage of 50. If you were a knight you could go +30 higher. But since most players probably don't opt for 2 handed setups, I'd say the average level 99 damage should be more like 100-150 with legendary equipment and a single handed legendary sword. In theory at least...
I think 7k is possible. My normal attacks can do 800 atm on the final hit, and I still have the 2 hand penalty. This is without +damage rune, without rage, without +30 damage from hatred.
Yeah, which shouldn't be possible. Can you help me figure out how you're dealing around 550 damage per regular hit? ie start with your hero base damage + weapons + any passive skills that normally buff your damage (not things like hatred that require an action to activate).
- +21 dmg 15 ap 25% crit 10 STA - +10 dmg 35 ap 0 STA Trying to find best possible ones based on my build. Not really looking for the max raw damage tho
Base damage 34, +40 from ferocity is 74 base damage. I have +20 damage from armor, +45 from rune, so +65 total for 139. I'm using a 126 dmg 2 hand sword and a 35 damage 1 hand sword. That effectively means 139+63=202 on one hand and 139+35=174 on the other hand. I have +65% from dual wielding and +30% from reckless. With this setup, the highest I've seen was 673 on the last swing against 0 armor 0 def mummies. Do the +% skills affect all damage, base damage, or just weapon damage? Are they added together or are they compounding? 1.65*1.35 or just 1.95x? Final hit is suppose to do 1.5x? 202*1.65*1.3*1.5=649... is this how damage is calculated? My actual normal hits range from 260, 310, 350, 560, and 660. EDIT: My 800 damage quoted above was with rage active. EDIT: Tried again with two starter weapons each with 0 damage and the highest I've seen is 446. It never dips below 240 though.
Hahah Nope. Got that in about 2 days of playing the game with only a mild abuse of the surrender-to-get-crystals exploit. Getting crystals is ridiculously easy even without abusing that. It helps if you play the game a lot and don't have a life though. Huh? The iCloud "exploit" only helps you with reducing the amount of crystals you spend in case of crafting items. I never once crafted a weapon in this game yet, so I didn't abuse it at all. This game is way too easy though. The only thing I level up are walls, the crystals and Wood Elf Warriors (didn't even use any cannon/ballista/crystal towers). Every other unit stayed at level 1 and I was able to breeze trough the game, with a paladin (who has no gamebreaking exploits).
Great game! Picked this up last night and didn't get to start playing till 3 a.m. in bed, saw the light on in my living room from the crack of my bedroom door (my room is pitch black) thought someone was breaking in, it was the sun! I had no idea I was having so much fun and time flew by so fast! I bought the first Heroes and Castles but I pretty much loaded it once and never went back to it, I guess I pretty much bought it to support one of the few good ios developers who continue to bring up well designed and thought out and fun unique games. As long as you keep doing this you will continue to swim in my money!
I didn't complain about crashes. What I complained about were the imbalances and exploits. About me using exploits. My need for playing every single bit of the game is far too big to be suppressed by my knowledge that I'm ruining my experience in the long run. Thanks for posting that.
Yeah sorry, i meant the sword strike ability. Even if im using a high-ish level setup, it still feels a little OP if you can keep casting it with an unending supply of mana.