Hi FM, I found another bug with repeater rifles. Normally, the repeater rifle cools down even when it's not at 100% yet (e.g. It goes from 60 to 40 after a second or so), but if you change the looks of the rifle it doesn't go down anymore until it's overloaded (e.g. It stays at 60, even if you wait, until you reach 100 and then goes down to 0). Hope this can be fixed. Enjoying the game a lot!
We were not given a release build, rather just a beta version that was sent out a month before final version became GA. Can't speak for others but I sent FM at least a dozen reports of issues, with crashing on top of the list. Like someone said, if you don't like a glitch, don't use it (like pushing banner men inside castles).
THIS. Why does he even have 600+ diamonds? He likes the thing he complains about - the iCloud exploit
Tips for leveling a 30+ dwarf? I had a hunch dwarves were probably the strongest damage dealers. Taking off the 2 hand cap is quite huge, and you have flurry to sustain the stamina. He's also the hardest to level...
This is similar to the way I'm running knights right now. I assume comparing a GM (who's essentially the DPSing elf) to a Pally (the support class human) in the field of raw damage output and ability to solo kill things is rather an unfair comparison. Juggernaut is better than elf's matrix mode now that I've put some time into it. And you have on-demand burst heal from Pally. I think humans are by far the better defensive class. For elves to truly go matrixing everything, you would need to go deep in the Ranger skill tree until you gain access to Nimble, not to mention about 40 points in the GM skill tree. That's level 85+. My Knight/pally feels unkillable at 35. Any I don't think anything compares with dwarves in terms of pure offense. Honestly I had thought elf was the most broken shit in the game, but now that I have at least a halfway decent human I'm just as unkillable and I do whatever I want.
Playing and replaying over and over again. It is unkillable, at least as much as GM. If you get distracted and forget about chain-casting then a matrix is waiting under your 25% HP. Until the upcoming patch arrives.
Again, buffing skills with durations are going to squash mana regen post patch, so permanent unkillability via active skills will not be a thing any more except possibly for Mage hybrids. Elven passive stacking may become the new gold standard.
Matrix mode vastly increases dps tho. Largely because a second now lasts longer. We'll see how humans fare after the nerf, which is deserved. I'm thankful I haven't been abusing jugg with my 35ish knight... It just didn't seem fun. Not sweating class balance right after release tho. We have plenty of playstyle options atm, which is enough.
Is it possible to delete a Hero? Is it possible to delete a Hero? Am thinking of re-starting my druid and is much cheaper to buy a new hero than re-setting.
This is the point. For me certain skills (matrix the first on the list) kill the fun. I'm sure that's not the purpose of this game new playstyle. Why to even bother blocking/dashing if you can go straight to enemies without being harmed? Albeit being my favourite character, berzerker needs a nerf aswell. This time a passive skill makes him unkillable.
Whenever you like and it is non exclusive. You have to pick which skill tree you're selecting from on the left side.
Is there a cap to the number of heroes? So far I've always been able to find another generic "choose new member of a given race on right side" when buying a hero. I've got a human, 2 dwarves, and an elf.
There's no limit. I've bought characters just to hold weapons so I don't accidentally delete them or soemthing.
The limit on heroes is 9. You could have one of each class (3 races each with 3 classes = 9 heroes) or you could do 9 humans if you wish.
Max level (3) 100 damage taken within 3 sec -> invincible and +15% damage for 10 seconds. In addition to that passive, Adrenaline Rush (aka spider nightmare) got a lot of synergy and it's stackable. Really hilarious when this little dwarf get light speed