I'm still on the fence on picking this one up. Is it true that if you change apps, like when you're in a tense battle, then you go to the mail app for example, then return to the game, it gets reset?
I completed the destroy enemy castle achievement just from beating scarwood, and I used tons of troops... Is this a glitch or is the reward worded wrong?
It pauzes when you leave the app for a very swift time but yes after those few seconds it does however reset. But the developers already adressed that they are going to fix this
Depends on which iPhone/iPad you have. With my iPhone 6 I can multitask and it won't mess with the game.
I don't remember what it reads but I believe it means that with just this hero, you've beaten it. Thus you can beat it 8 more times with the other heroes, who can each recurve that achievement.
Concur : each battle is about 5 minutes as FM said already. If it's taking you much more than that , then your strategy for that level is wrong. Check your email 3-5 minutes later.
I think it states that you can't use allies in the battle and he says he used a lot of troops I have the lowest graphics in options on my iPhone 5 (becouse of battery) and I can make a call or write a message.. Not sure about iPad Air, I have never had issue there
My game restarts only if I'm in a battle. It's really not a problem, because the most time you'll lose is 3-5 minutes, besides why would anyone quit the game in a middle of a battle anyway? The game restarts in a matter of seconds and there are no menus to navigate trough, so you can instantly go back into the action anyway.
Just rolled a +25 melee damage +20 damage rune. Is it correct to assume that if i dual wield swords this would add 45 damage to eat sword?
Yep legendary. Only the 2nd dual mod legendary rune I got. First two were rather.. underwhelming. Anyone have tips for power leveling dwarves? Humans have juggernaut to power down lvl 29 wall. Elves do it in seconds. But quite frankly with dwarves I'm having to do everything by the book.
That achievement just means you can't continue with other heroes - has nothing to do with summoning units Will make it more clear.
Is the final attack of your hero's 3-hit melee attack combination supposed to deal more damage? I noticed damages like this: 113 (first swing) 118 (second attack) 175 (final attack) Looks like it's +50% total damage. This even multiplies with critical hits.
During Endless I noticed a strange bug: a Knight unit wasn't moving anymore (still animated) for several minutes until it got killed. Pushing it around didn't help. The Knight was close to the castle gate, maybe that's related.
Can you clarify again how 2 weapons interact when dual wielding? In the tooltip, it states that each weapon keeps its own characteristics. However, even if I dual wield two weapons with significantly different attacks, both my hits seem to deal similar damage.
Maybe your base damage is much higher that the weapons' damage? Apart from that, dual wielding produces weird damage numbers. First hit looks normal, second hit is actually a dual hit, one of which deals double damage or 2.5x damage (not critical). Would like to know the mechanics which seem to be more complex than a single equipped weapon's 3-hit combo.
I'm assuming one of the weapons is a 2 handed weapon, so its damage ends up being half when wielded in one hand. Otherwise, they do indeed each deal their own damage values.
Well I'm using the starter sword in one hand (+0 dmg), and a 143 dmg 31 stamina 2 hand sword (so damage gets cut in half) in the other. The difference should be quite dramatic. Also, I rolled a 10 dmg 10 stamina legendary sword... there has to be something wrong with the RNG formula for crafting if that even exists.