Ya I like the new grey beard design. You have to balance gbs with units that actually do damage. Making gbs melee prevents overstacking of them.
I don't think so, but maybe? I just assumed it was their solution to how OP they were in HC1. Honestly I think wall units are better balanced this time. There's very little risk to them so they shouldn't pump out the dps of field units. Making graybeards melee prevents stacking abuse.
This is correct and is the reason why i always suggest at least 3 graybeards with Snipers and Ice Mages for Wave30.
They have a damage of just 18 at level 5, so even if you stacked them to the max (5 or 6 as said above), that would add up to quite a normal damage output. However, in skirmish mode it might be unbalanced. But I believe there are better solutions than making him melee. He carries a rifle, so a range of 0 is quite strange.
thank you for the graybeard stacking tip. you basically saved my game. i was stuck on one level with tons of bone giants but now the graybeard stacked can take them out.
Completed wave 5 without summoning a single unit. But since my dwarf automatically starts with a catapult, I didn't get the achievement. Can anyone else confirm? Seems unfair since j can't turn it off.
Helpful advice (hopefully) for newer players I think one of the reasons that there are some pretty negative reviews of this game, like from PocketGamer, and also the reason there are players popping up on the board to say "Level 2 is totally impossible!!!" is this: the game graphics make you think it's a different kind of game than it really is. It's really a strategic tower defense sort of game, at least until you get your hero leveled up. But it appears to be a game, sorta like Battlefront, where your hero just runs around and mows everyone down, Rambo-style. The opening levels are good examples of this in that you can beat them easily with the right units, even without your hero. But if you summon the wrong units, even if they are good/powerful units, you'll die quickly! So focus on unit types to counter the enemy. You may have to die once to see what they're throwing at you. But the solution to a level is rarely "I need to run around and slay more people with my hero." Heroes help, but you need to work in concert with the proper units, defenses, etc.
totally agree. i spent 24 hours i think on level 16 or something. i always played the sit back towards the castle and launch troops and eventually my troops will overcome the other castle and i will occasionally play midfield. level 16 had mad doctors, shamans, and bone giants. it was really hard for me to bring the right kind of troops out. two things helped me to win this: 1) greybeard. once i upgraded to this, i could relieve myself of defensive duties because the bone giants were so strong. 2) i understood now that there are times i have to take the offensive and strike early and fast. i always thought every land is a waiting game but seems like there are some maps that i have to rush and attack the computer castle as much as i can before he gets too strong.
What you learned there is the way to H&C. It's a strategy game, so strategize! Im wishing Foursaken makes a futuristic spinoff with mechs, lasers, cyborgs, aliens, etc.
I often just use my hero to support my troops or to go after priority targets such as the kind of units that buff others (skelly captain comes to mind, i don't know the correct name for it anymore). Especially when alot of mad doctors come out because i can make quick work of them with the magic imbue research.
Yep... it got me through the first one, and I'm 25% through this one. Love these games. Progress is slow (but fun!) because of switching heroes, and being indecisive about where to dump skill points. Having given this advice, however, I reserve the right to ask for help on any future level!!! And futuristic HC2 with lasers? I WANT TO BUY THAT RIGHT NOW!
Things like Stalwart Defense are balanced by their mana usage... that one only costs 15 Mana, so theoretically you can fire off more skills at once. Also, all duration abilities are more impactful then single use. Also, it puts more emphasis on mana and mana regen skills, making classes like mage and druid more like what they're supposed to be (instead of everyone just firing off skills all the time). We were going to just add cooldowns to abilities, but imo that limits what you can do. Good find! Definitely unintended and will be fixed up.
the first thing i invested in were towers. it just seems the most bang for the buck investment considering they can't be destroyed and you don't need to benefit from your investment of a particular unit type since the tower will always be there for most campaigns. honestly, it won't take the place of a few archers on the way, but it could buy you some time to maybe bring out a 3rd bannerman. i rotated towers/walls/crystals/units. i never really made weapons or any craft since its not guaranteed.
I just got an epic greatsword with +120 damage. Looks like my Caster Knight is going to be for realz I wonder what the ceiling is for 2-handed swords in terms of +damage regardless of stamina costs or any other downsides.
Imo stick to summoning 2 bannermen max. I always summon 1 right away and summon the next a few seconds later, then switch to survival mode until I can get a captain out. Summoning 3 bannermen slows down the game too much without enough payoff... Ideally the maps won't take that long to beat. It'll go smoother if you start building up a captain fast than to have a bannermen's initial investment finally paid off 2-3 minutes after you bought him. GB stacking changes things too... I haven't done it much and I don't know how I feel about the wall having that good of protection. I'll have to play more post game after patch before making too harsh a judgment on that, since it might be necessary meta at that point. (I haven't beat stage 30 yet since it currently slows the game down too much, at least til patch)